Reason 1: I don't want to wait 5 minutes on x8 speed to go to the spot I wanted to see
Reason 2: If I miss something, I don't want to have to quit the game and reload the replay, and do Reason 1 again.
is it so hard to add?
Going to a specific time in replays
26 Oct 2015, 21:39 PM
#1
Posts: 521
26 Oct 2015, 21:46 PM
#2
Posts: 1802 | Subs: 1
I think technically it is very hard to implement/impossible because how the engine works.
26 Oct 2015, 21:49 PM
#3
Posts: 521
I think technically it is very hard to implement/impossible because how the engine works.
That's the same reason they gave when I asked why they can't add key remapping
26 Oct 2015, 22:51 PM
#4
Posts: 1802 | Subs: 1
That's the same reason they gave when I asked why they can't add key remapping
This one really is. There are a couple of threads about it.
26 Oct 2015, 23:13 PM
#5
Posts: 769 | Subs: 1
Yeah, the whole thing is a synchronous simulation based on instructions in the replay file, and rules in the game files. It most likely wouldn't know what happens at a certain time without playing all of the game up to that point. This would also likely have a lot to do with a lack of a rewind option.
Planetary Annihilation has a robust replay system, but that probably comes out of the game processing replays in a very different manner.
Planetary Annihilation has a robust replay system, but that probably comes out of the game processing replays in a very different manner.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
41 | |||||
30 | |||||
3 | |||||
23 | |||||
4 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.1103405.731+8
- 3.845.944+25
- 4.842223.791+5
- 5.37359.863+19
- 6.943411.696-1
- 7.280108.722+31
- 8.308114.730+4
- 9.10629.785+7
- 10.527.881+18
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
13
Download
1277