Why didn't I know the Road to Kharkov map has changed a lot?
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How it is better?
Cutoffs are unacceptable.
This is the kind of thinking that is ruining coh2. for the love of god. wtf.
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I'm not a fan of the new buildings, it leads to an annoying rush to control them at the start of the game. Brits get shafted if they can't hold the buildings with no indirect fire.
Brits have two forms of indirect fire: Pyrotechnics base Howitzer barrage and a mortar pit.
They also have a flamethrower on wheels.
Hello everyone, thanks for all the feedback regarding the changes to Road to Kharkov.
I was hesitant moving 2 of the cut-off points so far back, but figured I'd try it out and see what the response was like. With that said I have no problem moving them a bit further forward (back towards their old positions).
Please continue to post your feedback.
thanks
I would definitely prefer them to be moved forward a bit.
I also think that the strat points can be a bit too clustered. You can cap 3-4 of them in the same time it would take to do 1-2 on other maps.
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How it is better?
Cutoffs are unacceptable.
Hmgs, especially brit hmg in a small balding near right vp covers half of the map.
Everything is too open, so spam even more hmgs, flanking are impossible anyway.
It took some serious effort to turn bad map into one of the worst maps.
I agree with you when I'm playing in 2vs2 mode. I would rather play north old kharkov than any position in new kharkov anyday.
Posts: 551
Hello everyone, thanks for all the feedback regarding the changes to Road to Kharkov.
I was hesitant moving 2 of the cut-off points so far back, but figured I'd try it out and see what the response was like. With that said I have no problem moving them a bit further forward (back towards their old positions).
Please continue to post your feedback.
thanks
I generally dont like the cutoff mechanic. It makes the game too straight forward and predictable.
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