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Another pathing/unit whinge

24 Nov 2015, 06:41 AM
#1
avatar of jugglerman

Posts: 92

So couple of really idiotic incidents happened on the weekend whilst playing a couple of co-op AI battles.

Firstly as Wehrmacht about 8 minutes in I have built a Pak gun & the spawn point is up out of the base area. Said pak gun has begun wheeling it's self up toward the rally point when it's hit a small slope in the base area & just gotten stuck. Just couldn't move it.

At this point I realised the game was lost- the AI started fielding light armour & I had nothing to counter it with & I thought to hell with it I'll see if I can free up this AT gun.

I set two mortars on it barraging it with 2 barrages each. All that happened was the immobile gun was now at the bottom of a blackened crater. No deaths & no movement. That shat me so I quit.

Next game OKW- was playing pretty crap & basically lost most everything up on the front line so I decided to blob 5 volks with shreks.

Come across a sherman doing it's thing wrecking an emplacement. Blob runs up to sherman & reduces it's HP by half in the first attack. Cool I think- move in for the kill.

Doe they move in for the kill after I right click on the target? Hell no!

Nup they decided to surround the tank like it was some kind of shrek bukake party & not actually fire anything. The tank spins on the spot firing & running over half of the blob. 5 seconds go by just watching them circle jerk each other.

One model actually got a shot away before all 5 units were basically smashed/squished.

Has anyone else encountered the stuck pak?

Do your volks also make tank porn?
24 Nov 2015, 07:30 AM
#2
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

whinge! are you Australian or British?

on a more serious note, the pathing is pretty bad. the british tanks are supposed to be better though; anecdotally i don't remember running into any really bad issues with them.

i'm not entirely sure what would cause thirst situation unless it's a custom map and someone accidentally painted "block pathing". i know height will fuck up weapons but i don't think there's any kind of slope limit for infantry pathing; units teleport just fine off the end of destroyed bridges.

i don't really get what your issue is in the second one as the squad should have stopped moving when ordered to attack. if they were right next to the tank they probably didn't fire because the tank was moving and didn't let the pause to aim; that's not a bug.
24 Nov 2015, 08:46 AM
#3
avatar of jugglerman

Posts: 92

I think in the first instance the map was Vielsalm- there's a small slope at the top left of the bottom base area. The pak gun just walked into some kind of snag & just stopped. The infantry just froze too & didn't look like they were pulling the Pak. It was just stupid that after getting mortared half to death no damage & stuck in a crater.

I think with the tank the volks were actively trying to use the tank as cover as they kept running back & forth whilst getting squashed.
26 Nov 2015, 01:42 AM
#4
avatar of hannibalbarcajr

Posts: 503

I think in the first instance the map was Vielsalm- there's a small slope at the top left of the bottom base area. The pak gun just walked into some kind of snag & just stopped. The infantry just froze too & didn't look like they were pulling the Pak. It was just stupid that after getting mortared half to death no damage & stuck in a crater.

I think with the tank the volks were actively trying to use the tank as cover as they kept running back & forth whilst getting squashed.

There's your problem. You played on Vielsalm :banana: I always veto that map no matter which side I'm playing.
Serious response: there is some weird pathing bugs from time to time but they will hopefully be mostly gone after the December patch
26 Nov 2015, 02:17 AM
#5
avatar of Blackart

Posts: 344

Two times I had a situation when one model of the volk squad got stuck near the truck and obstacle resulting in a bugged squad.

Engineers often get stuck between tank traps while building them.

Today I had a strange bug, tomies started to run to the other side of a stone wall and were wiped because of this, i wasn't able to control them during this.
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