T2-T3 Strat
Posts: 4
Overall Build Order
Conscript, Conscript, Conscript, Build T2 by retreating engineer, 2x MG teams, build T3 when have enough fuel for T70, T34s and AT guns for AT
Doctrine: Your preference. The one that cloaks the AT gun is nice but guards can come in handy as well.
Reasoning behind strategy: Basically MGs are very effective against German infantry and can really help with both attacking and defending. A well micro-ed MG can get a lot of kills and can lock down a sector as it is very difficult to flank. And with 3 conscripts assisting the MGs, German infantry is outgunned.
Then, the T70 is very good atm and can really swing the battle in your favor as it is amazing at anti-inf and can take out a flame halftrack very quickly. T34s in conjunction with AT guns should be able to handle the Panzer 4s that you will inevitably see.
Cons: There will be a point where you only have 3 conscripts and haven't finished the MG and it can be tough if playing against heavy T1 from Germans.
Let me know what you think/any recommendations/if you have any success!
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If you change your strat to go 3 conscripts, T2 and 2x Shock Troops, you'd get better results in your games
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Sounds cool. It's like Inverse's Conscript spam except with fewer Conscripts + more Maxims.
Tycho saying something resembling positivity regarding the Maxim?! I kid I kid. I find my Maxims don't seem that amazing until after a match and I have like 400% efficiency with them. Lately I've been using them as a responsive unit to my opponent making a lot of infantry rather than trying to rush them out.
If you make setup teams too quickly you will get sniped like crazy. I have been going hog wild with 120mm mortars lately though and if you can deny your opponents fuel having an Mg in the mix to hold him back can be nuts. Even better is re-crewing an MG42 and setting up enfilading fire. The 42 suppression combined with the Maxims excellent sustained fire is nasty.
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I mixed in about 2-3 Guard squads after my T70 bit the dust, and they worked wonders. I also put in a single 120mm to counter the small amount of mortar they had, if they had more I would probably trade in a guard for second 120mm.
Note: Only showing this one to demonstrate how much early harass and resource cutting I was able to do with the T70. The CPU Hard was a player that raged last minute.
The end result
The only part of the game I felt I didn't have the tools to tackle something, was the very early clowncar rush, so I had to tech AT nades.
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