Hey, yuri. That was the whole point actually
Ja Helmut, but that was not the point noh
How can you not have a Puma or P4 by 9 CPs?Don't derail; KV8 and IS2 in the same DOC is broken and specially if you can call in more than 1 KV8s.
Posts: 143
Hey, yuri. That was the whole point actually
Ja Helmut, but that was not the point noh
How can you not have a Puma or P4 by 9 CPs?Don't derail; KV8 and IS2 in the same DOC is broken and specially if you can call in more than 1 KV8s.
Posts: 503
Posts: 143
It shouldn't be limited as it isn't super heavy but it needs a small nerf in DPS.Nah I disagree, keep the current stats but put a limit. It should still be able to push back shrek blobs and discourage PaK walling.
Posts: 1944 | Subs: 2
Posts: 135
Posts: 440
Hey, yuri. That was the whole point actually
Don't derail; KV8 and IS2 in the same DOC is broken and specially if you can call in more than 1 KV8s.
Posts: 2470
The point was that, if your opponant can spend 500 ful and 1500 MP on three tanks, you have ALREADY lost the game. You have just been outplayed, so become better. There are more pressing balance issues
Posts: 440
eh, technically it could just be a long game. with that said, you should have roughly the same resources to spend on whatever you want/need (this means counters).
Posts: 143
And that, gentelmen, is how you derail a thread and avoid the main arguments/
You have just been outplayed, so become better.
Posts: 600
Indeed gotta apologize for calling the KV1 a heavy. But the KV8 is still an OKW eater beast and should be limited. And yeah 9CP is way too early. Even 10 or 11 would be better.
@The guy who said nerf it instead of delay/limit. I disagree with that, it is finally usefull, but 2 of them escorting an IS2 is a little bit stupid and should be changed.
Posts: 17914 | Subs: 8
And that, gentelmen, is how you derail a thread and avoid the main arguments/
KV8 and IS2 in the same DOC is broken and specially if you can call in more than 1 KV8s.
Posts: 2807 | Subs: 6
Posts: 143
Posts: 1024 | Subs: 1
Developer response: KV-8 damage reduced from 16 to 10 ( -60%)
Case closed, thank you relic. Best and most sensible tweaking.
Posts: 1944 | Subs: 2
Developer response: KV-8 damage reduced from 16 to 10 ( -60%)
Case closed, thank you relic. Best and most sensible tweaking.
Posts: 143
Care to explain? What is the formula you used to calculate the estimated percentage
Thats not -60% but ok
Posts: 1944 | Subs: 2
Posts: 1384
Posts: 143
339 | |||||
12 | |||||
10 | |||||
3 | |||||
1 | |||||
1 | |||||
0 |