UKF will be hopeless with the new patch
Posts: 738
70 muni to make your engineers slow as fuck
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Churchill now costs pretty much the same as a tiger
6 pounder the same price as a pak but with worse vet
Base howitzers still a joke
Brits still have no AT snare
Boys AT rifle nerf
No buff to the PIAT
IS still drop brens like pinatas
Commandos still cost 500mp
Emplacements still suck
AEC tech and unit costs still overpriced
AEC snare and Comet WP rounds still fail to work 8x/10
Brits still have no indirect fire or building clearance
Sexton still useless
Literally RIP in peace brits, UKF will become the budlight of CoH factions
See below for an accurate representation of brits post patch
Posts: 974 | Subs: 2
Posts: 3423 | Subs: 1
Posts: 100
Lol rip Anvil, pointless nerfs for zero reason
70 muni to make your engineers slow as fuck
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Churchill now costs pretty much the same as a tiger
6 pounder the same price as a pak but with worse vet
Base howitzers still a joke
Brits still have no AT snare
Boys AT rifle nerf
No buff to the PIAT
IS still drop brens like pinatas
Commandos still cost 500mp
Brits still have no indirect fire or building clearance
Literally RIP in peace brits, UKF will become the budlight of CoH factions
Don't forget the now useless UKF sniper which is as good as dead as soon as any light vehicle is fielded since the chances of it being vet 1 to be able to snare these vehicles which can easily circle an AT gun is absolutely zero.
Posts: 1604 | Subs: 3
You know I agree with half of the points. But I won't further elaborate because your signature sickens me.
Posts: 6
Posts: 486 | Subs: 1
Lol rip Anvil, pointless nerfs for zero reason
Well considering it has that awesome arty barrage as well as the Churchill and heavy engineer upgrade which is god luck when used right
70 muni to make your engineers slow as fuck
2 armor making them the same as shocks and kick ass LMGs...while still having 2 weapon slots
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Well IS got a damage per shot reduction but a ROF increase, also imo they outperform volks and grens easily..
Churchill now costs pretty much the same as a tiger
640 Manpower, 230 fuel for a tiger, Churchill 540/180, 50 fuel difference 60 manpower, so I wouldn't call them the same, also consider you can have more then 1 Churchill on the field at once,
6 pounder the same price as a pak but with worse vet
6 pounder has better ROF I believe and has increased accuracy against vehicles, don't forgot the Zis has the same price so your point?
Base howitzers still a joke
Against OKW and turtled opponents not really.
Brits still have no AT snare '
AT squad, and this is faction designed for early game.
Boys AT rifle nerf
Brought inline with PTRS
No buff to the PIAT
Not needed
IS still drop brens like pinatas
Same percentage as every other weapon in game, just more weapons on a squad higher chance to drop.
Commandos still cost 500mp
350 actually
Emplacements still suck
Actually still pretty beastly, just need to position them right
Brits still have no indirect fire or building clearanc
Mortar pit, Bofors indirect fire ability, wasp, croc
Literally RIP in peace brits, UKF will become the budlight of CoH factions
Learn to play
Posts: 1122
Posts: 2053
Choose Vanguard and use the Croc and use Hammer Comets. You have the best of both worlds, and Churchill VII is only particularly better by having a main gun that does 80 more damage. Hah.
Also, laughably bad artillery regiment and ridiculously bad 25 pounder artillery - cant even hit set up OKW trucks... Not worth paying huge muni taxes and jeopardizing manpower to make anvil half work.
Gammon bombs cost a bit too much...
Cromwell and Comet smoke rounds like to not work in combat; as well as comet grenade and phosphorus rounds (which can be nerfed to compensate in term for becoming being reliable)
No snare is on the level of OKW (well both brits and okw do have mines for engine damage) but at least OKW has schrecks that reliably kill vehicles...
Emplacements are a thing that need to be removed, and AEC is sad to use once enemy light vehicles are dead... Must have "sell unnecessary ordinance" button for it as its pretty useless for anything afterwards.
Just a ton of pet peeves that ruin the faction. I try not to use the broken features. Even if the faction works, i hate the acceptance of ignoring the factors that are simply garbage.
As for Heavy engineers - never really used them for combat. RE's are great, but so is investing in a more proper fighting force. As for now paying for a downgrade in movement speed... Just remove the advantages. They are only supposed to be heavy engineers for increased repair speed, imo. To help repair croc and comets (well, friendly comets and other tanks) faster like sturmpio mine detector also helps heal their heavy vehicles faster.
Also, comet, firefly, and 17 pounder emplacement still cannot target ground and hit stuff in smoke/fow because a fancy projectile means that of course, no actual projectile. :/
Posts: 707
Lol rip Anvil, pointless nerfs for zero reason
Well considering it has that awesome arty barrage as well as the Churchill and heavy engineer upgrade which is god luck when used right
70 muni to make your engineers slow as fuck
2 armor making them the same as shocks and kick ass LMGs...while still having 2 weapon slots
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Well IS got a damage per shot reduction but a ROF increase, also imo they outperform volks and grens easily..
Churchill now costs pretty much the same as a tiger
640 Manpower, 230 fuel for a tiger, Churchill 540/180, 50 fuel difference 60 manpower, so I wouldn't call them the same, also consider you can have more then 1 Churchill on the field at once,
6 pounder the same price as a pak but with worse vet
6 pounder has better ROF I believe and has increased accuracy against vehicles, don't forgot the Zis has the same price so your point?
Base howitzers still a joke
Against OKW and turtled opponents not really.
Brits still have no AT snare '
AT squad, and this is faction designed for early game.
Boys AT rifle nerf
Brought inline with PTRS
No buff to the PIAT
Not needed
IS still drop brens like pinatas
Same percentage as every other weapon in game, just more weapons on a squad higher chance to drop.
Commandos still cost 500mp
350 actually
Emplacements still suck
Actually still pretty beastly, just need to position them right
Brits still have no indirect fire or building clearanc
Mortar pit, Bofors indirect fire ability, wasp, croc
Literally RIP in peace brits, UKF will become the budlight of CoH factions
Learn to play
lol +1. Finally some sensible post after a while
Posts: 1930
-trimmed-
I've played a few game as british and verus british, and I can't really say much about the nerf to anvil or churchill.
That's because they never last that long. The volks and storms are outright kicking their ass.
Posts: 779 | Subs: 3
Posts: 474
I've played a few game as british and verus british, and I can't really say much about the nerf to anvil or churchill.
That's because they never last that long. The volks and storms are outright kicking their ass.
Are storms good now or something? Because I didn't see anything about them changed other than being in elite troops.
Posts: 1930
Are storms good now or something? Because I didn't see anything about them changed other than being in elite troops.
I mean the sturmpio.
Posts: 474
I mean the sturmpio.
I saw storms and I was immediately thinking stormtroopers from the long lost encirclement commander
Posts: 1144 | Subs: 7
Posts: 172
OP, suggest something plz.
Posts: 2470
tl;dr: stop making "the world is ending" theorcraft threads about upcoming patches when the patch is upcoming and you have no idea what you're talking about.
Posts: 1063
Lol rip Anvil, pointless nerfs for zero reason
Well considering it has that awesome arty barrage as well as the Churchill and heavy engineer upgrade which is god luck when used right
70 muni to make your engineers slow as fuck
2 armor making them the same as shocks and kick ass LMGs...while still having 2 weapon slots
IS nerfs so now brits have zero effective infantry (280mp tommies getting eaten by Ostruppen and volks)
Well IS got a damage per shot reduction but a ROF increase, also imo they outperform volks and grens easily..
Churchill now costs pretty much the same as a tiger
640 Manpower, 230 fuel for a tiger, Churchill 540/180, 50 fuel difference 60 manpower, so I wouldn't call them the same, also consider you can have more then 1 Churchill on the field at once,
6 pounder the same price as a pak but with worse vet
6 pounder has better ROF I believe and has increased accuracy against vehicles, don't forgot the Zis has the same price so your point?
Base howitzers still a joke
Against OKW and turtled opponents not really.
Try using Base arty and you will know how crap it is, it cannot even hit OKW truck.
IS does not have a ROF increase, their out of cover debuff is less than before, their in cover performance is worse than before so overall a nerf because nobody use IS out cover.
Churchill + Anvil cost equal Tiger. More than 1 Churchill is a pipe dream in 1v1.
70 muni for heavy engineer is too much, the cost should be reduced consider how late it is. Reduced movement speed is a very big nerf for engineer, they are much more vulnerable to rifle nade and volk can still run up and throw flame nade to their face. Not to mention tank crush.
Overall Brit got nerfed hard and Relic still have not fixed Brit problem with garrisoned building. Indirect fire currently is bugged against building and anybody suggests Wasp is smoking weed consider how fragile the Bren is.
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