Ok so I just played a game where my opponent immediately choose Elite Troops doctrine and immediately started throwing Stun grenades around like confetti.
Now I had no idea that these nade's COMPLETELY STOP A RETREAT, even when ordered before the nade is thrown.
This caused me to lose 2 Infantry sections within the first 2 minutes.
This needs to be changed ASAP.
Is this a bug? Or intended design?
Stun Grenades
11 Sep 2015, 15:16 PM
#1

Posts: 151
11 Sep 2015, 15:33 PM
#2

Posts: 186
The stun grenade stuns your opponent. Working as intended, only available in one doctrine, it's fine. Its damage output is not that great and you must retreat more earlier with infantry sections as you can't afford to lose 2 models.
11 Sep 2015, 15:41 PM
#3

Posts: 76
i think its good but its too expensive and you have to choose doctrine for it.
maybe raise the cost a bit and make it baseline for germans so they can react and stop overwhelming numbers from squads of the allied forces
maybe raise the cost a bit and make it baseline for germans so they can react and stop overwhelming numbers from squads of the allied forces
11 Sep 2015, 16:54 PM
#4

Posts: 150
i think its good but its too expensive and you have to choose doctrine for it.
maybe raise the cost a bit and make it baseline for germans so they can react and stop overwhelming numbers from squads of the allied forces
What overwhelming numbers from brits or USF?

12 Sep 2015, 01:23 AM
#5

Posts: 44
Today i was playing as usf same thing happend to me. They used stun nades and my riflemnas didnt retreat, after third time hiting the retreat button they could retreat with 2 mans in squad. It must be bug imo. Nothing should stop retreating.
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