When IS use a heavy weapon, they reinforce at the old cost 35mp, not the new cost.
Infantry Section Reinforce Bug
4 Nov 2015, 11:22 AM
#1
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Posts: 1063
When IS use a heavy weapon, they reinforce at the old cost 35mp, not the new cost.
4 Nov 2015, 11:29 AM
#2
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4 Nov 2015, 11:32 AM
#3
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4 Nov 2015, 16:49 PM
#4
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Posts: 1063
Anyone else experience this bug? Currently it is annoying cuz I have to use sapper to man HMG/ATG.
4 Nov 2015, 16:56 PM
#5
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Is anyone seriously surprised?
4 Nov 2015, 17:13 PM
#6
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I wonder if the same applies to PGrens, Falls and Obers aswell.
4 Nov 2015, 17:58 PM
#7
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4 Nov 2015, 18:21 PM
#8
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4 Nov 2015, 18:25 PM
#9
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4 Nov 2015, 18:35 PM
#10
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4 Nov 2015, 18:43 PM
#11
4 Nov 2015, 18:46 PM
#12
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4 Nov 2015, 18:48 PM
#13
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not a bug. reinforcement cost multipliers are saved at squad level.
4 Nov 2015, 18:56 PM
#14
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not a bug. reinforcement cost multipliers are saved at squad level.
That's how it works.
Explained:
Tommies are 70mp per entity which makes the Tommy squad cost 280 as its four models added together.
The reinforce is then calculated by the squad's. Most squads have 0.5 as their reinforce cost modifier, though exceptions like PGs, Tommies, Obers, and Falls exist.
When these models join a new squad or form a new one (weapon teams) they do not keep their old reinforce cost as their previous squad modifier (0.4) does not exist as the weapon team squad is a separate file which has its reinforce cost set to 0.5.
4 Nov 2015, 19:30 PM
#15
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