Table is here. Let me know if you feel like I missed any infantry or see a mistake.
Interesting notes:
-Shock troops have the best armor in the game.
-The German Sniper has about twice as much armor as the Soviet Sniper Team.
-Penal Battalions have the same armor as Conscripts. Guards and Shock Troopers have better.
-Grenadiers and Panzergrenadiers have identical armor.
-Vet 2 MG42, Pioneers and Ostruppen have the same as Vet 0 Shock Trooper armor.
Random question: AFAIK armor reduces your chances of taking a hit, correct? I said that it "reduces damage from small arms" because that's technically true regardless of whether it grants "evasion" or "damage reduction", but I think it's actually the former.
List of infantry by armor value
28 Jun 2013, 02:52 AM
#1

Posts: 78
28 Jun 2013, 03:11 AM
#2


Posts: 1620 | Subs: 2
I thought armor made penetration less likely, rather than reduced the chance to hit.
28 Jun 2013, 03:15 AM
#3

Posts: 78
I thought armor made penetration less likely, rather than reduced the chance to hit.
On infantry? I think for vehicles you're right.
28 Jun 2013, 05:31 AM
#4

Posts: 117
Thanks for table, nice to study these
28 Jun 2013, 05:55 AM
#5


Posts: 1620 | Subs: 2
On infantry? I think for vehicles you're right.
I thought that is how it worked for infantry as well.
28 Jun 2013, 08:33 AM
#6

Posts: 1164
afaik it works the same way for infantry too. else the system would be retardedly stupid and complicated.
30 Jun 2013, 00:06 AM
#7

Posts: 432
I think damage for all units is calculated as:
damage per shot * penetration / armor
Accuracy is determined by accuracy value at N/F distance multiplied by target size. Infantry is always 1, light vehicles are 20, super heavies are 26. That way Panzershrecks (0.025 far, 0.05 near) still hit vehicles but always miss infantry.
Accuracy table * target size
damage per shot * penetration / armor
Accuracy is determined by accuracy value at N/F distance multiplied by target size. Infantry is always 1, light vehicles are 20, super heavies are 26. That way Panzershrecks (0.025 far, 0.05 near) still hit vehicles but always miss infantry.
Accuracy table * target size
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