Login

russian armor

ISG/pak still unfun

5 Dec 2015, 23:06 PM
#1
avatar of spajn
Donator 11

Posts: 927

ISG/pak howitzer is still what makes this game just unfun to play. GJ relic in designing the most frustrating unit you could come up with.
6 Dec 2015, 09:57 AM
#2
avatar of The Big Red 1

Posts: 758

least they dont suppress no more especially the axis pew pew gun ugh that was one annoying son of a bitch to deal with
6 Dec 2015, 10:04 AM
#3
avatar of akula

Posts: 589

leave supression off and add auto rotation again, or at least widen the damn arc.
6 Dec 2015, 10:08 AM
#4
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post6 Dec 2015, 10:04 AMakula
leave supression off and add auto rotation again, or at least widen the damn arc.


auto rotation is already in.
6 Dec 2015, 10:24 AM
#5
avatar of spajn
Donator 11

Posts: 927

It has huge range with great accuracy.. you cant dodge its shots like you can with mortar since mortar rely on splash damage but relic in their wisdom gave them sniper accuracy which leads to very bad and unfun gameplay. Even if you retreat a squad before the shot lands it will still hit because due to the great accuracy it was already rolled as a hit. Thanks Relic.
6 Dec 2015, 11:33 AM
#6
avatar of skemshead

Posts: 611

The issue i have is the effect lag can have when trying to dodge Isg and pack howie.

Sometimes i hear the Isg fire and move my squad immediately but still get hit.

Other times not so bad.

I think it negates good positional play and forces a more mobile aggressive flanking style. It really renders cover irrelevant and your really forced to kindoff bumrush the isg otherwise you will just be bombarded to death.
6 Dec 2015, 12:19 PM
#7
avatar of Nickxb

Posts: 14

Back before they made paks/isg fucking monsters they brought their price down. Now that they are stupid powerful they need a price hike again.
6 Dec 2015, 13:06 PM
#8
avatar of some one

Posts: 935

ISG 330 now 329,99 mp only
6 Dec 2015, 14:12 PM
#9
avatar of Necrophagist

Posts: 125

It's already better than the mortar due to the longer range, no idea why it should excel at any other aspect as well.
6 Dec 2015, 14:26 PM
#10
avatar of DonnieChan

Posts: 2272 | Subs: 1

we have come through things which were much more frustrating.
6 Dec 2015, 17:13 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

They are 330 and 380 mp vs 240mp of the normal mortars

They can't retreat and need clear LoS so they can't hide behind hedges or houses to protect themselves.

Pack howie needs a crew of 3 to operate and has 80 range. While the barrage has double range, it only fires 3/4 shells.

Popcap is 9 for ISG, 11 for Howie vs 6 for both mortars


IMO:
-Both ISG and Pack Howie should regain suppression but only on it's manual barrage
-Nerf RoF/Scatter values on auto attack (or i'll rather have them removed the autofacing. Prefer it that way)
-ISG vet 1 shouldn't be a passive buff, rather than an ability. Cost muni, locks down the ISG on one direction and increases range and RoF.
On the other hand, they coul recover hollow charges and make it a toggleable munition. HE/AT shell and remove the extended range thing (which was a lazy fix)
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

697 users are online: 697 guests
2 posts in the last 24h
10 posts in the last week
29 posts in the last month
Registered members: 50036
Welcome our newest member, Bendiger
Most online: 2043 users on 29 Oct 2023, 01:04 AM