Extra Squad Member
12 Oct 2015, 16:01 PM
#21
![avatar of Mongal](/uploads/avatar/9935.jpg?updated=1478783314)
Posts: 102
I always assumed it works out at 25% extra dps per IS/RE plus also helps with not getting wiped by ISGs. I never used to use it but now I do every game before I tech.
12 Oct 2015, 16:33 PM
#22
![avatar of Iron Emperor](/uploads/avatar/9775.jpg?updated=1431089651)
Posts: 1653
They shouldn't they have best late game basic infantry already
They seriously don't after the recent buffs allied infantry had
12 Oct 2015, 17:55 PM
#23
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
I always assumed it works out at 25% extra dps per IS/RE plus also helps with not getting wiped by ISGs. I never used to use it but now I do every game before I tech.
But the problem is thus: is 25& extra dps useful?
Are there any engagements where the extra man tyrns the tide? I could see it being useful vs ostruppen or sturmpios.
I've been using it a lot in 1v1 and it has its strengths but I sort of still feel teching sooner or universal carrier have a bigger impact.
12 Oct 2015, 23:38 PM
#24
![avatar of van Voort](/uploads/avatar/8147.jpg?updated=1443907708)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
Posts: 3552 | Subs: 2
I've been buying it fairly early, like
Vickers
Vickers
Bren
Extra Squad Member
Command Post
However I am not playing the Brits outside of my rare AT games so I haven't properly found my feet with them yet so I'm not prepared to say this is a good COA or not
One thing it does do that's not been mentioned yet is that makes them harder to wipe, and means they can stay in a fight longer before needing to retreat
Vickers
Vickers
Bren
Extra Squad Member
Command Post
However I am not playing the Brits outside of my rare AT games so I haven't properly found my feet with them yet so I'm not prepared to say this is a good COA or not
One thing it does do that's not been mentioned yet is that makes them harder to wipe, and means they can stay in a fight longer before needing to retreat
13 Oct 2015, 00:14 AM
#25
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
One thing it does do that's not been mentioned yet is that makes them harder to wipe, and means they can stay in a fight longer before needing to retreat
How practical is this? You shouldn't be leaving your squads in a fight until 4/5 men are dead. Maybe more damage is distributed evenly across the squad but that wouldn't make a huge difference.
And arguably a delayed command post means you have to wait longer to heal your squads since you can't upgrade them with medkits yet.
I could see it working out if you get some extra fuel income early on, but if you're fighting for map control this seems like a bad buy before t2 imo.
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