[CoH2] Changelog
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Posts: 10665 | Subs: 9
October 5th Hotfix
Bugs
Crew/decrew using USF Radio Net ability will no longer stack reload times on all Sherman tanks.
Posts: 10665 | Subs: 9
Bugs
Fixed issue that allowed Intel Bulletins to incorrectly stack while using crew/decrew.
Crew/decrew using USF Radio Net ability will no longer stack reload times on all Sherman tanks
Last edited by Orca; 10-07-2015, 01:53 PM.
Posts: 10665 | Subs: 9
Added two new commanders into the game, whi can be acquired via Warspoils and the in-game store:-
Oberkommando West – Feuersturm Doctrine
Thorough Salvage
Flammenwerfer 35
Recoup Losses
Flammpanzer 38 ‘Hetzer’
Rocket Barrage
US Forces – Heavy Cavalry Company
Riflemen Field Defenses
Off Map Smoke Barrage
Rangers
Combined Arms
M26 Pershing Heavy Tank
Added Hetzer 57 intel bulletin for the Flammpanzer 38 Hetzer
Added Tiger Grass! Intel bulletin for the M26 Pershing Heavy Tank
Added additional support for screenshots in –dev mode. See below for additional details.
Added additional filters to the modding hub so singleplayer missions and multiplayer game modes can be filtered
Added a button in the modding hub that directs players to the Essence Engine Modding wiki
Added a button in the global menu that directs players to SEGA Customer Service
Optimized UI after post game loading
Balance Updates:
General
Flak Weapon Updates:
All Flak Weapons
This flag was set to false in order to prevent flak weapons from instantly killing all squad members in garrison structures.
Damage all in hold flag set from true to false
Centaur
Slight damage reduction in order to allow players to react to this unit. Previously at 20 damage the lethality rate of the Centaur was over performing.
Damage reduced from 20 to 14
Flamethrowers Update:
Cover Table
We are reducing the bonus damage that flamethrowers apply to garrison to give players more to react with their units in garrison. Previously we would see weapon teams be killed before they could ungarrison.
Garrison cover bonus damage reduced from 1.5 to 1.25
Vehicle Flamethrowers
We tuned vehicle flamethrowers to make them more consistent across the board. We have reduced the damage on most heavy flame vehicles because it was over performing while increasing the damage on the wasp due to its underperformance.
Churchill Crocodile Flamethrower damage reduced from 12 to 10
KV-8 damage reduced from 16 to 10
Universal Carrier Wasp damage increased from 6 to 10
Flame Damage Over time
We are increasing the time per tick for damage over time. This will include all incendiary abilities, Molotov’s, and flamer dots that vehicles leave behind. The tick in game time should translate to about 1 second real time which should help player gauge the amount of damage they will take if they choose to stand in the fire.
Damage frequency reduced from 0.5 to 1.25
Dot radius increased from 3 to 5
Artillery Update
Air Superiority
Previously the huge blast radius of these bombs made it very difficult for players to dodge.
AOE Radius of bombs reduced from 10 to 5
Heavy Artillery Shells
We want to reduce the effectiveness of artillery shells against production buildings.
Now do 25% less damage against base structures
LEIG
In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howtizer. We are adjusting its stats, to bring it more in line with other indirect fire units.
Suppression Amount reduced from 0.3 to 0.22
Damage profile reduced from 0.25/0.5/1/ to 0.2/0.4/1
Projectile lowest angel increased from 10 to 35
Vet 1 Range bonus reduced from 15% to 5%
No Longer can auto face
Pak Howitzer
In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howitzer. We are adjusting its stats to bring it more in line with other indirect fire units.
Radius reduced from 6 to 5
Suppression reduced from 0.3 to 0.215
Auto Attack Reload increased from 5.2 to 7
Projectile lowest angel increased from 10 to 35
Pak Howitzer population reduced from 5 to 3
No Longer can auto face
British Forces
Infantry Sections
We are addressing the heavy attrition costs that infantry sections have.
Reinforcement cost reduced by 10% (28 per model)
Sten MK Vi Silence SMG
We are reducing the overall DPS due to players not being able to react to these units when engaged in close quarters.
Rate of fire reduced from 26 to 14
Burst duration increased from 0.425 / 0.325 to 0.6 / 0.4
Churchills
Reducing the armor of the Churchill to allow reduce the amount of deflection while maintain the Churchill’s ability to soak up damage.
Armor reduced from 280 to 240
Default Churchill health reduced from 1600 to 1400
Map Updates:
Kholodny Ferma Winter
Minor balance improvements to bring it in line with the summer variation
Langres Winter
Minor balance improvements to bring it in line with the summer variation
Moscow Outskirts Winter
Minor balance improvements to bring it in line with the summer variation
Rails and Metal
Adjusted the Eastern bases for UKF players so their bases face inwards
Angoville Farms
Reverted to a previous version without the glider wreck
Adjusted a map entry point, for the southern base
Red Ball Express
Updated with the latest changes from the community members.i.e. Senseo and Nacho Cheese
Achelous River
Replaced a salvageable wreck with a non-salvageable one
Sturzdorf
Adjusted base bunkers so they were no longer covering territory capture areas.
Joined a prayer shrine and hope that the posters will not shoot us, for introducing this map.
Across the Rhine
Adding to 2v2 automatch
Bug Fixes:
General
Intel Bulletins now appear in the correct order
The UI will now function properly when accepting an observation party invite while in a multiplayer lobby
Games will no longer desync for the remaining users when one user quits the match
Equipped skins and bulletins now appear in saved games
Proper warning text appears when trying to build a howitzer in an HQ territory
Mission 06 can now be completed
Mission 10 starting units now behave properly
Howitzers can now fire if some crew members are in the soft map edge
Soviet Sherman, Soviet B4 Howitzer and Wehrmacht leFH 18 Howitzer wrecks can now be salvaged
Vehicle Loader Injured critical animator will now disappear when repaired
Turret Disable criticals can now be repaired
Team Weapons and Vehicles veterancy buffs no longer stack when abandoned and re-crewed
Game no longer crashes when Custom Maps auto generate more than the maximum allowable visuals (plants/trees)
Game no longer runs slow when observing a game as a party
Soviets
Partisan Troops no longer camouflage after re-crewing a team weapon
Partisan Tank Hunters no longer camouflage after re-crewing a team weapon
DSHK 38 Heavy Machine Gun’s data has been brought in-line with other heavy machine guns
M3A1 Scout Car’s Vehicle Crew Self Repair ability will no longer cause the game to crash when garrisoned with a squad
M5 Half-Track’s Vehicle Crew Self Repair ability will no longer cause the game to crash when garrisoned with a squad
BM-13 Katyusha Rocket Truck’s Barrage ability now has the correct area of effect damage values
M4C Sherman Medium Tank’s Prioritize Vehicles ability now has the correct animator
T-34/76 Medium Tank’s Prioritize Vehicles ability now has the correct animator
T-34/85 Medium Tank’s Prioritize Vehicles ability now has the correct animator
IS-2 Heavy Tank’s Prioritize Vehicles ability now has the correct animator
KV-1 Heavy Tank’s Prioritize Vehicles ability now has the correct animator
ML-20 152mm Howitzer’s Barrage ability now receives the proper buff at vet 3
B-4 203mm Howitzer’s Barrage ability now receives the proper buff at vet 3
M5 Half-Track no longer provides reinforcements after purchasing the Anti-Air package
Forward Headquarters ability aura no longer stacks on re-crewed Team Weapons and USF Vehicle crews
Building tech tree help text now properly describes available units
Wehrmacht (Ostheer)
GrW 34 Mortar Teams now have rotation values
GrW 34 Mortar Team’s Barrage ability now shows the correct UI reticule radius
leFH 18 10.5cm Howitzer’s Counter Barrage ability now fires 10 shells
leFH 18 10.5cm Howitzer’s Counter Barrage ability now receives a buff at vet 3
SdKfz 234 Puma Armored Cars now receives the proper buff at vet 3
SdKfz 250/7 Mortar Half-Track’s Barrage ability now shows the correct UI reticule radius
Panzerwerfer 42’s Barrage Victor Target ability now fires 10 rockets
Panther Pzkpfw V Medium Tanks can no longer receive a Brew Up Critical
Sturmpanzer IV Brummbar’s Bunker Buster ability now has proper scatter values
Sturmpanzer IV Brummbars now receive the proper buff when the Hulled Down is active
Tiger PzKpfw VI Heavy Tank’s Prioritize Vehicles ability now has the correct animator
Tiger Ace PzKpfw VI Heavy Tank’s Prioritize Vehicles ability now has the correct animator
US Forces
M5 mines now have the proper animator
Assault Engineers can now build the proper Fuel and Munition caches
Paratroopers now have access to the Vehicle De-crew ability
Paratroopers now have access to the Tactical Assault ability after purchasing the Thompson Submachine Gun package
Major’s Barrage ability now shows the correct UI reticule radius
M2HB Heavy Machine Gun’s data has been brought in-line with other heavy machine guns
M15A1 AA Half-Track's Main gun no longer rotates into the driver’s cab
M5A1 Light Tank’s Prioritize Vehicles ability now has the correct animator
M7B1 Priest’s Barrage ability now uses Target Position
M4A3 Sherman Medium Tank’s Prioritize Vehicles ability now has the correct animator
M4A3E8 Sherman Medium Tank’s Prioritize Vehicles ability now has the correct animator
Vehicles & Crews that have been scanned by an IR halftrack are no longer visible in the fog of war when they exit the vehicle to make repairs
Forward Observers ability modifiers now apply to reinforced squad members
LMG Supplies intel bulletin is now called LMG & Bazooka Supplies and now provides a cost reduction for both weapon racks
Bazooka Supplies intel bulletin is now called Bazooka Range and now provides a 5% range increase
Oberkommando West (Im Westen nichts Neues)
Sturm Offizier’s Inspiration aura no longer stacks on re-crewed weapons
Raketenwefer 43 Anti-Tank Rocket Launchers’ weapon crew no longer break camouflage when the Camouflage ability is active
SdKfz 251/17 Flak Half-Track no longer receives Engine Damage criticals from small arms
SdKfz 251 Walking Stuka’s Incendiary Rockets now have proper scatter values
Tiger B Konigstiger Heavy Tank’s Spearhead ability now has proper range and scatter values
Tiger B Konigstiger Heavy Tank’s Prioritize Vehicles ability now has the correct animator
Heat Shell ability no longer uses the artillery collision type
Heat Shell ability now uses the proper speed and acceleration values
Reverse Engineering intel bulletin now points to the proper panzerschreck weapon
Building tech tree help text now properly describes available units
British Forces
Infantry Section’s Co-Ordinated Fire ability now has a static radius
Infantry Sections now receive a debuff while constructing
Armor-Piercing Sniper now has proper accuracy modifiers against retreating units and garrisoned units
Commandos can no longer reinforce at USF beacons
Airlanding Officer’s Officer Charge ability no longer stacks on allied USF units
Universal Carrier has had an inappropriate line of speech removed
AEC Mk. III Armored Car has had an inappropriate line of speech removed
Cromwell Mk. IV Cruiser Tank’s Prioritize Vehicles ability now has the correct animator
Churchill Crocodile now has a moving scatter penalty
Churchill AVRE’s Prioritize Vehicles ability now has the correct animator
Infantry no longer have a 10% chance critical to die instantly to explosive weapons
Infantry no longer receive a flame death from small explosives
Emplacement’s cost help text is no longer present in the Command Posts build menu
Emplacements can now be built if the pop-cap would equal 100
Commando Glider Insertion ability can no longer destroy Fuel & Munition caches by landing a glider on them
Forward Logistics Glider ability can no longer destroy Fuel & Munition caches by landing a glider on them
Forward Logistics Glider ability’s AS.58 Horsa Glider HQ can now set a rally point
Designate Command Vehicle ability modifiers no longer stack on re-crewed vehicles and weapon Teams
Designate Command Vehicle ability now provides the proper experience modifier
Air Resupply Operation ability will now land on territories captured and controlled by teammates
Concentrated Fire Operation ability now requires sight to be fired
Console Commands:
These settings should only be used by expert modders seeking to get very specific with LOD and shadows while taking screenshots:
lod_setmaxdistance(150) - This will prevent models from dropping down to their lower LODs at a greater distance.
shadowmap_set_distance_override("far", [float value]) - Raising this value will cause shadows to be noticeable at greater distances. Raising this value too high will cause the shadows resolution to decrease.
shadowmap_toggle_distance_override("far", true) - This will toggle the previous console command to take effect.
shadowmap_set_distance_override("near", [float value]) - (Only used on High and Ultra settings) Adjusting this value will determine how far near shadows are rendered. Raising this value too high will cause the shadows resolution to decrease.
shadowmap_toggle_distance_override("near", true) - This will toggle the previous console command to take effect.
dirt_settexelspermeter(150) - Raising this value will increase the tiling of the terrain textures. This can improve terrain resolution, though raising it too high will cause noticeable repetition in the terrain textures.
About the texels per meter: that parameter is already exposed in the Worldbuilder Terrain Properties dialog and that parameter is not recommended to change it in game at run time as it will cause not only the tiling but also splats and splines to look very different as could become too blurry, or too tiled (causing lots of aliasing) as maps are authored with a specific texels per meter settings in mind, this parameter will really not help the maps look better (quite the contrary) if changed in game, it should only be changed in the Worldbuilder map settings when authoring the map so things look proper.
Posted by RE_Kyle in Company of Heroes 2, Patch on 10:51AM Oct 23, 2015
Posts: 10665 | Subs: 9
LEIG / Pak Howitzer
Barrage Reload changes reverted
No Longer can auto face
Sten MK VI Silence
Burst duration increased from 0.325 / 0.425 to 0.6 / 0.4
Churchills
Armor increased from 200 to 240
Posts: 10665 | Subs: 9
LEIG / Pak Howitzer
Suppression further reduced from 0.23 to 0.215 to prevent small cases of pinning
Projectile lowest angle reduced from 40 to 35 to make it arc a little bit less
British Sniper
Added accuracy modifers penalty on retreating units like every other snipers
Added 0.5 accuracy to the cover table against garrison like other snipers
Posts: 10665 | Subs: 9
Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243
OKW Revamp
Resource income increased to 100%
Starting fuel reduced from 40 to 0
Self-Destruct removed
Tech Tree
HQ: Kubelwagen, Volksgreandiers, Sturms, Raktenwerfer, sWS Truck
Battlegroup HQ (200/30): IR, ISG, Flak
Mechanized Regiment HQ (200/40): Puma, Luch, Walking Stuka
Schwerer Panzer HQ(200/100): JP4, P4, Panther, Obers,
Kubelwagen
Can capture (15% faster capture rate)
Suppression removed
Range reduced from 40 to 35
Cost reduced from 240/5 to 210
Armor increased from 4 to 4.5
Rear armor increased from 2 to 4.5
Combat Package
Cost reduced from 90 to 70 (Reverted)
Sturmpioneers
Cost reduced from 320 to 300
Removed flame explode critical
Volksgreandiers
Added regular grenade back
Kark 98k Rifle increased from 10 to 12
Cost increased from 235 to 250
Panzer II Luchs
Cost increased from 55 fuel to 65 fuel
King Tiger
Removed from tech tree
Now unlockable call in unit
Limited to 1
Population reduced from 26 to 21
Munition / Fuel Transfer
Removed from the game
Veterancy 4-5
All modifiers have been reduce partially to bring their overall performance down
Fallschirmjager vet 4 and 5 weapon accuracy modifier reduced from 1.3 to 1.15
Jaeger Light Infantry vet 4 range reduced from 5 to 2.5, vet 5 cooldown reduced from 0.8 to 0.75, vet 5 received accuracy increased from 0.71 to 0.8
Obersoldaten vet 4 received accuracy increased from 0.71 to 0.8
Volksgrendiers vet 4 Sight radius reduced from 1.4 to 1.2, vet 4 weapon accuracy reduced from 1.3 to 1.15, vet 5 cooldown accuracy increased from 0.7 to 0.8
Raktenwerfer43 vet 4 speed modifier reduced from 1.25 to 1.15, vet 4 increase range reduced from 10 to 5, vet 5 sight modifier reduced from 16 to 12
LEIG vet 5 weapon penetration modifier reduced from 1.3 to 1.15, vet 5 damage modifier reduced from 1.30 to 1.15
MG34 vet 4 received accuracy modifier increased from 0.71 to 0.8, vet 5 weapon accuracy modifier reduced from 1.2 to 1.15, vet 5 sight radius modifier reduced from 11 to 6
251 17 Flak Halftrack vet 4 weapon penetration modifiers reduced from 1.25 to 1.15, vet 5 speed modifier reduced from 1.3 to 1.15, vet 5 rotation speed modifiers reduced from 1.3 to 1.15
Hetzer vet 4 range modifier reduced from 8 to 5
JP4 vet 4 reload modifier increased from 0.75 to 0.85, vet 4 reduced accuracy modifier reduced from 1.3 to 1.15
King Tiger vet 5 reload modifier increased from 0.7 to 0.8
Ostwind vet 4 damage modifier reduced from1.25 to 1.15, Sstwind vet 5 range modifier reduced from 1.25 to 1.15
Panther vet 5 sight modifier reduced from 16 to 12, panther vet 5 accuracy modifier reduced from 1.5382 to 1.25
Panzer IV vet 4 weapon scatter modifier increased from 0.75 to 0.8, vet 5 accuracy modifier reduced from 1.5382 to 1.25
Multiplayer Update
USF
Rifle Company
We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy.
Rifle flamers Moved to rear echelons (CP reduced to 0)
Fire Up! Now replaces elite rifleman (Squad will move at maximum speed for a period of time. After the squad will suffer exhaustion after)
Rear Echelons
We have scaled up Rear echelons up slightly to reduce spam.
Rear echelons cost up from 160 to 200
Rear echelon rifle damage up from 8 to 10
Rifleman
Increased the requirement on rifleman vet to reflect their new current performance at veterancy level 3.
Veterancy 3 requirements from 2240 to 2576
M10
Slight cost increase to reflect the unit’s performance.
Cost increased from 270/80 to 300/90
Bazooka
Usability improvement change.
Accuracy increased from 0.029/0.043/0.058 to 0.034/0.048/0.063
P-47 Rocket Strike
Ease of life change
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
UKF
Emplacements
Can no longer be abandoned
Infantry Section
Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly reduced performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry.
Infantry Section reload penalty reduced from 1.5 to 1.4
Infantry Section cooldown penalty reduced from 1.3 to 1.2
Infantry Section damage reduced from 16 to 14
Infantry Section target size increased from 0.8 to 0.9
Infantry Section Veterancy 3 accuracy bonus reduced from 1.4 to 1.2
Boys AT Rfile accuracy Increased from 0.035/0.048/0.063 to 0.253/0.574/0.69
Boys AT Rifle damage reduced from 40 to 27
Boys AT Rifle now has bonus 13 damage against vehicles
Sniper
We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles.
Coordinated Fire veterancy requirements removed
Critical Shot now requires veterancy 1
Removed chance to damage engine on penetration
Heavy Engineers
Adding appropriate cost and research time to this ability.
Added cost to the upgrade 70 Munitions
Research time increased from 10 to 30 seconds
Churchill
Increasing its cost to reflect the unit’s performance
Cost increased from 540/150 to 540/180
Churchill Crocodile
Flame thrower range reduced from 32 to 25
Veterancy 1 requirements increased from 2020 to 2525
Veterancy 2 requirements increased from 4040 to 5050
Veterancy 3 requirements increased from 8080 to 10100
6LB AT Gun
Cost increased from 280 to 320
Valentine
Reducing CP point to bring the pacing in line with other light tanks
Command point requirements reduced from 8 to 6
Hawker Typhoons
Ease of life change
Rockets now only target vehicles
Strafing runs only target infantry
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
Wehrmacht
Stuka Close Air Support (Loiter)
Ease of life change
Only targets vehicles now
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
Strafing Run (Loiter)
Ease of life change
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
Elite Troops
Removing this ability from the commander tree as it interferes with the general pacing of unit veterancy
Ability replaced with Stormtroopers
Osttruppen Reserves
Removing the ability to interfere with the general pacing of unit veterancy
Removed random chance to receive veterancy on spawn
Jaeger Light Infantry Upgrade
Allowing players to get this upgrade relatively at the same time as the LMG42.
Command point requirements reduced from 3 to 1
Close Air Support Doctrine, Ostruppen Doctrine
Removing this ability that allows players to manipulate their resource with no counter play involved
Replaced with Supply Drop Zone
Soviets
Soviet Industry
Removing this ability that allows players to manipulate their resource with no counter play involved.
Ability replaced Allied Supply Drop
IL-2 Strumovik Attacks
Ease of life change
Only targets infantry now
Sight reduced to 0
Added mini map ui icon
Can no longer be targeted in base sectors
KV2:
Bringing this unit in line with other heavy vehicles
Population reduced from 24 to 19
HP increased from 800 to 1040
Bugfixes:
Updated squad plans on Guards Troops and captain squad to prevent unwanted movement.
Posts: 10665 | Subs: 9
OKW Flamethrowers CP reduced from 1 to 0
LEIG/Pakhowitzer suppression removed
fixed some bugs with okwtrucks and g43s
Posts: 10665 | Subs: 9
Relic Developer
December Balance Preview Notes
Mod available @ http://steamcommunity.com/sharedfile.../?id=557952243
OKW starting resource increased from 0 to 10
Battlegroup HQ reduced from 30 fuel to 25
Mecahnized Regiment HQ increased from 40 to 50 fuel
Schwerer Panzer HQ cost increased 100 fuel to 105 fuel
Volks regular grenade removed again
Luch Penetration reduced from 25 to 20
Infantry section damage reverted back from 14 to 16
Infantry section targets reverted back from 0.9 to 0.8
Infantry section veterancy 2 recieved accuracy modifer increased from 0.66 to 0.76
Bolster Infantry cost increased from 100/25 to 150/35
German Supply Drop zone plane comes in from longest path so that you can shoot down the plane now.
Posts: 10665 | Subs: 9
GENERAL UPDATES
NEW COMMANDERS
Oberkommando West – Overwatch Doctrine
* Goliath
* Forward Receivers
* Early Warning
* For the Fatherland
* Sector Assault
US Forces – Tactical Support Company
* M1919A6 Light Machine Gun
* P47 Recon Run
* M5 Half-Track Transport
* P47 Strafing Run
* M4 Sherman Calliope
Learn more about these new commanders in our Know Your Commanders blog post.
NEW INTEL BULLETINS
* Boom Goes Me! intel bulletin for the Goliath added
* Champagne or a Super Nova intel bulletin for the Calliope added
Misc
* Updated the pop cap in tool tips to reflect actual pop cap numbers (all factions)
LEADERBOARDS UPDATE
* The Leaderboards are now accessible in-game via the Player Card and Automatch lobby.
* Your leaderboard level and level icon are now displayed on your Player Card as well.
In addition, you can now also check your recent stats on your Player Card for info such as your Recent Match History and W/L ratio per time.
PATHFINDING IMPROVEMENTS
* Specifically better pathfinding when moving a unit backwards (better reversing behavior).
OBERKOMMANDO WEST UPDATE
To learn more about the reasoning and design decisions behind these changes, check out our OKW Revamp blog.
GENERAL CHANGES
* Resource income increased from 66% to 100%
* Starting Fuel decreased from 40 to 10
* Starting Manpower increased from 240 to 340
TECH TREE CHANGES
The buildable units, abilities and costs in the OKW's Headquarter structures have been altered.
Command Headquarters
* Buildable Units
* Volksgrenadiers
* Sturmpioneers
* Kübelwagen
* Raktenwerfer 43 Anti-Tank Rocket Launcher
* sWS Supply Half-Track
Battlegroup Headquarters
* Fuel cost decreased from 40 to 25
* Self-Destruct ability removed
* Buildable Units
* 7.5cm le.IG 18 Infantry Support Gun
* SdKfz 251/20 Half-Track w/ Infrared Searchlight
* SdKfz 251/17 Flak Half-Track
Mechanized Regiment Headquarters
* Fuel cost increased from 40 to 50
* Munitions Transfer ability removed
* Fuel Transfer ability removed
* Self-Destruct ability removed
Buildable Units:
* Panzer II Ausf. L “Luchs” Light Tank
* SdKfz 234 “Puma” Heavy Armored Car
* SdKfz 251 “Stuka zu Fuß” Half-Track
Schwerer Panzer Headquarters
* Fuel cost increased from 80 to 120
* Self-Destruct ability removed
* Buildable Units:
* Obersoldaten
* Jagdpanzer IV/70 (V)
* Panzer IV Ausf. J Medium Tank
* Panther PzKpfw V Medium Tank
COMMANDER CHANGES
Feuersturm Doctrine
* Flammenwerfer 35 Co* mmand Point requirement decreased from 1 to 0
UNIT CHANGES
Volksgrenadiers
* Manpower cost increased from 235 to 250
* Kark 98k Rifle Damage increased from 10 to 12
* Veterancy Rank 4 Squad Sight Radius buff decreased from 1.4 to 1.2
* Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15
* Veterancy Rank 5 Weapon Cooldown buff increased from 0.7 to 0.8
Sturmpioneers
* Manpower cost decreased from 320 to 300
* Flame Explode critical removed
* Fallschirmjäger
* Veterancy Rank 4 Weapon Accuracy buff decrease from 1.3 to 1.15
* Veterancy Rank 5 Weapon Accuracy buff decrease from 1.3 to 1.15
Jäger Light Infantry
* Veterancy Rank 4 Weapon Range buff decreased from 5 to 2.5
* Veterancy Rank 5 Weapon Cooldown buff increased from 0.75 to 0.8
* Veterancy Rank 5 Squad Received Accuracy buff increased from 0.71 to 0.8
Obersoldaten
* Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8
* MG34 Heavy Machine Gun Team
* Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8
* Veterancy Rank 5 Weapon Accuracy buff decreased from 1.2 to 1.15
* Veterancy Rank 5 Squad Sight Radius buff decreased from 11 to 6
****Raktenwerfer 43 Anti-Tank Rocket Launcher **
* Veterancy Rank 4 Squad Movement buff decreased from 1.25 to 1.15
* Veterancy Rank 4 Weapon Range buff decreased from 10 to 5
* Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 12
7.5cm le.IG 18 Infantry Support Gun
* Suppression removed
* Can now autoface
* Veterancy Rank 5 Weapon Penetration buff decreased from 1.3 to 1.15
* Veterancy Rank 5 Weapon Damage buff decreased from 1.5 to 1.15
* Garrison) cover damage multiplier increased from 0.25 to 0.35
Kübelwagen
* Capture added (15% faster capture rate)
* Suppression removed
* Range decreased from 40 to 35
* Manpower & Fuel cost decreased from 240/5 to 210/0
* Armor increased from 4 to 4.5
* Rear armor increased from 2 to 4.5
sWS Supply Half-Track
* Manpower & Fuel cost increased from 0/0 to 100/15
SdKfz 251/17 Flak Half-Track
* Veterancy Rank 4 Weapon Penetration buff decreased from 1.25 to 1.15
* Veterancy Rank 5 Squad Movement buff decreased from 1.3 to 1.15
* Veterancy Rank 5 Squad Rotation buff decreased from 1.3 to 1.15
Panzer II Ausf. L “Luchs” Light Tank
* Fuel cost increased from 50 to 65
* Penetration reduced from 25 to 20
Flammpanzer 38 “Hetzer”
* Veterancy Rank 1 requirements decreased from 2730 to 1560
* Veterancy Rank 2 requirements decreased from 5460 to 3120
* Veterancy Rank 3 requirements decreased from 10920 to 6240
* Veterancy Rank 4 requirements decreased from 13650 to 7800
* Veterancy Rank 4 Weapon Range buff decreased from 8 to 5
* Veterancy Rank 5 requirements decreased from 18155 to 10375
Flakpanzer IV Ostwind
* Veterancy Rank 4 Weapon Damage buff decreased from 1.25 to 1.15
* Veterancy Rank 5 Weapon Range buff decreased from 1.25 to 1.15
Jagdpanzer IV/70 (V)
* Veterancy Rank 4 Weapon Reload buff increased from 0.75 to 0.85
* Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15
Panzer IV Ausf. J Medium Tank
* Veterancy Rank 4 Weapon Scatter buff increased from 0.75 to 0.8
* Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25
Panther PzKpfw V Medium Tank
* Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 11
* Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25
Tiger B “Königstiger”
* Now unlockable call in unit
* Limited to 1
* Population cost decreased from 26 to 21
* Veterancy Rank 5 Weapon Reload buff increased from 0.7 to 0.8
Panzershrecks
* Reduce infantry sniping.
* Added infantry target table modifier of 0.5
MULTIPLAYER UPDATES
COMMANDER CHANGES
Elite Troops Doctrine
Removing the Elite Troops ability from the commander tree as it interferes with the general pacing of unit veterancy.
* Elite Troops ability replaced with Stormtroopers call-in
Close Air Support Doctrine & Osttruppen Doctrine
Removing the Redistribute ability that allows players to manipulate their resource with no counter play involved.
Redistribute Resources ability replaced with Supply Drop Zone ability
ABILITY CHANGES
Stuka Close Air Support
Ease of life changes.
* Only targets vehicles now
* Sight decreased to 0
* Mini map icon added
* Can no longer be targeted in base sectors
**Strafing Run **
Ease of life change.
* Sight decreased to 0
* Mini map icon added
* Can no longer be targeted in base sectors
Osttruppen Reserves
Removing the veterancy bonus from the ability as it interfere with the general pacing of unit veterancy.
* No longer provides a random chance to receive veterancy on spawn
Jaeger Light Infantry Upgrade
Allowing players to get this upgrade relatively at the same time as the LMG42.
* Command point requirement decreased from 3 to 1
US Forces
COMMANDER CHANGES
Rifle Company
We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy.
* M2 Flamethrower upgrade moved from Riflemen to Rear Echelon Troops
* M2 Flamethrower Command Point requirement decreased from 1 to 0
* Elite Rifleman call-in replaced with Fire Up! ability
* Fire Up! - Squad will move at maximum speed for a period of time, then after will suffer from exhaustion for a period of time
ABILITY CHANGES
P-47 Rocket Strafe
* Ease of life change.
* Sight decreased to 0
* Mini map icon added
* Can no longer be targeted in base sectors
UNIT CHANGES
Rear Echelon Troops
We have scaled up Rear Echelon Troops slightly to reduce spam.
* Manpower cost increased from 160 to 200
* M1 Carbine Rifle Damage increased from 8 to 10
Rifleman
Increased the requirement on rifleman veterancy to reflect their new current performance at veterancy level 3.
* Veterancy Rank 3 requirements increased from 2240 to 2576
M1 75mm Pack Howitzer
* Suppression removed
* Can now autoface
* Garrison cover damage multiplier increased from 0.25 to 0.35
M10 “Wolverine” Tank Destroyer
Slight cost increase to reflect the unit’s performance.
* Manpower & Fuel cost increased from 270/80 to 300/90
Bazooka
Usability improvement change. Reduce infantry sniping.
* Weapon Accuracy increased from 0.029(F)/0.043(M)/0.058(N) to 0.034(F)/0.048(M)/0.063(N)
* Added infantry target table modifier of 0.5
UK FORCES
STRUCTURE CHANGES
Field Headquarters
* Bolster Infantry Squads Manpower & Fuel cost increased from 100/25 to 150/35
EMPLACEMENTS
* Can no longer be abandoned
ABILITY CHANGES
Strafing Support
Ease of life change.
* Rockets now can only target vehicles
* Strafing runs can only target infantry
* Sight decreased to 0
* Mini map icon added
* Can no longer be targeted in base sectors
UNIT CHANGES
Infantry Section
Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly decreased performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry.
* Lee Enfield Rifle Reload penalty decreased from 1.5 to 1.4
* Lee Enfield Rifle Cooldown penalty decreased from 1.3 to 1.2
* Lee Enfield Rifle Target Size increased from 0.8 to 0.9
* Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
* Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2
Tank Hunter Infantry Section
* Boys AT Rifle Accuracy increased from 0.035(F)/0.048(M)/0.063(N) to 0.253(F)/0.575(M)/0.69(N)
* Boys AT Rifle Damage decreased from 40 to 27
* Boys AT Rifle Bonus Damage vs. Vehicles increased to 13
* Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
* Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2
Royal Engineers
* Adding appropriate cost and research time to this ability.
* Heavy Engineers Upgrade Munitions cost increased from 0 to 70
* Heavy Engineers Upgrade Research Time increased from 10 to 30 seconds
.55 cal Armor-Piercing Sniper
We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles.
* Coordinated Fire ability requirements removed
* Critical Shot ability Veterancy Rank 1 requirements added
* Chance to damage engine on penetration removed
Churchill Mk. VII Infantry Tank
Increasing its cost to reflect the unit’s performance.
* Fuel cost increased from 150 to 180
Churchill Crocodile
Bringing experience in line.
* Flamethrower Range decreased from 32 to 25
* Command point requirement increased from 12 to 13
* Manpower cost decreased from 700 to 640
* Fuel cost increased from 180 to 230
* Veterancy Rank 1 requirements increased from 2020 to 2525
* Veterancy Rank 2 requirements increased from 4040 to 5050
* Veterancy Rank 3 requirements increased from 8080 to 10100
Ordnance QF 6-Pounder Anti-Tank Gun
Cost alignment with its performance.
* Manpower cost increased from 280 to 320
Valentine Mk. XI Tank
Reducing Command Point requirement to bring the pacing in line with other light tanks.
* Command Points requirement decreased from 8 to 6
SOVIET
COMMANDER CHANGES
Soviet Industry Tactics
Removing the Soviet Industry ability that allows players to manipulate their resource with no counter play involved.
* Soviet Industry ability replaced with Allied Supply Drop ability
** ABILITY CHANGES**
IL-2 Sturmovik Attacks (Loiter)
Ease of life changes.
* Mini map icon added
* Can only target infantry
* Can no longer be targeted in base sectors
UNIT CHANGES
KV-2 Heavy Assault Tank
Bringing this unit in line with other heavy vehicles.
* Population cost decreased from 24 to 19
* Health increased from 800 to 1040
MAP UPDATES
Sturdorf
* Minor balance Improvements from community creator
* Tac-map art added
Achelous River
* Tac-map art added
Minsk Pocket
* Minor balance improvements
* Tac-map art updated
** Road to Kharkov **
* Major balance improvements
* Tac-map art updated
Faymonville Approach
* Minor balance improvements
* Tac-map art updated
BUG FIXES
GENERAL
* "Remove" Text in Polish is now present when right-clicking on an intel bulletin in the inventory screen
* Fixed a crash that would occur when using the Request Artillery Barrage ability in a saved game from the Elsenborn Ridge - Ardennes Assault campaign mission
* Rounded off all infantry population cost
OKW
* Sturmpioneer Squad’s backpack is now replaced when a flamethrower is equipped
* 7.5cm le.IG Infantry Support Gun now targets properly when barraging buildings
* Volksgrenadier’s can no longer skip the Panzerschreks reload time by building sandbags
* Fallschirmjäger’s FG42 Rifle reload animation now appears correctly
* SdKfz 251 “Stuka zu Fuß” Half-Track’s vet 3 Weapon Range buff now properly increases with the UI
* SdKfz 251/17 Flak Half-Track can no longer receive engine criticals from small arms
* Flammpanzer 38 “Hetzer” side deflect VFX has been added
* Flammpanzer 38 “Hetzer”’ now uses the proper medium tank mini map icon
* Flammpanzer 38 “Hetzer” decals now appear right-side up
* Jagdpanzer IV side deflect VFX has been added
* Sturmtiger’s vet 3 Weapon Reload buff now properly takes affect
WEHRMACHT
* Festung Armor Doctrine, the Pak 43 Emplacememt and the Command Tank call-in now appear in the correct order on the command bar
* Jaeger Armor Doctrine, the Stuka Bombing Strike ability and the Elefant Tank Destroyer call-in now appear in the correct order on the command bar
* German Mechanized Doctrine, the leFH 18 Artillery emplacement and the Command Tank now appear in the correct order on the command bar
* Supply Drop Zone ability now has proper SFX when the planes fly overtop
SOVIET
* Guard Rifle Infantry will no longer move to cover when given an attack move order
* Guard Rifle Infantry will now display the PPSh-41 Submachine Gun indicator when equipped with one
* M4C Sherman’s Hull MG and Co-axle MG VFX have been added
* KV-2 Heavy Assault Tank hatch now properly closes when it’s Firing Position Mode is active
* Partisan Tactics, the Spy Network ability and the Partisan Tank Hunters call-in now appear in the correct order on the command bar
* IL2-2 Sturmovik Attacks ability will no longer target infantry casualty
US FORCES
* Infantry units that recrew a Raktenwerfer 43 Anti-Tank Rocket Launcher now cloak when using the Camouflage ability
* Lieutenant will no longer move to cover when given an attack move order
* Captain will no longer move to cover when given an attack move order
* Major will no longer move to cover when given an attack move order
* The M3 Grease Gun and Thompson SMG have proper reload animations
* M4A3E8 Sherman “Easy Eight” wrecked texture now appears correctly
* M26 Pershing Heavy Tank call-in now works when your pop-cap is 84
UK FORCES
* Fixed an issue where shots from the Comet, Firefly, or 17 Pounder would fail to damage enemy vehicles
* The BAR Rifle now has a proper reload animation when held by Infantry Sections
* Air Landing Officer will no longer move to cover when given an attack move order
* The Sten SMG now has VFX when firing
* QF 17-Pounder Anti-Tank Gun Emplacement’s reload animation now matches it’s reload time
* The Hold the Line ability now plays the proper speech
Posts: 10665 | Subs: 9
DECEMBER 10th HOTFIX
BALANCE UPDATES
OKW
After analyzing play data from the weekend we saw an increase in early tank usage for the Oberkommando West. We are releasing a targeted change to directly reduce that usage and to bring the OKW on par with the other four factions.
Panzer IV Ausf. J Medium Tank
* Fuel cost increased from 135 to 150
Panther PzKpfw V Medium Tank
* Fuel cost increased from 175 to 200
Panther PzKpfw V Command Tank
* Fuel cost increased from 200 to 225
Tiger B “Königstiger”
* Fuel cost increased from 260 to 310
“Jagdtiger” Panzerjäger Tiger Ausf. B
* Fuel cost increased from 245 to 280
BUG FIXES
We have adjusted the squad and entity population values of infantry. This will allow all infantry to retain their previous population value pre-patch without the use of decimal values. Previously having decimal population values would cause issues with call-in units. This is now resolved. All infantry entities will now have a population of 1 with the difference added onto their squad population extension.
GENERAL
* Fixed an issue in the Leaderboards where sometimes players would appear as level 0
* Updated several tool tips around the Oberkommando West rework
* Reverted a change that caused ability speech to be spammed under certain conditions
* Fixed an issue where chat text colours wouldn’t appear correctly
* Fixed an issue with the ~ key no longer opening chat history
* Fixed an issue where sometimes player names would be missing in the game setup lobby
OKW
* Swapped the positions of the Volksgrenadiers and Sturmpioneers in the Command Headquarters build menu
* Volksgrenadiers’ overall population cost increased from 5 to 7
* Population per entity unchanged at 1
* Population per squad increased from 0 to 2
* Obersoldaten’s overall population cost increased from 8 to 10
* Population per entity unchanged at 2
* Population per squad increased from 0 to 2
* Pak 43 88mm Anti-Tank Gun population cost decreased from 13 to 10
* Panzerfusilier’s Anti-Tank Rifle Grenade damage increased from 40 to 100
* Fixed a rare crash when using Goliath’s Detonate ability
* Goliaths no longer provide light cover
* Goliaths will now camouflage in deep snow
WEHRMACHT
* Pioneer’s overall population cost increased from 4 to 6
* Population per entity unchanged at 1
* Population per squad increased from 0 to 2
* Grenadiers’ overall population cost decreased from 8 to 7
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 3
* Grenadiers’ Rifle Grenade ability’s weapon delay decreased from 3 to 2.125
* Stormtroopers can now purchase the Jaeger Infantry Package
* Stormtroopers can now acquire the Model 24 Stun Grenade ability
SOVIET
* Shock Troops’ overall population cost decreased from 12 to 8
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 2
* Guards Rifle Infantry’s call-in population cost now properly displayed at 8
US FORCES
* Rear Echelon Troops’ overall population cost increased from 4 to 5
* Population per entity unchanged at 1
* Population per squad increased from 0 to 1
* Riflemen’s overall population cost unchanged at 7
* Population per entity decreased from 1.4 to 1
* Population per squad increased from 0 to 2
* Lieutenant’s overall population cost unchanged at 8
* Population per Lieutenant entity unchanged at 2
* Population per Riflemen entity decreased from 1.5 to 1
* Population per squad increased from 0 to 2
* Captain’s overall population cost increased from 7 to 8
* Population per Captain entity unchanged at 2
* Population per Rear Echelon Troop unchanged at 1
* Population per Riflemen entity decreased from 1.5 to 1
* Population per squad increased from 0 to 2
* Renamed the ZSU M17 MGMC to M16 Half-Track
* Rear Echelon Troops’ Volley Fire ability’s munition cost decreased from 35 to 20
UK FORCES
* Infantry Section’s overall population cost decreased from 8 to 7
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 3
* Tank Hunter Infantry Section’s overall population cost decreased from 8 to 7
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 3
* Royal Engineers’ overall population cost decreased from 8 to 6
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 2
* Royal Engineers Recovery Squad’s overall population cost decreased from 8 to 6
* Population per entity decreased from 2 to 1
* Population per squad increased from 0 to 2
* Fixed an issue with the Command Vehicle Air Support ability not providing sight
Posts: 10665 | Subs: 9
MODDING UPDATES
Introducing the Curated Pathway for Skins in the Steam Workshop
Updating Company of Heroes 2 Tools Data with UKF Substance designer source files
Updating Company of Heroes 2 Tools Data with USF/OKW DLC unit PSD source files
Updating modding wiki with info on curated mod types.
BALANCE UPDATES
UK FORCES
Infantry Section
We are reverting a change from the previous update which reduced the durability of Infantry Sections. This will bring Infantry Sections in line with their cost.
* Target size reduced from 0.9 to 0.8
BUG FIXES
General
* Fixed an issue with lobby Chat not working
OKW
* The Tiger B “Königstiger” and the “Jagdtiger” Panzer jäger Tiger Ausf. B can no longer be called in at the same time
* The Tiger B “Königstiger” can no longer purchase both the Pintle-mountaed MG42 Machine Gun and the Panzer Commander
UK FORCES
* Fixed an issue with the Assault ability’s Recon Planes not revealing fog of war
* Universal Carrier’s Suppressing Fire ability is now a timed ability
* Projectiles added to the QF 17-Pounder At Gun
* Projectiles added to the Sherman Firefly
Posts: 10665 | Subs: 9
BALANCE UPDATES
UK FORCES
AEC 75mm Gun
Small buff to UKF intended to bring faction in line with the other four factions in 1v1.
* Area of Effect Radius increased from 0.5 to 2.5
* Area of Effect Damage Far increased from 0.1 to 0.2
* Area of Effect Damage Mid increased from 0.25 to 0.4
BUG FIXES
GENERAL
* Replaced buildings “multisub_3x3x2_01” & “multisub_3x3x2_02” on Faymonville Approach, Vaux Farmlands, and Trois-Ponts
* Fixed an issue in Ardennes Assault Railsplitters mission that prevented the AI from building additional sWS Half-Tracks
UK FORCES
* Fix to prevent HQ cancellation exploit to get cheap units.
Posts: 10665 | Subs: 9
The highly anticipated February Updates is scheduled to be released on February 25th and will include two new British Commanders, a multitude of bug fixes, a variety of balance changes based on feedback from the community, updates to pathfinding and more. Check out all the changes in more detail below.
NEW COMMANDERS
Added two new UK Forces Commanders into the game that can be acquired via Warspoils and the in-game store
UK FORCES
Mobile Assault Regiment
* M2 Flamethrowers
* Advanced Cover Combat
* Infiltration Commandos
* Land Mattress
* Vehicle Crew Repairs
Advanced Emplacement Regiment
* Defensive Operations
* Improved Fortification
* Advanced Assembly
* Counter Battery
* Precision Barrage
You can read more about these commanders in our Know Your Commanders blog post.
GENERAL UPDATES
GRAPHICS OPTIONS
We have added a “Historical Skins” On/Off Option to the Graphics Tab. This Option is for Users who don’t want to see non historical skins such as the blood soaked Make War not Love Skins.
* Added Historical Skins Option to Graphics Options Tab
ABANDON CRITICAL
We would like to add more risk associated the abandoned function. Now in order to successfully retrieve an abandoned vehicle you will need to repair it to 100% HP.
* Now causes engine destroy critical on abandoned
AMBIENT BUILDINGS
Grenades, Satchel Charges, and other Explosives can now damage buildings
VEHICLE PATHFINDING IMPROVEMENTS
* Preferred Reverse distance for Vehicles changed from 50 to 40
* Forced Facing before moving when executing the following commands added: attack move, facing command, right clicking on an enemy unit, and when moving a group of vehicles.
INTEL BULLETIN IMPROVEMENTS
Made updates to Intel Bulletins that no longer awarded a bonus because of Design and Balance Changes
* Wehr - Shoot For the Stars – now increases the range of the officers coordinate barrage by 8%
* OKW - Sharpen Those Claws – now reduces the reload of the Jadgtiger by 3%
* USF - Veteran Medic – The Ambulance now builds 10% faster
* Wehr - Get To the Gun – Now makes the 222 Scout car cost 3% less
* Wehr/Russian - Medium Tank Production I – Now makes the T34-85 build 10% faster instead of 10% faster recharge
BALANCE UPDATES
UK FORCES
Tactical Support Regiment - Artillery Cover:
We wanted to dial back this ability as it was over performing and created frustrating experiences to the receiving player.
* Engine damage critical on impact removed
* Turret jam critical replaced with Loader Injure critical. (Weapon reload increase by 2x)
Special Weapon Regiment - Concentrated Fire Operation
We are reducing the number of salvos by 1 to prevent the one-shot killing of OKW Base Structures.
* Salvo reduced from 5 to 4
AEC
Previously we wanted to improve the AEC’s role to better combat infantry. However the way in which it was implemented resulted in the AEC over performing against its very own counters. We are reverting the main gun profile change and implementing a buff to its coaxial machine gun. This will now increase the AEC performance against infantry while maintaining its previous combat relationships.
* Main Gun profile change reverted
* Cost changed from 320/60 to 280/70
* Coaxial accuracy far increased from 0.35 to 0.46
* Coaxial accuracy medium increase 0.55 to 0.6
* Burst increased from 1 / 0.75 to 2.25
* Rate of Fire increased from 8 to 10
Universal Carrier
* Fuel cost removed
US FORCES
Calliope
We are reducing the amount of rockets fired per barrage to help reduce potential squad deaths. We are also removing the Calliope’s ability to de-crew to prevent players from artificially decreasing their upkeep while their barrage is on cooldown.
* Barrage Salvo reduced from 24 to 18
* Can no longer be de-crewed
WEHRMACHT
Panzerwerfer
Reducing the damage profile slightly at far and medium range to prevent squad deaths in that area.
* Damage profile reduced from 1 / 0.5 / 0.3 to 1 /0.4/ 0.15
222 Scout Car
We are increasing the HP of the 222 to allow it to better combat other light vehicles and infantry.
* HP increased from 240 to 320
MAP UPDATES
COMMUNITY MAP SPOTLIGHT ROTATION
Adding permanently previous spotlight maps:
* (2 - 6) Achelous River
* (6 - 8) Red Ball Express
Rotating out previous spotlight maps:
* (4 - 6) Montherme
* (2) Sturzdorf
* (2 - 4) Ecliptic Fields
Rotating In:
* (2) Crossroads
* (2) Lost Glider
* (4) Hamlet
* (4) Chateau de Luvnest
* (8) Hill 400
Additional Changes:
* Adding (6 - 8) Montargis Region - Relic remade CoH1 map coincides with the ending of the Community remade CoH1 map spotlight rotation
* Fixing (2 - 4) Rails and Metal - Wrecking buildings in Southern base
* Fixing (2 - 4) Minsk Pocket - Adjusting soft map edge around Northern base so bunker can be destroyed
* Fixing (2 - 4) Road to Kharkov - Moving Fuel cut-offs slight closer to the center of the map
BUG FIXES
The Stuart's "Point Blank Engine Shot" & "Shell Shock" can no longer be used at the same time.
Curated pathway text no longer bleeds outside of the Overlay in Russian and German
Added a new Icon for the IL-2 Sturmovik Attacks that Loiter
Engineers, Sturmpioneers, Rear Echelons, & Royal Engineers can no longer repair sandbags (Will Vault now)
Added Prioritize Vehicle to the Churchill Infantry Tank
Removed Prioritize Vehicle from Churchill AVRE
Mechanized Grenadier Group Ability is no longer using the Mechanized Assault Group's Icon
Fixed issue where Dropped Team Weapons would become unusable if the Weapon was dropped by a Stunned, Retreating Squad.
"Crew Defense" is now consistent on the Comet and Churchill Infantry Tank
Fixed issue where Sturmpioneers would build Slower after reaching Vet 3
Stormtrooper Veterancy requirements have been set to the correct levels
Rifle Company - M2 Flamethrowers - Removed the Misleading flamethrowers speech
Fixed issue where the Wehrmacht 234 Puma icon would appear as a 222 scout car, when re-crewed by Soviet and USF
Stun Grenades no longer Stop enemy Squads from Retreating
HMG Teams that Retreat while Stunned, no longer receive a permanent Range Penalty modifier
Weapon Racks now animate when the Weapon Racks Unlock is purchased
The UKF Sniper's Critical Shot can now cause a Turret Jam Critical on Ostwinds
The Scoped Lee Enfield Rifle have the correct damage setting
Dropped M2 Flamethrowers are now using the correct Portrait
Feuersturm Doctrine text now refers to incendiary abilities
Fixed issue where two Shock Troop Squad members would move to cover before they will start shooting.
German Sniper is now using the correct Camouflage Portrait Icon
Added the missing SFX and VFX on Defected Shots from the M-42 AT Gun
Fixed USF base rotation issue. Weapon racks now face towards the battlefield
Tweaked the Rotation & Capped the Scatter on the UKF 25 Pounder Howitzers, Air Burst Shell Damage now matches the Visual FX
Captured Vickers HMG's can no longer be upgraded with Ambush Camouflage
Soviet Intercept ability no longer shows the location of Enemy Mines
Stormtrooper ability renamed to Detection (from Vehicle Detection), Icon for ability changed to reflect name.
Sherman Firefly Tulip Rockets should no longer deflect off of Enemy Armor
Updated the text on the Royal Engineer’s Vet 1 Tool Tip
Posts: 10665 | Subs: 9
Community Manager
FEBRUARY 19th HOTFIX
Matchmaking improvements have been made to help ensure match-ups between players of similar skill are made on a more regular and consistent basis. As a result of these changes, automatch wait times may slightly increase.
Fixed issue where Loitering Stuka and IL-2 Planes could attack long after the ability had ended.
Fixed issue that was not allowing Users to update their Mod.
Fixed issue where User could use an exploit to detect Enemy Mines
Fixed an issue with the Panzerwerfer having incorrect cover table against garrison type
Posts: 10665 | Subs: 9
Fixed issue that was causing some Reinforcement to not come in with Proper Veterancy Modifiers (REVERTED)
Posts: 10665 | Subs: 9
Reverted fix for Reinforcements not coming in with Proper Veterancy Modifier as this was causing multiple undesired behaviours when reinforcing upgraded units as well as various other related bugs
Fixed an issue with the Land Mattress being able to reinforce to 6 members when recrewed
Fixed an issue with the Advance Assembly repair engineers costing population
Added a target table modifier that reduces damage against buildings on the land mattress
Reduced the medium and far AOE profile on the land mattress main barrage slightly
Updated various icons on call in units that can spawn from buildings
Posts: 10665 | Subs: 9
Fixed the issue where veterency modifiers were not applied correctly to newly re-enforced units in an infantry squad
Fixed several small issues in Automatch search
Posts: 10665 | Subs: 9
Fixed an issue where ISG crew members were given excessive doses of D-IX.
Posts: 10665 | Subs: 9
Addressed several minor bugs and did some housecleaning regarding data related to veterancy (including fixing the community highlighted issues with AT guns and the MG34).
Posts: 10665 | Subs: 9
This patch was implemented to address some major bugs in Ardennes Assault as well as some issues in matchmaking. A larger update is scheduled for later this month.
* Fixed issue in Ardennes Assault with several upgrades not functioning correctly.
* Fixed issue with Automatch to reduce wait times in certain circumstances.
* Fixed exploit that allowed players to equip items that weren’t for their faction.
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