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September 24th Hotfix Patch Notes

24 Sep 2015, 00:31 AM
#1
24 Sep 2015, 00:32 AM
#2
avatar of Kubelecer

Posts: 403

woo, looks like they knew about the blitz bug.
24 Sep 2015, 00:46 AM
#3
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

THEY DIDNT NERF THE LEIG N PACK HOWIE. fail fucking fish.
24 Sep 2015, 00:56 AM
#4
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Interesting change, as now OKW grenades will be identical to molotovs in every way but somewhat faster throw speed (as in time for grenade to leave the hands of a thrower). Not really sure the incendiary is worth 37.5 munitions (well I mean you HAVE to use it but Im talking abstractly here) for being almost identical to the molotov which is only 15 in a muni floaty faction.
24 Sep 2015, 00:57 AM
#5
avatar of ThatRabidPotato

Posts: 218

Nooooooo not the Blitz bug, I never got the chance to use it :(
24 Sep 2015, 01:00 AM
#6
avatar of Jadame!

Posts: 1122

I expected more. Well, at least they fixed most urgent stuff.
24 Sep 2015, 01:02 AM
#7
avatar of The Big Red 1

Posts: 758

THEY DIDNT NERF THE LEIG N PACK HOWIE. fail fucking fish.

i hate dat god dam little pew pew gun (Leig) jesus that thing is so annoying
24 Sep 2015, 01:10 AM
#8
avatar of ilGetUSomDay

Posts: 612

Flame throwers nerfed, and pios cant even take British engineers with them :foreveralone:
24 Sep 2015, 01:14 AM
#9
avatar of ilGetUSomDay

Posts: 612

Interesting change, as now OKW grenades will be identical to molotovs in every way but somewhat faster throw speed (as in time for grenade to leave the hands of a thrower). Not really sure the incendiary is worth 37.5 munitions (well I mean you HAVE to use it but Im talking abstractly here) for being almost identical to the molotov which is only 15 in a muni floaty faction.


You'll probably hit people with incendiary nades then because the animation is not slow motion :foreveralone:
24 Sep 2015, 01:16 AM
#10
24 Sep 2015, 01:21 AM
#11
avatar of Alexzandvar

Posts: 4951 | Subs: 1



You'll probably hit people with incendiary nades then because the animation is not slow motion :foreveralone:


Considering flame grenades and molotovs are much more about punishing cover hugging and clearing out garrisons than they are throwing on blobs/troops in the field Time to Throw isn't as important.

I mean hey, it WAS broken they did so much damage on initial explosion but I think they should either reduce the cost now to ~20 munitions or increase the DoT damage (which it currently shares with molotovs).
24 Sep 2015, 01:33 AM
#12
avatar of ghey boi

Posts: 61

30 muni Molotov \ :foreveralone: /

pack howie/ ISG still poops on everything \ :foreveralone: /

Atleast they got some of the terrible bugs out \ :foreveralone: /

Thanks Relic keep up the good work \ :foreveralone: /
24 Sep 2015, 01:36 AM
#13
avatar of sigah

Posts: 100

relic pls decrease price of incendiary and nerf the LeIG and the Centaur. thx
24 Sep 2015, 01:47 AM
#14
avatar of Napalm

Posts: 1595 | Subs: 2

Didn't come quick enough, didn't go far enough. *le sigh*
24 Sep 2015, 01:55 AM
#15
avatar of Ace of Swords

Posts: 219

inb4 isg/howie fix comes in the next balance patch in 6 months:sibHyena:
24 Sep 2015, 02:10 AM
#16
avatar of GhostTX

Posts: 315


i hate dat god dam little pew pew gun (Leig) jesus that thing is so annoying


And it's a lot more potent than the howie.

24 Sep 2015, 02:10 AM
#17
avatar of Robbie_Rotten
Donator 11

Posts: 412

Woohoo, almost 6 days to fix stuff that should have never happened.
24 Sep 2015, 02:17 AM
#18
avatar of iPe7eR

Posts: 9

Woohoo, almost 6 days to fix stuff that should have never happened.


"Hotfix" 4Head

Hopefully this didn't bring more game breaking bugs, oh who am I kidding, it certainly did :romeoPls:
24 Sep 2015, 02:21 AM
#19
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Woohoo, almost 6 days to fix stuff that should have never happened.


Nah a lot of these changes were needed, Relic just overdid them.
24 Sep 2015, 02:23 AM
#20
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Interesting change, as now OKW grenades will be identical to molotovs in every way but somewhat faster throw speed (as in time for grenade to leave the hands of a thrower). Not really sure the incendiary is worth 37.5 munitions (well I mean you HAVE to use it but Im talking abstractly here) for being almost identical to the molotov which is only 15 in a muni floaty faction.


You don't need to pay to unlock them though.
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