WFA Post patch tweaks
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Posts: 322
- FlakHT Ninja nerfs reverted.
- Kubel cost changed to 220/10 . %25 Faster speed and acceleration
- Shreck removed from volks, they get one additional model @vet5. Dedicated AT unit buildable in T4.
-Building the second vehicle of the same type costs %25 more fuel.
- Obers cost changed to 340, moved to T2, Upgrade cost changed to 100M. Damage back to 8
- T4 Building cost changed to 270/110
- Rak43 Cost increased to 320, Moved to T2 (What is this hit and run bullshit)
- leIG AOE increased to 3.5
- PIV cost changed to 400/145, better MGs
- Panther cost increased to 500/190, better MGs
- Schu no longer causes engine crits, just temporary shock
USF;
- The Stuart swapped with Scott. The stuart's abilities have %25 longer range now
- The Pack AOE reduced to 3.8
- No more free zookies with T3
- M20 already upgraded with skirt. M6 costs 50M only. AAHT can lock down points.
- Jeep moved to T1
- Paras stock received accuracy reduced a bit
- Jackie's accuracy increased
- Zook cost back to 60M
- Frag nade cost increased to 45
- M5 no longer causes engine crit, just temporary shock
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Invised few post due to excessive trolling and spam
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Nope, I intended to ask him, sorryWTFisthis.
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Posts: 322
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There is no reasoning here, no stats, no understanding to why values are how they are and op was a thread spammer troll.
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@NEVEC; Their nade is far from useless and much better than the ones used by PGrens. .
I didn't said it's useless. PG's grenade have superior aoe.
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OKW;
- Shreck removed from volks, they get one additional model @vet5. Dedicated AT unit buildable in T4.
- Rak43 Cost increased to 320, Moved to T2 (What is this hit and run bullshit)
So, how is OKW supposed to counter early vehicles with 0 AT early game?
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Posts: 322
The T1 R43 has the best vet in game and with the recent increased fuel, it shouldn't be available that early.
The new suggested cost is a way to get rid of the Hit&Run puppchen blobs cheese.
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Posts: 111
OKW;
- Shreck removed from volks, they get one additional model @vet5. Dedicated AT unit buildable in T4.
- Rak43 Cost increased to 320, Moved to T2 (What is this hit and run bullshit)
So, how is OKW supposed to counter early vehicles with 0 AT early game?
Give them fausts, and use raketen in conjunction, ever played Soviets thats how they do it.
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