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Flamer Half Track

15 Jun 2013, 04:04 AM
#1
avatar of GreenDevil

Posts: 394

This has got to be the biggest load of bullshit in COH2 at the moment. It comes way too early, has way too much health and the flame thrower on it kills entire squads in a matter of seconds. If it gets Vet it is very very good.

Guards can not counter it as their AT Rifles do fuck all damage and they get melted. They have made T34 95 fuel so that comes a few minutes later now. Mines are too expensive to try and lure it over. Basically I have to try and counter it with AT Grenades or I have no option but to build a Support Building to get a ZIS AT Gun. So I end up getting out teched easily because Germans with the use of the Flamer Half track control all the fuel.

Anyone mind telling me how to counter it? Without having to build the support building or start with the support building instead of a Rifle Company?
15 Jun 2013, 04:12 AM
#2
avatar of Yossarian

Posts: 70

Guards rifle+scout car is a hard counter to flamer half track.
15 Jun 2013, 04:49 AM
#3
avatar of Crells

Posts: 255

t70 froom t3 or the su 74 from t4. guards + at nade + button. lure it into a mineÆ
15 Jun 2013, 06:16 AM
#4
avatar of Qvazar

Posts: 881

Mines too expensive? Haha, then try it on the german side MVGame
15 Jun 2013, 06:18 AM
#5
avatar of crazyguy

Posts: 331

yah with the t-34 nerf the flame track is a little OP. I am thinking a bit less damage and buff guards against it.
15 Jun 2013, 06:19 AM
#6
avatar of Crells

Posts: 255

persoanlly i would not mind switching mines. making a minefield all over a VP or fuel point is great area denial.
15 Jun 2013, 06:30 AM
#7
avatar of Porygon

Posts: 2779

yah with the t-34 nerf the flame track is a little OP. I am thinking a bit less damage and buff guards against it.


Use T-70, it rocks
15 Jun 2013, 06:37 AM
#8
avatar of crazyguy

Posts: 331

jump backJump back to quoted post15 Jun 2013, 06:30 AMPorygon


Use T-70, it rocks


Sure, but a t 70 is easier to kill, and I think was also nerfed
15 Jun 2013, 06:59 AM
#9
avatar of Nullist

Posts: 2425

Permanently Banned


Sure, but a t 70 is easier to kill, and I think was also nerfed


T70 now only 160/55. Scatter reduced to make it EVEN better at infantry sniping than it already was.
(Which will probably need re-nerfing.

Penetration from 50 to 45. Very small change, and on that is well xovered in the new cheaper cost.

T70s are now a very serious midtier vehicle alternative (for which there is no Ostheer asymetric equivalent).

Infact its quite a glaring imbalance that Ostheer have no kind of light tank.
15 Jun 2013, 07:55 AM
#10
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Guards into M3A1 ^_^
15 Jun 2013, 08:41 AM
#11
avatar of heeroduo

Posts: 144

T70 is good now. Build them. It's effective to against FHT.
15 Jun 2013, 11:44 AM
#12
avatar of crazyguy

Posts: 331

Upon looking over patch notes again, I realized I am stupid.
15 Jun 2013, 13:54 PM
#13
avatar of driveme

Posts: 18

Use the T70 only needs 5 hits...

After it got vet 2 ram it with t34 and use bomb strike, only thing that will kill it when your opponent know how to micro.
15 Jun 2013, 16:15 PM
#14
avatar of Crells

Posts: 255


Anyone mind telling me how to counter it? Without having to build the support building or start with the support building instead of a Rifle Company?


You can not, a good oponant will not use munis on fausting if you use m3's and hte glaftrack simply outclasses the m3 with a CE, whY?? because the ce's get roasted, albeit a little slower but still die. once that happens you get pushed off the map, and hte only way soviets win is by having more map controll, the soviet units dont stand toe to toe (non doctrinal) and after that flametrack is out you are screwed if you spent any fuel.

you need to rush either a su 74 or a t70 and use no fuel on anything else meaning no molotovs no AT nades.

I really cant understand how they left the flametrack out of the balance patch
15 Jun 2013, 16:16 PM
#15
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Guards into M3A1 ^_^
15 Jun 2013, 16:36 PM
#16
avatar of Basilone

Posts: 1944 | Subs: 2

Need either Guards+ZiS or AT Nades+ZiS. If ATG is your only defense it then it will circle it and laugh then drive in your base and laugh some more. AT nades don't do enough damage by themsevles and Guards often get a super crit from the fire so you need one of those to slow it down for the ZiS to do its thing.
15 Jun 2013, 17:02 PM
#17
avatar of Crells

Posts: 255

which is forcing you into t2, i think it would be good if penal's could get a shrek type upgrade, at least we would then have some nin doctrinal at on inf
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