OKW Flak Defenses
Posts: 166
It seems like this gives them an advantage in early-mid game since you can't attack their base with vehicles without taking a high amount of damage.
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Also the guns being decrewable can be sometimes hilarious. I've never been able to do it but I always thought it'd be funny to capture all the guns in the early game with smoke/grenades and win the game that way.
Posts: 473
Permanently BannedJust curious about peoples perspectives on this. All of the other factions have Hmg bunkers but OKW has flaks.
It seems like this gives them an advantage in early-mid game since you can't attack their base with vehicles without taking a high amount of damage.
Yeah but you can snipe them to death and even capture them, which you can't do to mg bunkers. Since OKW has no snipers and Soviets and Brits do, I think it is a pretty stupid design to begin with. Next to this, USF has smoke and can smoke the Flak 'defensive' emplacement and nade it.
Posts: 2470
the construables can be decrewed and taken though.
Posts: 473
Permanently Bannedpretty sure they made them not snipeable and/or not captureable by the enemy. i distinctly remember some patch notes about it from a couple of months ago.
the construables can be decrewed and taken though.
For real? Oh I had the constructable ones in mind, since they are the same with dealing no damage whatsoever. Must admit, haven't had a situation where my OKW base sector was attacked by vehicles or infantry in a long long time.
Thanks for clearing that up!
Posts: 27
Posts: 4630 | Subs: 2
I was so close win 3-8VPs but I knew that if I lose VP I'm not going to come back. I put emplacement the moment commandos arrvied to take that VP.
Wiped them all
But honestly, make it unable to decrew. Just like a normal bunker, with health and it will be OK.
Oh, and remove fuel cost (add ammo or increase MP cost) and remove pop for this (because there is IIRC).
Posts: 145
- Buildable only on friendy territory
- Buildable only on connected territory
- It's flak gun often hits ground (same as flak HT)
- It's operated by two members
- If 1 member is killed, sniped (yes u can snipe them), second runs away (like mortars)
- It's doctrinal
- You actually pay fuel for it
- It's more common to see soviet M-42 AT than flak emplacement
Let's take a moment of silence for all brothers that actually build it
Posts: 1593 | Subs: 1
Some fun facts about flak emplacement (the doctrinal one):
- Buildable only on friendy territory
- Buildable only on connected territory
- It's flak gun often hits ground (same as flak HT)
- It's operated by two members
- If 1 member is killed, sniped (yes u can snipe them), second runs away (like mortars)
- It's doctrinal
- You actually pay fuel for it
Let's take a moment of silence for all brothers that actually build it
But britz emplacements so uselessssss
Posts: 4314 | Subs: 7
Posts: 145
All you need to do is just orah and molotov then , they dont supress :/
Almost 360 degree arc bunker with suppression would be insane But now building flak emplacements cripple you more than enemy
Posts: 8154 | Subs: 2
Built Flak emplacements should either be mini Bofors (regarding efficiency) or they should just remove fuel cost, popcap and undecrewable unless 5% health.
Posts: 403
Posts: 145
Nothing like a free AA base weapon and just watching your p47s crash after 1st strafe because no reason.
Get your facts right before posting. They dont shoot down p47s after 1 strafe. AA base weapon got nerfed ages ago:
@June 23rd Update
Flak Base Defenses
Another common concern we’ve seen is that OKW’s default AA is unfairly advantageous when compared to all other factions that are required to spend resources to build AA.
OKW base Flak Gun chance to shoot down aircraft has been reduced to 0.5%
Posts: 3103 | Subs: 1
Get your facts right before posting. They dont shoot down p47s after 1 strafe. AA base weapon got nerfed ages ago:
Isn't it like there's a small chance of shooting down the aircraft for every shot against it? So theoretically, that could happen, but if it does, clearly RNGesus just really hates you and your entire family?
Posts: 1384
pretty sure they made them not snipeable and/or not captureable by the enemy. i distinctly remember some patch notes about it from a couple of months ago.I've decrewed and captured them just recently. Albeit decrewed with centaur so they could have overlooked it.
the construables can be decrewed and taken though.
Posts: 166
All you need to do is just orah and molotov then , they dont supress :/
They do suppress.
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