General-Purpose Mines Destroying Engines
Posts: 1304 | Subs: 13
It's another piece of RNG that still exist and should be removed. You're already punished by engine damage and 200 hit points shaved off your total health I don't we need a chance for even more damage to be inflicted given that these are general purpose mines, not dedicated AT like the M20, Tellers, and Riegals.
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I mean a mine explodes under a vehicle, I'd imagine the engine wouldn't still be in mint condition..
You mean engine damaged?
Posts: 3103 | Subs: 1
I mean a mine explodes under a vehicle, I'd imagine the engine wouldn't still be in mint condition..
miragefla talks about the chance of general-purpose mines destroying a vehicle's engine and entirely immobilizing it, unlike when it usually just damages the engine and greatly reduces speed.
Posts: 43
miragefla talks about the chance of general-purpose mines destroying a vehicle's engine and entirely immobilizing it, unlike when it usually just damages the engine and greatly reduces speed.
oh I'm aware, but I do not think it is an issue
mine blows up under vehicle sometimes the engine is kaput other times it is just damaged (seems fine to me). I'm not super up to date with stats but I'd imagine anti-vehicle mines are more likely to destroy engines than general purpose mines. If they don't then that's a bit silly and they should change that.
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M6, Schu, TM-35
Damage:200
Engine Damage: 100%
Engine Destroyed: 50%
Teller
Damage:400
Engine Damage: 100%
Engine Destroyed: 50%
Riegals and M20 mines always kill the engine.
Why should these general-purpose mines have a 50% of crippling the engine of a tank/vehicle? I know mines should be used to deny advances and slow careless vehicles, but a 30 munition investment completely crippling a vehicle? It almost reminds me of when panzerfausts and AT grenades had a chance to kill the engine of a tank.
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Here are some stats for the chance of engine damage and destroyed engine:
M6, Schu, TM-35
Damage:200
Engine Damage: 100%
Engine Destroyed: 50%
Teller
Damage:400
Engine Damage: 100%
Engine Destroyed: 50%
Riegals and M20 mines always kill the engine.
please excuse my previous posts, I was unaware general purpose mines have a 1/2 chance to destroy engines.. perhaps a 10% - 15% chance would make sense but 50% engine destruction for a 30 munition investment that can also RNG wipe squads wtf???
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Where is your engineer with minesweeper?
The 75% critical was to prevent snare used as offensive weapon. However, allies units suffer more since their vehicles have low health.
Imagine King Tiger can now clear mine, blast AT gun and fortification without support. Yes, the game deteriorates more with this suggestion.
Tip: You don't need use engineer to clear the mine, just fire it with your tank gun.
Posts: 1304 | Subs: 13
The engine damage critical is the punishment for player thinking their tank can steamroll everything.
Where is your engineer with minesweeper?
The 75% critical was to prevent snare used as offensive weapon. However, allies units suffer more since their vehicles have low health.
Imagine King Tiger can now clear mine, blast AT gun and fortification without support. Yes, the game deteriorates more with this suggestion.
Engine damage is enough from a 30 munition mine. Destroying the engine should be reserved for dedicated specialist AT mines aka the Riegal and M20 AT mine and it shouldn't be RNG that someone's tank, just because it hit a dirt cheap Soviet mine or Schu mine, ends up completely crippled and might as well be written off-dead.
And where did the 75% crit come from? Not sure if you knew, but back before they cleaned up some of the insane RNG, the Panzerfaust and AT Grenade both had a chance of causing engine destroyed crits and this was before snares required 75%. You could cripple the heaviest of tanks if you were lucky and got that 5% chance to destroy the engine.
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But if the tank already had a damaged engine, and it runs over a mine, it should have a chance to destroy the engine.
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Damaged engine is already quite punishing.
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