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Brits Release Ninjas

3 Sep 2015, 00:47 AM
#1
avatar of Cruzz

Posts: 1221 | Subs: 41

So what did they fix from the trial ninja list?

No more OKW 5% flame crits at 100% health or flamer crits in general.

No more MP recoup from sturmpios

Grenadier riflenade change got reverted


What didn't get fixed:

Pretty much everything else.

So what else has changed this time around?


EDIT: I should note I haven't really looked at british units because I haven't played them at all so changes to them are mostly ignored, included a few that I spotted at random but there are no doubt many more changes to them.

New USF mine is 40 munitions for a soviet mine that can't do engine crit. Except they forgot to link to it so now you're paying 40 munitions for the old 5 munition usf mines still.

Explosive weapons got their damage penalties against green cover outright removed or halved depending on weapon. Green cover offers little to no protection against these weapons anymore

Non-Grenade Explosive weapons got their damage against garrisons nerfed in most cases.

Universal Carrier exp requirements doubled

Air Support Officer squad is 4 men instead of 5 now.

Soviet mortars now have manned protection

Easy 8 vet1 battle group aura check fixed to be same as on other Shermans (effectively a nerf because the first level of it was always active on ez8 previously)

Valentine main gun damage to 80 from 160, penetration to 80-120 from 105-135

Piat range from 40 to 45

Brit mine radius from 5 to 3

Centaur stats redone into an accuracy based attack with higher damage and way less aoe.


General overview of aoe changes to explosive weapons:

Buffed:
All mortars (large increases to aoe damage multipliers),
LEFH (better aoe distances),
soviet booby trap (larger aoe),
Anti-infantry grenades,
LEIG (slightly smaller aoe, more accurate and way more damage on outer part of aoe),
Ostheer Railway(way better aoe),
Stuka CAS strafe (larger aoe),
Sexton(fixed ridiculous near distance),
Pack Howitzer (more accurate, faster fire)
Stuka bomb drop (massive increase in aoe distance)
Ostheer fragmentation bombs (massive increase in aoe distance)

Neutral:
ZIS and SU76 barrage (no penalty against green cover, better penetration, but lower aoe damage on barrage),
Walking Stuka (shuffling around damage modifiers against cover)

Nerfed:
Priest, B4, Katyusha, Panzerwerfer (reduced aoe damage modifiers), Scott (reduced aoe size), Sturmtiger (aoe distance and far damage)

Completely annihilated: ML-20 (massive decreases in aoe and damage)
3 Sep 2015, 00:50 AM
#2
avatar of dreamerdude
Benefactor 392

Posts: 374

Think that these fixes will shift gameplay?
3 Sep 2015, 00:51 AM
#3
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

3 Sep 2015, 00:52 AM
#4
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Why.... There were so many nice sounding things before this.

Also I predict the nadepocalypse.
3 Sep 2015, 00:56 AM
#5
avatar of pugzii

Posts: 513

fuck u relic

also bye bye ML20 lelelelelel
3 Sep 2015, 01:02 AM
#6
avatar of Jaridan

Posts: 45

Wait, so, we are back to the kamikaze plane era?
3 Sep 2015, 01:08 AM
#7
avatar of dasheepeh

Posts: 2115 | Subs: 1

ffs relic
3 Sep 2015, 01:14 AM
#8
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

YAY! Now the IL2 strafe is finally balanced, and the Stuka CAS is performing up to cost!

Thanks Relic, this is EXACTLY what we wanted!


(This is Sarcasm if it wasn't apparent)
3 Sep 2015, 01:17 AM
#9
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post3 Sep 2015, 00:47 AMCruzz

soviet booby trap (larger aoe),


The OKW booby trap is exactly the same as the Soviet one. So this is going to be an interesting change.
3 Sep 2015, 01:32 AM
#10
avatar of __deleted__

Posts: 830

3 Sep 2015, 01:36 AM
#11
avatar of CieZ

Posts: 1468 | Subs: 4

AoE damage was changed more than Cruzz points out.

They re-worked the entire way that it works within the game environment.

Don't react so harshly to these changes. They'll most likely improve player's overall ability to predict when squads are going to die since explosive damage (should) be more consistent.
3 Sep 2015, 01:41 AM
#12
avatar of __deleted__

Posts: 830

jump backJump back to quoted post3 Sep 2015, 01:36 AMCieZ
AoE damage was changed more than Cruzz points out.

They re-worked the entire way that it works within the game environment.

Don't react so harshly to these changes. They'll most likely improve player's overall ability to predict when squads are going to die since explosive damage (should) be more consistent.


I hope so, but what I don't get is why they after the M20 debacle, nerf it into the ground and then buff the LeFh. It makes no sense to get another artillery debacle..
3 Sep 2015, 01:52 AM
#13
avatar of Sesleri

Posts: 46

jump backJump back to quoted post3 Sep 2015, 01:36 AMCieZ
AoE damage was changed more than Cruzz points out.

They re-worked the entire way that it works within the game environment.

Don't react so harshly to these changes. They'll most likely improve player's overall ability to predict when squads are going to die since explosive damage (should) be more consistent.


Can you elaborate?
3 Sep 2015, 01:58 AM
#14
avatar of ClassyDavid

Posts: 424 | Subs: 2

Mind showing what changes that weren't fix? It is more for convenience sake than switching between tabs.
3 Sep 2015, 02:11 AM
#15
avatar of Robbie_Rotten
Donator 11

Posts: 412



The OKW booby trap is exactly the same as the Soviet one. So this is going to be an interesting change.


Yes, in those very very rare instances when someone picks Urban Defense Tactics :snfBarton:

Also, how on earth could the IL-2 Strafe have gotten worse while leaving CAS completely untouched DansGame
3 Sep 2015, 02:13 AM
#16
avatar of Jaedrik

Posts: 446 | Subs: 2

Fuck.

Skillplanes return.
3 Sep 2015, 02:14 AM
#17
avatar of CieZ

Posts: 1468 | Subs: 4



I hope so, but what I don't get is why they after the M20 debacle, nerf it into the ground and then buff the LeFh. It makes no sense to get another artillery debacle..


In general the Allied armies are less susceptible to the leFH 18 than Axis are to the ML-20. The ML-20 also generally comes in better doctrines. I think it is fine for the ML-20 to be slightly weaker.
3 Sep 2015, 02:15 AM
#18
avatar of mycalliope

Posts: 721

the only one i like is the railway artillery one maybe it is usefull this time around can somebody test the railway arty now...???
3 Sep 2015, 02:45 AM
#19
avatar of VonIvan

Posts: 2487 | Subs: 21

Things to add:
Flamethrower AOE and dmg increased vs stationary targets. Flame dmg spreads and stays on the location it has hit like the molotov :foreveralone:
(a.k.a. RIP Mgs in buildings and welcome back KV-8) :foreveralone:

Inf Company LMGs: Decent DPS nerf. :foreveralone:
3 Sep 2015, 02:47 AM
#20
avatar of B.Lastbar

Posts: 41

I just played some games and the Ostheer P4 has no "Focus Vehicle" again. Can't tell if the other tanks that recently got it lost it too, haven't them used yet.
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