Are you just going to totally ignore the fact that the massive AoE is so huge that it can easily kill multiple trucks even if you spread them out. And that spreading them out is not always possible on many of the cramped 1v1 and 2v2 maps in the game.
There is also the issue of the fact no other ability in the game can replicate this kind of damage over such a wide area. So why exactly do Brits get an ability that can totally negate a core feature of OKW's design?
Even USF Mech Artillery can only severally damage 1 truck.
I already suggested lowering its damage against OKW Trucks. What I am wanting to see are all the people crying that they had the game in the bag, 1 player used the arty strike and bam, game lost. Yet no one seems to be happy to provide the replay.
In your replay, 3 trucks were very close together. You had (your team) Mech on the left, Med in the middle and Flak on the right. 2/3 trucks did die, though the med truck lived. Imo the mech truck does not need to be that close to the frontline. If that had been in base or just outside, only 1 truck would have died. The Brit player called in a Glider @ 17 mins. Commando's were seen @ minute 19. You started building your 3rd truck @ 23 mins. The brit player had 2 commanders with Commando's in so it was a 50/50 chance of him picking the one with AS in. No airlander officer had been seen and he had commandos out pretty quickly after the glider landed, so that would give you a good idea that he would have AS. Knowing all of that, why build your 3rd truck so close and not further away where it is safe. Part of being a good player is noticing these things and acting upon them (not that being good with 1 faction = being good at the game)
Considering the cost of the ability, I think that is a pretty poor trade on behalf of the Brit player since he didn't buy any weapon upgrades the entire game and I didn't see any mines being placed. IS without brens are really not that deadly once you get into mid / late game. He was pretty clearly going to be floating a lot of munitions.
Your flak truck did die but, that is the nature in having a building on or very close to the frontline. It is not essential to have it on the front line, sure its pretty useful but that is a risk you take. It can still be used further back to cover base rushes or back capping and you still retain its primary fucntion (to build units).
Are you just going to totally ignore the fact that the massive AoE is so huge that it can easily kill multiple trucks even if you spread them out. And that spreading them out is not always possible on many of the cramped 1v1 and 2v2 maps in the game.
There is also the issue of the fact no other ability in the game can replicate this kind of damage over such a wide area. So why exactly do Brits get an ability that can totally negate a core feature of OKW's design?
Even USF Mech Artillery can only severally damage 1 truck.
Stuka dive bomb can kill multiple units easily and is pretty cheap considering there is 0 smoke / mini map marker and hits pretty quickly. Sure this one can do a lot of damage but its also really easy for it to do very little damage to units and vehicles, since you have such a longer time to remove stuff from the area.
not even going to argue here, since you obviously didnt read it. ability is way too strong and should be brought in line with other abilities, both in cost and effectivity.
I read what you wrote. In summary you said that they were outplayed, used 1 ability that "killed pretty much everything". One or 2 trucks does not = everything. If you lost a load of units to it, then that is your fault for not moving. There are plenty of signs its coming, just because you didn't see any bombs drop after 5 or 10 seconds, doesn't mean nothing is coming. If you are losing all your units to an easily avoidable bomb strike, the bomb strike is not the problem but your ability in this game. The fact you wont provide a replay just further proves to me that in your case it is a L2P issue.
And before you all start crying at me, I am not saying that this ability is not OP or balanced, but that there are ways to avoid it damaging units (takes 20s or so to actually drop bombs, easy to remove stuff from the area) and there are ways to avoiding it killing 2 or 3 trucks in 1 barrage. You cannot avoid a stuka strike on a static emplacement, why are you not making threads suggesting that be nerfed?