Look, you're a clever guy, so if you just calm down a little I'm sure you can see some upsides with the British?
1) It's new content - good
2) They play differently - good
3) They have cool new units - good
4) Relic gets Money and the game keeps going that way - good
I feel grens are now getting shot up too easily and other stuff too, axis are now somewhat weaker, and imbalances have always been there, so if only that get touched up (I know it feels like a neverending story) the game would be cooler with the Brits than without.
Well troyquigley nailed it in the post above. That example with the donkey and the carrot was verry true. Related to what you said about the upsides in buying the british faction, I would totaly agree with you if it was a single-player game or a compstomp fest, but see, this is also a competitive game, because it has multiplayer modes. To be precise, 4 mutliplayer modes, each one being played in a different way and 5 factions that feel like learning the game again everytime you change one for another (as it was in COH1 with the 4 factions there). So there is alot of work that a player should do to stay competitive (because nobody can tell me that he doesn't like to win). So such a game, that involves such an amount of work and time invested must be
properly balanced or else it will be a big shit in fact and give you a highly unfairness sensation. If a better player beated you it's ok, but if someone worst than you won against you just because his faction is easier to play and has stronger units, that is frustrating in some extent. And this is what a fair game producer should avoid. It's ok to atract new players but it's deffinetly bad to lose players who played the game since its first variant - COH1. That's a signal that you are doing something realy wrong.
DLC commanders and factions is a splendid idea, but the way they are implemented in the game, by creating frustration among competitive players that love the game so much, it's a mistake. And all it's done for commercial reasons. If not for that, for what reason would Relic launch OP factions/commanders ? The logic is so simple: they make you buy it (all scrubs that solely play allied for instance want to "revenge" on "OP" axis, buy the new faction and defend its OPness to the death) , then Relic begin to nerf it in order not to lose to much of the playerbase. That might work one-two times, but people like Kyle or troyquigley for instance become to see what's happening and refuse to play anymore....
I respect these guys, they have a spine, as simple as that.