K buff mortar pit scatter and nerf other mortars, happy?
you are not helping the problems with the emplacements isnt lack of firepower
"1. Cost
Apart from the bofors the mortar pit and the 17 pounder cost a lot of resources, is that a problem you may ask well yes it is, you see once your emplacements reaches zero health you lose it completely, you cannot salvage it or recrew it to take it back, once you lose the emplacement its gone unlike team weapon which you can take back and use them again.
This also punishes aggressive use of the emplacements (which is bad), also since emplacements cost a lot this leaves the British player with little to no resources to do anything to defend the emplacements.
2. Flame Damage
It’s time we talk about flame damage on emplacements and their role vs them.
K I get it they are meant to be an anti-garrison/cover weapon BUT why do they annihilate emplacements and not decrew them??? I mean really it makes more sense to decrew emplacements with such damage not outright wipe them, and we are talking about expensive units being outright destroyed by flame weapons/nades,I am not saying flame weapons should not do damage, I am saying they should not do THAT kind of damage and what’s with this extra bonus damage flamers do to emplacements anyways aren’t they effective enough? We should really either reduce their damage OR at least make them decrew emplacements NOT wipe them.
3. Hit Box/Size
To some this might not be huge BUT to many British players this is huge problem, this makes emplacement placing hard and in many cases forces a British player to avoid their use it also makes them a rather easy target to hit."