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russian armor

Why OKW is think op?

8 Dec 2015, 06:57 AM
#1
avatar of Sadfax

Posts: 4

when US force is op,allies player is used to weakened axis,so lots of them didnt get seasoned.and when okw is strenthened to standard,everything seems out of control.
8 Dec 2015, 07:04 AM
#2
avatar of pugzii

Posts: 513

jump backJump back to quoted post8 Dec 2015, 06:57 AMSadfax
when US force is op,allies player is used to weakened axis,so lots of them didnt get seasoned.and when okw is strenthened to standard,everything seems out of control.


8 Dec 2015, 07:11 AM
#3
avatar of Iron Emperor

Posts: 1653

11 min KT is no balance. Move further please.
8 Dec 2015, 07:38 AM
#4
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post8 Dec 2015, 07:04 AMpugzii




this pic is gold
8 Dec 2015, 07:51 AM
#5
avatar of LOLw0wwww

Posts: 48

Haha. That picture is the end of this thread. Well played sir.
8 Dec 2015, 08:53 AM
#6
avatar of JohnnyB

Posts: 2396 | Subs: 1

11 minutes KT in what game mode? 3v3? 4v4? Oh, okay......
8 Dec 2015, 09:02 AM
#7
avatar of pugzii

Posts: 513

11 minutes KT in what game mode? 3v3? 4v4? Oh, okay......


Phy
8 Dec 2015, 09:14 AM
#8
avatar of Phy

Posts: 509 | Subs: 1

jump backJump back to quoted post8 Dec 2015, 09:02 AMpugzii




lol...

Btw, i've seen KT in around 20min in 2vs2 which is no way balanced. OKW needed a buff, but no need of a number of CP's for a heavy tank (like the others do) is a huge mistake. Everybody could see that except relic and axisfanboys.
8 Dec 2015, 10:57 AM
#9
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post8 Dec 2015, 09:02 AMpugzii




Your point being... I don't get it, sorry.
8 Dec 2015, 10:58 AM
#10
avatar of Kreatiir

Posts: 2819

jump backJump back to quoted post8 Dec 2015, 07:04 AMpugzii




:DDDDDD
8 Dec 2015, 11:02 AM
#11
avatar of SpaceHamster
Patrion 14

Posts: 474

Dear diary:

Today, I played a 4v4 with an prostheer player who went prostruppen and spammed luftwaffe supply drop at our fuel and built fuel caches everywhere. I have a new record for building a KT in 9 minutes and 11 seconds now.
8 Dec 2015, 11:03 AM
#12
avatar of Swift

Posts: 2723 | Subs: 1

Can we at all "try" to respond to the OP? Plz plz plz? I don't want to go around locking even more after last night.
8 Dec 2015, 11:20 AM
#13
avatar of SWAIDAN3

Posts: 47

Early luch, early KT, the game is totally broken .. Relic doesn't worth respect, Many people talked about this early armors before the final patch but Relic never listen
8 Dec 2015, 11:39 AM
#14
avatar of Iron Emperor

Posts: 1653

Dear diary:

Today, I played a 4v4 with an prostheer player who went prostruppen and spammed luftwaffe supply drop at our fuel and built fuel caches everywhere. I have a new record for building a KT in 9 minutes and 11 seconds now.


9 minutes and 11 seconds!!?!?! Mamma Mia. Pleasae give a picture of that time :snfQuinn:
9 Dec 2015, 01:43 AM
#16
avatar of BeefSurge

Posts: 1891

jump backJump back to quoted post8 Dec 2015, 06:57 AMSadfax
when US force is op,allies player is used to weakened axis,so lots of them didnt get seasoned.and when okw is strenthened to standard,everything seems out of control.


Best economy, best units. Sure Volks are bad vs infantry but you can get an unlimited amount and they have flame nades.
9 Dec 2015, 03:03 AM
#18
avatar of EtherealDragon

Posts: 1890 | Subs: 1



Best economy, best units. Sure Volks are bad vs infantry but you can get an unlimited amount and they have flame nades.



Forgot the part where with enough muni they turn into an anti everything blob with shreks.

@ OP UP OKW isn't the same as OP USF ( Rifle flamers aside)
9 Dec 2015, 03:07 AM
#19
avatar of wandererraven

Posts: 353

volk bad AI ?
Kar98K acc better than Gren with 25% lower dmg

It mean best acc Bolt action in Core unit
9 Dec 2015, 17:35 PM
#20
avatar of =]H[= Tennessee88

Posts: 22

Eh, I am by no means an high skilled player (win some and lose some), typically play 3v3s with some of my clan mates and I have almost always played as OKW. Honestly I think a lot of the issues now are because allies basically have to relearn how to counter a much more dynamic faction, but there are some legits problems with the patch.

The amount of volks I can put on the field is kind of silly. Now, I don't typically do it because good players quickly ruin that with MGs.

It is kind of silly how fast I can get a luchs on the field, although that advantage doesn't last long on team games because AT guns make short work of it. Regardless, its first 5 minutes are so almost always allow me to ruin allied attempts to make an early game infantry push.

Honestly I think the economy (and some pop issues) is where complaints of OPKW is legitimate. I liked the challenge and gambles of OKW pre-patch, but now it is incredibly easy for me to recover or employ a risky odd strategy with little risk. Losing squads and panzers in the last patch was always a big deal, this time oh well just produce another Panther right away. CHoosing schwer or mechanized was a very serious choice.

That being said, I think some of the complaining is outrageous. OKW is certainly much more dynamic in the mid game and plenty of allied players are figuring out decent counters.

People still complaining about the infantry support gun need to go away, every faction in the game has some decent form of indirect.

Not sure why everyone is complaining about the flame grenade. Micro better and use MGs and its no biggie. Anytime I have wiped a squad with one of those its because someone wasn't using MGs properly or wasn't paying attention.

Also, as others have mentioned, the early KT is silly(I guess it is more of a 1v1 & 2v2), because I haven't seen it yet in 3v3 and I certainly always think light armor is critical for mid game and countering allied blobs.
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