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Upcoming Patch Balance Preview by Jason Lee

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2 Sep 2015, 20:47 PM
#21
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

2 Sep 2015, 20:50 PM
#22
avatar of Cabreza

Posts: 656

Pretty solid changes overall. A lot of what the community has been asking for. Still no fix for the USF .50 reinforcement cost though?

Anti-Tank Partisans now replace irregulars


Relic finally listened to VonIvan and buffed irregulars... by replacing them with Partisans. :foreveralone:

2 Sep 2015, 20:52 PM
#23
avatar of Jackiebrown

Posts: 657

jump backJump back to quoted post2 Sep 2015, 20:39 PMnigo
bonus: CRY MORE AXIS BOYS :D




MY EYES!
2 Sep 2015, 20:54 PM
#24
avatar of Jaridan

Posts: 45

jump backJump back to quoted post2 Sep 2015, 20:40 PMKothre
Riflemen and conscripts get better vet bonuses? Shermans get better penetration? Ambulance heals passively? Volks actually get a way to deal with buildings now? Panzerwerfer buffed? Heavy tanks and T34/76 cost less pop? BAR accuracy buff and bazooka cost reduction? All I can say is...I came.

But they lost their fighting ability on open grounds, since they now no longer have a normal grenade #Lelic

A lot of good changes though but i don't get their Halftrack changes, where they take away the ability to reinforce.

Also, they are trying to have you use units to spot for TDs to make use of their maximum range, so they remove stuff from the Elefant and ISU but not focused sight from SU-85?

And Relic seems to really not care for proofreading "Jadgtiger" :guyokay: Even if you don't speak german you should be able to correctly spell the name of the units of your game. But it's not like this would be the first time they got this wrong (and neither will it be the last :S).

I really like the change to Sov teching but they might have to take a look at the FHQ commander, if they want you to be able to have the ability to rush it instead of going t1 or t2.
2 Sep 2015, 20:54 PM
#25
avatar of Cabreza

Posts: 656

jump backJump back to quoted post2 Sep 2015, 20:39 PMnigo
bonus: CRY MORE AXIS BOYS :D




2 Sep 2015, 20:54 PM
#26
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

My god. I'm crying with joy!
2 Sep 2015, 20:57 PM
#27
avatar of Alexzandvar

Posts: 4951 | Subs: 1

I'm glad they took the suggestion to replace AE's stupid light mine with a regular mine.

Although I say the choice to turn the Sherman into a PIV is odd, considering it costs 15 fuel less than a PIV.
2 Sep 2015, 20:57 PM
#28
avatar of Napalm

Posts: 1595 | Subs: 2

Solid changes.
2 Sep 2015, 21:00 PM
#29
avatar of Kreatiir

Posts: 2819

PERSHANG!
2 Sep 2015, 21:01 PM
#30
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

2 Sep 2015, 21:02 PM
#31
avatar of Butcher

Posts: 1217

RIP Ostheer mortar.

StuG goes from good to "meh".
2 Sep 2015, 21:03 PM
#32
avatar of ClassyDavid

Posts: 424 | Subs: 2

It is amusing to see the M4 Sherman same armor as Panzer 4 while having higher pentration. But I suppose it is suppose to offset the fact M4 Shermans have to switch rounds.
2 Sep 2015, 21:04 PM
#33
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Whoops, looks like forgot Conscripts get -23% received accuracy at vet 3 not 33%. And Riflemen at vet 3 will now be one of the most durable squads in the entire game at 0.560175 received accuracy (only extremely high vet OKW squads will have more).
2 Sep 2015, 21:04 PM
#34
avatar of EtherealDragon

Posts: 1890 | Subs: 1

o.m.g. that changelog :hansGASM::hansGASM::hansGASM:

USF buffs, OKW garrison counter, slight nerf of overperforming axis units while reducing costs of the overpriced ones, slight nerf of M5 quad/Tier 3 rush? Perfection!

PS Calvery Commander, take my money relic you can have it!
2 Sep 2015, 21:05 PM
#35
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

im crying.


IM C R Y I N G. RELIC YOUVE OFFICIALLY DONE IT.






:foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::wub::wub::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone:

:foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::wub::wub::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone:

:foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::wub::wub::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone::foreveralone:
Phy
2 Sep 2015, 21:06 PM
#36
avatar of Phy

Posts: 509 | Subs: 1

Overall changes look pretty good. New commander for USF looks awesome but I'm wondering who is going old (crap) commanders having this new (good) one.

I can not believe the changes made on UKF are in order to nerf it according to the state of brits in the trial version :loco:
2 Sep 2015, 21:07 PM
#37
2 Sep 2015, 21:07 PM
#38
avatar of braciszek

Posts: 2053

Heavy tanks filling less popcap means they also take up less upkeep.

Good changes overall. Dont know why regular sherman needed anything, though. (E8 buff made me warm)
2 Sep 2015, 21:09 PM
#39
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Brace yourselves, patch is incoming.

2 Sep 2015, 21:09 PM
#40
avatar of DebtCo

Posts: 46

jump backJump back to quoted post2 Sep 2015, 20:17 PMnigo
http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog?p=204119#post204119



by Jason Lee in shoutbox:




I do not know why, but I cant open it nor the ommunity site. Anyone kind enough to jut copy and pasted it?:(
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