OKW Incendiary grenade needs to be looked at
6 Oct 2015, 00:09 AM
#121
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volks could be given both grenades, provided the share a cooldown.
6 Oct 2015, 13:06 PM
#122
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Posts: 32
Not going to check every post but these are pretty broken against USF fighting positions especially as it destroys them in 1 throw, so that's 160mp(?) and 60 muns down the pan to a single throw.
Unsure whether Sov molotovs do this to OST bunkers if they do then they shouldn't.
They should have given them to Sturm Pios as right now Volks have too much utility Anti Infantry, Anti Building, Anti Tank, Anti Aunty.
Unsure whether Sov molotovs do this to OST bunkers if they do then they shouldn't.
They should have given them to Sturm Pios as right now Volks have too much utility Anti Infantry, Anti Building, Anti Tank, Anti Aunty.
6 Oct 2015, 13:26 PM
#123
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Posts: 1653
Not going to check every post but these are pretty broken against USF fighting positions especially as it destroys them in 1 throw, so that's 160mp(?) and 60 muns down the pan to a single throw.
It's indeed crap and shouldn't happen
Unsure whether Sov molotovs do this to OST bunkers if they do then they shouldn't.
Yep, 1 molotov = Ost/OKW bunker down
They should have given them to Sturm Pios as right now Volks have too much utility Anti Infantry, Anti Building, Anti Tank, Anti Aunty.
Sturmpio's indeed should have got them, probably too spammable for the Volks since you usually get more volks than stormpioneers.
8 Oct 2015, 16:21 PM
#124
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Posts: 509
I think its problem is lack of fuse. Its basically the old volk nade in terms of throwing animation and flight time.
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