Perhaps I need to clarify what I mean by time constraints. We now have 260 players signed up with 5 more days to register.
Here is an example of how it could go down on tourney day. Say we get another 100 sign-ups. That's 360 players signed-up. Say only 60% of them show up and check-in on tourney day. That's 216 players that will go into the brackets. This means we will have a Best-of-1 Round-of-256, but only 176 players will play in that round. 88 players will advance to join the other 40 players who have been sitting on their hands for an hour. The next four rounds will be Best-of-3 with no mirrors allowed, which will probably require 6 more hours to play in a best-case scenario.
There is absolutely no way that I am going to make those 40 players wait longer for the lowest-seeded, least-experienced players to find their way through a Best-of-3 in the Round-of-256. Doing so would delay the entire tournament by about 2 hours, pushing it later into the night for Russians and Eastern Europeans, frustrating the seeded players by making them wait around, and requiring more time and commitment from volunteer Referees.
If you had to play Best-of-1, which map?
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13 Sep 2015, 15:19 PM
#21
5
Posts: 16697 | Subs: 12
13 Sep 2015, 16:52 PM
#22
4
Posts: 246
how do you know? its not a 3v3/4v4 pro map
Oh says the 1v1 pro
Please wreckt back to solitaire.
13 Sep 2015, 17:33 PM
#23
Posts: 96 | Subs: 1
Kholodny summer is rly good, I remember it in tourneys and it still seems to be a fairly balanced map
13 Sep 2015, 17:46 PM
#24
Posts: 1024 | Subs: 1
Langreskaya is map which favor ostheers with his pr0 sniper so no. I would like to vote on Semo winter but still is it good map for rifleman flame spam so no. I think angoville will be best option atm
18 Sep 2015, 06:39 AM
#25
5
Posts: 16697 | Subs: 12
Thanks for your votes. We will take them into consideration as we finalize the maplist today.
19 Sep 2015, 11:24 AM
#26
8
Posts: 146
People seem to like Arnhem Checkpoint but I had horrible experiences trying to use a tiger in the center. It was spinning around in circles trying to avoid invisible obstacles.
19 Sep 2015, 12:05 PM
#27
5
Posts: 16697 | Subs: 12
Maplist is up! I'm gonna lock this. Any more questions can go in the Q&A thread.
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