Login

russian armor

OKW Flak Defenses

Hat
17 Oct 2015, 05:40 AM
#1
avatar of Hat

Posts: 166

Just curious about peoples perspectives on this. All of the other factions have Hmg bunkers but OKW has flaks.

It seems like this gives them an advantage in early-mid game since you can't attack their base with vehicles without taking a high amount of damage.
17 Oct 2015, 06:01 AM
#2
avatar of Horasu

Posts: 279

Gotta keep their special snowflake status
17 Oct 2015, 06:15 AM
#3
avatar of Iron Emperor

Posts: 1653

I agree with horase. It's the thing that makes it special.
17 Oct 2015, 06:33 AM
#4
avatar of RMMLz

Posts: 1802 | Subs: 1

It's bad, both for OKW player and for the opponent.
17 Oct 2015, 08:16 AM
#5
avatar of Dullahan

Posts: 1384

I feel like this is balanced by the fact that their production structures are most useful when deployed outside their base. (Well medic truck can do either job.) Being closer to the front with healing/reinforcement is useful, as is repair and having a bofors tech building is also useful for map control. If all your trucks are in the HQ sector you're not taking full advantage of OKW.

Also the guns being decrewable can be sometimes hilarious. I've never been able to do it but I always thought it'd be funny to capture all the guns in the early game with smoke/grenades and win the game that way.

17 Oct 2015, 10:02 AM
#6
avatar of AngryKitten465

Posts: 473

Permanently Banned
jump backJump back to quoted post17 Oct 2015, 05:40 AMHat
Just curious about peoples perspectives on this. All of the other factions have Hmg bunkers but OKW has flaks.

It seems like this gives them an advantage in early-mid game since you can't attack their base with vehicles without taking a high amount of damage.


Yeah but you can snipe them to death and even capture them, which you can't do to mg bunkers. Since OKW has no snipers and Soviets and Brits do, I think it is a pretty stupid design to begin with. Next to this, USF has smoke and can smoke the Flak 'defensive' emplacement and nade it.
17 Oct 2015, 10:09 AM
#7
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

pretty sure they made them not snipeable and/or not captureable by the enemy. i distinctly remember some patch notes about it from a couple of months ago.

the construables can be decrewed and taken though.
17 Oct 2015, 10:12 AM
#8
avatar of AngryKitten465

Posts: 473

Permanently Banned
pretty sure they made them not snipeable and/or not captureable by the enemy. i distinctly remember some patch notes about it from a couple of months ago.

the construables can be decrewed and taken though.


For real? Oh I had the constructable ones in mind, since they are the same with dealing no damage whatsoever. Must admit, haven't had a situation where my OKW base sector was attacked by vehicles or infantry in a long long time.

Thanks for clearing that up! :thumb:
17 Oct 2015, 10:16 AM
#9
avatar of moetschi

Posts: 27

I think they should just be removed with regular MG-Bunkers. Since they got access to them in Def-Commander it wouldn't even be incoherent or anything.
17 Oct 2015, 10:28 AM
#10
avatar of Australian Magic

Posts: 4630 | Subs: 2

Flak Emplacement saved my day once agasint Brits :lol:

I was so close win 3-8VPs but I knew that if I lose VP I'm not going to come back. I put emplacement the moment commandos arrvied to take that VP.
Wiped them all :romeoHype:

But honestly, make it unable to decrew. Just like a normal bunker, with health and it will be OK.

Oh, and remove fuel cost (add ammo or increase MP cost) and remove pop for this (because there is IIRC).
17 Oct 2015, 10:44 AM
#11
avatar of slother

Posts: 145

Some fun facts about flak emplacement (the doctrinal one):
- Buildable only on friendy territory
- Buildable only on connected territory
- It's flak gun often hits ground (same as flak HT)
- It's operated by two members
- If 1 member is killed, sniped (yes u can snipe them), second runs away (like mortars) :foreveralone:
- It's doctrinal
- You actually pay fuel for it :guyokay:
- It's more common to see soviet M-42 AT than flak emplacement

Let's take a moment of silence for all brothers that actually build it :snfPeter:
17 Oct 2015, 10:45 AM
#12
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post17 Oct 2015, 10:44 AMslother
Some fun facts about flak emplacement (the doctrinal one):
- Buildable only on friendy territory
- Buildable only on connected territory
- It's flak gun often hits ground (same as flak HT)
- It's operated by two members
- If 1 member is killed, sniped (yes u can snipe them), second runs away (like mortars) :foreveralone:
- It's doctrinal
- You actually pay fuel for it :guyokay:

Let's take a moment of silence for all brothers that actually build it :snfPeter:

But britz emplacements so uselessssss
17 Oct 2015, 12:35 PM
#13
avatar of __deleted__

Posts: 4314 | Subs: 7

All you need to do is just orah and molotov then , they dont supress :/
17 Oct 2015, 14:23 PM
#14
avatar of slother

Posts: 145

All you need to do is just orah and molotov then , they dont supress :/


Almost 360 degree arc bunker with suppression would be insane :o But now building flak emplacements cripple you more than enemy :p
17 Oct 2015, 18:30 PM
#15
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

USF should have their base MGs removed (you don't need those extra ones) and OKW should have normal MG bunkers (IB4 special snowflake and resources)

Built Flak emplacements should either be mini Bofors (regarding efficiency) or they should just remove fuel cost, popcap and undecrewable unless 5% health.
17 Oct 2015, 18:34 PM
#16
avatar of Kubelecer

Posts: 403

Nothing like a free AA base weapon and just watching your p47s crash after 1st strafe because no reason.
17 Oct 2015, 19:20 PM
#17
avatar of slother

Posts: 145

Nothing like a free AA base weapon and just watching your p47s crash after 1st strafe because no reason.


Get your facts right before posting. They dont shoot down p47s after 1 strafe. AA base weapon got nerfed ages ago:

@June 23rd Update

Flak Base Defenses
Another common concern we’ve seen is that OKW’s default AA is unfairly advantageous when compared to all other factions that are required to spend resources to build AA.
OKW base Flak Gun chance to shoot down aircraft has been reduced to 0.5%


17 Oct 2015, 20:10 PM
#18
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post17 Oct 2015, 19:20 PMslother


Get your facts right before posting. They dont shoot down p47s after 1 strafe. AA base weapon got nerfed ages ago:




Isn't it like there's a small chance of shooting down the aircraft for every shot against it? So theoretically, that could happen, but if it does, clearly RNGesus just really hates you and your entire family?
17 Oct 2015, 20:12 PM
#19
avatar of Dullahan

Posts: 1384

pretty sure they made them not snipeable and/or not captureable by the enemy. i distinctly remember some patch notes about it from a couple of months ago.

the construables can be decrewed and taken though.
I've decrewed and captured them just recently. Albeit decrewed with centaur so they could have overlooked it.
Hat
17 Oct 2015, 20:26 PM
#20
avatar of Hat

Posts: 166

All you need to do is just orah and molotov then , they dont supress :/


They do suppress.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

813 users are online: 813 guests
0 post in the last 24h
8 posts in the last week
37 posts in the last month
Registered members: 49101
Welcome our newest member, Dorca477
Most online: 2043 users on 29 Oct 2023, 01:04 AM