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russian armor

Sheman Emergency Hotfix required!!!

5 Oct 2015, 03:33 AM
#21
avatar of GuardsmanWaffle

Posts: 27

Just tested this bug. Easily reproduced requiring only the USF faction. Can be done in 1v1. Yes this requires emergency hotfix close to as much as the vickers bug.

Lelic: 1 step forward, 3 steps back.
5 Oct 2015, 03:55 AM
#22
avatar of dOPEnEWhAIRCUT

Posts: 239

5 Oct 2015, 04:40 AM
#23
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post4 Oct 2015, 21:49 PMboc120
Also, US players hopping out of their vehicle that's about to die, to try to mess up the targeting is stupid too.


I've always said that I'd prefer to see your tank not changing the target after the crew leaves.



Underradet post.
5 Oct 2015, 06:27 AM
#24
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

Just tested this bug. Easily reproduced requiring only the USF faction. Can be done in 1v1. Yes this requires emergency hotfix close to as much as the vickers bug.

Lelic: 1 step forward, 3 steps back.


in this case it's not a matter of steps back but steps never taken forwards.
5 Oct 2015, 06:57 AM
#25
avatar of SpaceHamster
Patrion 14

Posts: 474

So I played a random 4v4 and figured out that the sherman reload bulletins stack everytime you get in and out of the vehicle as well. So you don't even need the radio net; just 3x sherman reload bulletins will do.

EDIT: I think the vehicle bulletins are bugged again. Someone might want to check out the other vehicle bulletins and see if they stack as well.
5 Oct 2015, 07:49 AM
#26
avatar of AngryKitten465

Posts: 473

Permanently Banned
So I played a random 4v4 and figured out that the sherman reload bulletins stack everytime you get in and out of the vehicle as well. So you don't even need the radio net; just 3x sherman reload bulletins will do.

EDIT: I think the vehicle bulletins are bugged again. Someone might want to check out the other vehicle bulletins and see if they stack as well.


Can confirm this, works like a charm every single time.

Checked triple 5% bulletins for Jackson, when going in and out of the vehicle in multiple times, they don't stack every time you do so.
5 Oct 2015, 09:04 AM
#27
avatar of Bananenheld

Posts: 1593 | Subs: 1

its balanced, you still need to micro the shells for ap and he.
5 Oct 2015, 09:38 AM
#28
avatar of dpfarce

Posts: 308

99 Relic bugs on the wall, 99 Relic Bugs

You take one down, slap it around,

eighty-seven million four hundred and ninety five thousand two hundred and seven relic bugs on the wall.
5 Oct 2015, 09:41 AM
#29
avatar of mycalliope

Posts: 721

let every tank come up with a free repair crew squad
5 Oct 2015, 10:16 AM
#30
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470



Can confirm this, works like a charm every single time.

Checked triple 5% bulletins for Jackson, when going in and out of the vehicle in multiple times, they don't stack every time you do so.


just to be clear, you tested with the sherman and the jackson and the sherman bulletins stack but the jackson bulletins do not?
5 Oct 2015, 10:38 AM
#31
avatar of Bananenheld

Posts: 1593 | Subs: 1



just to be clear, you tested with the sherman and the jackson and the sherman bulletins stack but the jackson bulletins do not?

i think it refered to not working on every hop out-hop in but pretty often.
5 Oct 2015, 10:43 AM
#32
avatar of Kubelecer

Posts: 403

Sherman finally useful:romeoHype:
5 Oct 2015, 10:47 AM
#33
avatar of Bananenheld

Posts: 1593 | Subs: 1

im voting to keep this. it even shows some kind of scaling which usf needs so badly. over the course of the game u hop out/in more often and thus ur firerates increases makes teh sherman scale very well into lategame to fight panthers hordes
5 Oct 2015, 11:03 AM
#34
avatar of AngryKitten465

Posts: 473

Permanently Banned


just to be clear, you tested with the sherman and the jackson and the sherman bulletins stack but the jackson bulletins do not?


Sherman bulletins stack every time you pop out and back into the vehicle, the bonus keeps getting applied over and over again, reliably whenever you try it. Jackson bulletins do not reliably stack the reload bonus when popping out and back into the vehicle, I had some success but not consistently.
5 Oct 2015, 11:34 AM
#35
avatar of broodwarjc

Posts: 824

its balanced, you still need to micro the shells for ap and he.



i think it refered to not working on every hop out-hop in but pretty often.


im voting to keep this. it even shows some kind of scaling which usf needs so badly. over the course of the game u hop out/in more often and thus ur firerates increases makes teh sherman scale very well into lategame to fight panthers hordes


Please tell me you are trolling? Seriously keep machine gun tank in the game, because cheap medium tank should be able to fight expensive Panther? You have some deeply rooted L2P issues for how badly you think Allies are positioned right now.
5 Oct 2015, 11:38 AM
#36
avatar of I984

Posts: 224

just tested myself, works at vet 0 with 5% bulletin, good job.
5 Oct 2015, 11:57 AM
#37
avatar of Kubelecer

Posts: 403

just remove all bulletins already
5 Oct 2015, 12:04 PM
#38
avatar of Zupadupadude

Posts: 618

How about just fixing the bug instead of removing anything lol

5 Oct 2015, 12:18 PM
#39
avatar of RMMLz

Posts: 1802 | Subs: 1

This is fucking hilarious :))))))))))))))))
5 Oct 2015, 12:30 PM
#40
avatar of AngryKitten465

Posts: 473

Permanently Banned
Love how Relic isn't responding to this one :bananadance:
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