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russian armor

UKF too weak in 1v1

8 Sep 2015, 07:54 AM
#1
avatar of jugg

Posts: 41

it's great and all that UKF and allies are winning in 2v2+, but in 1v1 they're still too weak. few problems with UKF right now:

1. dual sniper cheese, nothing can be done about this at the moment, the enemy would have to just be plain retarded to lose either sniper

2. OKW and ostheer outproduces UKF way too fast, by the time you get your 4th unit out they have already captured half the map and with OKW they probably pushed you off with 1-2 sturm squads rushing your tommies

3. german mortars, jesus christ, these things are just monsters against UKF, if you build emplacements then your engis are permanently stuck repairing it, and german mortars just fire way too fast and a competent german player will have his mortar well protected by mgs and paks to prevent you from countering it

4. lack of variety of a mid game vehicle, the armored car is ok i guess against a scout car and halftracks but they are awful at anti infantry and die within 2-3 shrek shots, there is just nothing to build after you have engi/sniper/at gun on the field

5. PIATs are just plain awful, there is no reason to get them since moving a tiny bit will make them miss.
infantry sections are extremely vulnerable to any sort of vehicles because they have 0 vehicle snares and PIATs take too much dumb rng to depend on

6. some of the commander abilities like smoke raid operation/mortar cover/hold the line cost way too much considering how little effect they have

other than that if you manage to get past all this and survive to endgame, then you should have a better time to since all your tanks are better than their german counterparts
8 Sep 2015, 08:00 AM
#2
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moved to COH2 Gameplay
8 Sep 2015, 08:07 AM
#3
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post8 Sep 2015, 07:54 AMjugg
1. dual sniper cheese, nothing can be done about this at the moment, the enemy would have to just be plain retarded to lose either sniper

Agree, no idea why Relic haven't used those Target Tables for it yet. There seems to be no other solution that wouldn't have the side-effect of making the Sniper worthless vs everyone but UKF. Target Tables would allow them to make the Sniper fire slower vs UKF Infantry.

jump backJump back to quoted post8 Sep 2015, 07:54 AMjugg
2. OKW and ostheer outproduces UKF way too fast, by the time you get your 4th unit out they have already captured half the map and with OKW they probably pushed you off with 1-2 sturm squads rushing your tommies

Agree, UKF should trade a veterancy nerf in exchange for cheaper Infantry, which would allow them to go into combat without bleeding manpower from an average engagement.

jump backJump back to quoted post8 Sep 2015, 07:54 AMjugg
3. german mortars, jesus christ, these things are just monsters against UKF, if you build emplacements then your engis are permanently stuck repairing it, and german mortars just fire way too fast and a competent german player will have his mortar well protected by mgs and paks to prevent you from countering it

German Mortars are being nerfed later on. I would have rather other Mortars buffed, but oh well.

jump backJump back to quoted post8 Sep 2015, 07:54 AMjugg
4. lack of variety of a mid game vehicle, the armored car is ok i guess against a scout car and halftracks but they are awful at anti infantry and die within 2-3 shrek shots, there is just nothing to build after you have engi/sniper/at gun on the field

Ostheer feels you pain, brother.

jump backJump back to quoted post8 Sep 2015, 07:54 AMjugg
5. PIATs are just plain awful, there is no reason to get them since moving a tiny bit will make them miss.
infantry sections are extremely vulnerable to any sort of vehicles because they have 0 vehicle snares and PIATs take too much dumb rng to depend on

PIATs should be made way more accurate in exchange for not tracking targets imo. Not sure what to do about vehicle snares, if anything. OKW lacks them too.

jump backJump back to quoted post8 Sep 2015, 07:54 AMjugg
7. other than that if you manage to get past all this and survive to endgame, then you should have a better time to since all your tanks are better than their german counterparts

The end-game should be evened out with the Early and Mid game. I would like to see Hammer / Anvil being equivalent to Ostheer T4 personally.
8 Sep 2015, 08:11 AM
#4
avatar of The Prussian Officer

Posts: 76

Permanently Banned
UKF vs OKW outcome is purely based on which map you play. If you can rush a vickers inside a building, get a wasp, more infantry sections and just camp out in the available buildings, like in Arnhem. Its pretty much gg

Open map? Lol get rekt UKF
8 Sep 2015, 09:18 AM
#5
avatar of Kozokus

Posts: 301

I would have said the opposite : On open maps bofors are covering 3-4 point at the same time, which authorise you to move your whole army to the other half of the map while the ennemy has to choose between abandoning that part of the map until Lategame OR spending precious time and ressources to crack the beast. On the other side, I would have said that urban maps are a pain, as you do not have a dedicated (non doctrinal)close-combat unit or mobile mortar. Also, your grenades are coming later than other factions and Tommys are not suited to assault things. To clean buildings, you have to rely on the fragile carrier(Flamer) in the early game.
But you are right, Brit is a very good Faction in defense. If you get in place 1st, you are harder to dislodge than a russian.
8 Sep 2015, 21:46 PM
#6
avatar of pussyking
Donator 11

Posts: 551

Brits need a build time decrease
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