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russian armor

WFA Post patch tweaks

4 Dec 2015, 13:02 PM
#1
avatar of sorryWTFisthis

Posts: 322

OKW;

- FlakHT Ninja nerfs reverted.
- Kubel cost changed to 220/10 . %25 Faster speed and acceleration
- Shreck removed from volks, they get one additional model @vet5. Dedicated AT unit buildable in T4.

-Building the second vehicle of the same type costs %25 more fuel.
- Obers cost changed to 340, moved to T2, Upgrade cost changed to 100M. Damage back to 8
- T4 Building cost changed to 270/110
- Rak43 Cost increased to 320, Moved to T2 (What is this hit and run bullshit)
- leIG AOE increased to 3.5
- PIV cost changed to 400/145, better MGs
- Panther cost increased to 500/190, better MGs
- Schu no longer causes engine crits, just temporary shock


USF;

- The Stuart swapped with Scott. The stuart's abilities have %25 longer range now
- The Pack AOE reduced to 3.8
- No more free zookies with T3
- M20 already upgraded with skirt. M6 costs 50M only. AAHT can lock down points.
- Jeep moved to T1
- Paras stock received accuracy reduced a bit
- Jackie's accuracy increased
- Zook cost back to 60M
- Frag nade cost increased to 45
- M5 no longer causes engine crit, just temporary shock
4 Dec 2015, 13:09 PM
#2
avatar of Iron Emperor

Posts: 1653

Seems legit. Only the +25% more fuel for 2nd verhicle of the same type should be gone.
4 Dec 2015, 13:42 PM
#7
avatar of SwonVIP
Donator 11

Posts: 640

Please keep it clean guys!

Invised few post due to excessive trolling and spam
4 Dec 2015, 14:03 PM
#8
avatar of Porygon

Posts: 2779

so I quoted his name = trolling?

Nope, I intended to ask him, sorryWTFisthis.
6 Dec 2015, 00:09 AM
#12
avatar of sorryWTFisthis

Posts: 322

Released a hotfix, some values changed.
15 Dec 2015, 10:40 AM
#13
avatar of sorryWTFisthis

Posts: 322

Now it is USF's turn.
15 Dec 2015, 14:17 PM
#14
avatar of NEVEC

Posts: 708 | Subs: 1

45 muni for medium grenade. Okay what next, conscripts cost to 390 mp?
15 Dec 2015, 14:28 PM
#15
avatar of Katitof

Posts: 17914 | Subs: 8

Why did you necro this useless thread?

There is no reasoning here, no stats, no understanding to why values are how they are and op was a thread spammer troll.
15 Dec 2015, 16:12 PM
#16
avatar of sorryWTFisthis

Posts: 322

@NEVEC; Their nade is far from useless and much better than the ones used by PGrens. There were no mentions of cons in this thread.
15 Dec 2015, 18:43 PM
#17
avatar of NEVEC

Posts: 708 | Subs: 1

@NEVEC; Their nade is far from useless and much better than the ones used by PGrens. .


I didn't said it's useless. PG's grenade have superior aoe.
15 Dec 2015, 19:09 PM
#18
avatar of Stafkeh
Patrion 14

Posts: 1006

OKW;
- Shreck removed from volks, they get one additional model @vet5. Dedicated AT unit buildable in T4.
- Rak43 Cost increased to 320, Moved to T2 (What is this hit and run bullshit)

So, how is OKW supposed to counter early vehicles with 0 AT early game?
15 Dec 2015, 19:56 PM
#19
avatar of sorryWTFisthis

Posts: 322

You get your own now. Or tech up to T2 if desperate. And place some cheapass schu.


The T1 R43 has the best vet in game and with the recent increased fuel, it shouldn't be available that early.

The new suggested cost is a way to get rid of the Hit&Run puppchen blobs cheese.
15 Dec 2015, 20:03 PM
#20
avatar of Remo

Posts: 111

OKW;
- Shreck removed from volks, they get one additional model @vet5. Dedicated AT unit buildable in T4.
- Rak43 Cost increased to 320, Moved to T2 (What is this hit and run bullshit)

So, how is OKW supposed to counter early vehicles with 0 AT early game?


Give them fausts, and use raketen in conjunction, ever played Soviets thats how they do it.
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