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russian armor

Game is lagging like crazy

30 Oct 2015, 20:55 PM
#1
avatar of spajn
Donator 11

Posts: 927

Game has atleast a full second delay on commands again, Relic are you never ever gonna get coh2 in a good state?
31 Oct 2015, 08:20 AM
#2
avatar of Luoppis

Posts: 37

There once was a patch which removed the input delay. Then Became the next evil patch and undid all that was fixed on that part.
31 Oct 2015, 21:19 PM
#3
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

there are different causes for input delay ranging from your hardware to the routers your internet traffic goes through to relic's hardware and/or software.
1 Nov 2015, 04:50 AM
#4
avatar of skemshead

Posts: 611

The thing I find is much of the time the lag is minimal. Other times it's just ridiculous. My ping according to celo is always the same so I can only assume I am fine.

Lag is one of my biggest gripes with Coh2. Really pisses me off..
6 Nov 2015, 21:44 PM
#5
avatar of Xoctic

Posts: 4

This has been happening to me as well. I have tried restarting my modem, the game, and my computer. During gameplay commands can take up to 5 seconds to be issued, making micromanagement very difficult. This has only started happening to me in the last week or two. Starting to get worse and worse. Comeon relic can you please get your game straight for once without bugs or lags or any damn issues?
7 Nov 2015, 04:25 AM
#6
avatar of Diogenes5

Posts: 269

It doesn't matter. This game has built-in input resposne delay just from simple stupid sh*t game design. Models follow squad leaders and take a thousand years to do so even when the game lag is good. This on top of poor optimization and the fact that matchmaking doesn't filter for ping and you often play someone halfway around the world.

Relic made its bed and hasn't changed it for 2 years. No use to complain. Just leave like cruzz and everyone else.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Today, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Today, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Yesterday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Yesterday, 23:34 PM
Willy Pete: Really
Yesterday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Yesterday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Yesterday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Yesterday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Yesterday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Yesterday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Yesterday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM

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