ML-20 152mm Howitzer
- This thread is locked
Posts: 9
Posts: 760
lmao dude you're just as bad
I mean my god, think before you post please
What's your problem?
Posts: 393
Vet 0: 4 Shells
Vet 1: 5 Shells
Vet 2: 6 Shells
Vet 3: ...8 Shells? Though I might have preferred a wider firing cone or faster rotation.
edit: Come to think of it, maybe Relic should have just made the cone wider and wider with each level of Vet if they wanted the Howitzers to be used more instead of firing more shells. Might solve OKWs problems while making the Howitzers more desirable.
Posts: 618
What's your problem?
"I love when racist neo nazis play ww2 games and gets mad when they lose."
So basically, anyone who posts that a Soviet unit might be a bit OP is a racist neo nazi?
Posts: 49
Posts: 122 | Subs: 2
Uhoh, bring that walking stuka little closer?
Why? Recrewing the ml-20 with engineers costs less than 40 manpower.
Posts: 27
Posts: 17914 | Subs: 8
Why? Recrewing the ml-20 with engineers costs less than 40 manpower.
I'm quite sure 3x 20 is more then 40.
But we can go with your math if you want.
Posts: 8154 | Subs: 2
I'm quite sure 3x 20 is more then 40.
But we can go with your math if you want.
Still doing a favour. Have they fix popcap on artillery ?
Posts: 4951 | Subs: 1
Still doing a favour. Have they fix popcap on artillery ?
Nope
Posts: 589
Why? Recrewing the ml-20 with engineers costs less than 40 manpower.
Stuka flat out kills the gun. I know, I've had it done to me.
Posts: 390 | Subs: 2
Stuka flat out kills the gun. I know, I've had it done to me.
It does not. Requires two volleys.
Posts: 589
It does not. Requires two volleys.
Dude, I'm telling you, I have had it destroyed in one volley. Maybe it was a couple of rockets hitting it twice, but I have deffo had it happen.
Posts: 4951 | Subs: 1
Dude, I'm telling you, I have had it destroyed in one volley. Maybe it was a couple of rockets hitting it twice, but I have deffo had it happen.
Guns no longer explode till the crew is dead, so you could have recrewed it and THEN had the gun blow up the next time or just had the gun take enough damage (while the crew stayed alive) so that if the crew died THEN it blew up.
The Stuka Zu Fuss requires multiple direct hits to reliably kill it, and on most maps the enemies base won't be in range of your walking Stuka.
Posts: 390 | Subs: 2
Dude, I'm telling you, I have had it destroyed in one volley. Maybe it was a couple of rockets hitting it twice, but I have deffo had it happen.
Dude, you're simply wrong. Please stop spreading misinformation.
Posts: 107
Posts: 4630 | Subs: 2
Posts: 4951 | Subs: 1
A vet 1 stuka and above can destroy entirely both the crew and the gun in one barrage. Thats a fact.
The stuka doesn't get more damage with Vet
Posts: 392
Guns no longer explode till the crew is dead, so you could have recrewed it and THEN had the gun blow up the next time or just had the gun take enough damage (while the crew stayed alive) so that if the crew died THEN it blew up.
The Stuka Zu Fuss requires multiple direct hits to reliably kill it, and on most maps the enemies base won't be in range of your walking Stuka.
Wait,you want counters to COMPLETLY DESTROY the ML-20 that costs 600MP!!! AND needs to be builded!AND IS DOCTRINAL leaving you with stock tanks to deal with panthers and what ever the axis have and you want cheap counters to it??like Close Air Support commander which ELIMINATES ARTILARY PLAY??????and you also want that counter to have the same range of the ml-20??????
?ok then i have the counter you want LUFFWAFE CLOSE AIR SUPPORT it has the tools to harras enemy lines,gives you alot of choices to advance OR DEFEND and has many cool abilitys to take out the howitzer AND if he builded it within his base then make a luch take out the bunkers and BOOM his base is exposed to infantry assaults by fallshimjager.
by decrewing the Ml-20 you make it lose its vet it gained(IF IT GAINED)AND force the soviet players to recrew it(which in turn bleed him MP!),it also disables it(making assaults much safer).
OH one last thing if the stuka was meant to be behind enemy lines then why does it have more health then a katyusha???the stuka has 320HP and is able to survive a tank shot and small arms fire(hell even zooks)the katyusha has 160hp(which is meant to stay behind enemy lines) as you can see if you want to hit the enemy base the stuka has enough hp to survive long enough for the barrage AND still live for repairs.
Posts: 8154 | Subs: 2
Nope
B4: you save up 10 pop
Fixed on the ML-20 and i guess the LeFH. You don't save popcap.
------------------------------------------------------
To destroy a Howi with the Stuka, you need to "magically" land 3 shots. Easier way is to do with either the ones between the 2-5. Notice that at the borders of the barrage line, rockets will never land. The real barrage zone is like 1 KV8 less on each side (i was doing test to see how the shells were landing)
Effectiveness at full health: been optimistically 30-50%
Dealing a bit of damage so the Howi is at 80-90% health drastically increases the chances of killing it.
Positioning of the Howi is crucial, as certain terrain or building it some shells.
Livestreams
37 | |||||
29 | |||||
23 | |||||
275 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.842223.791+5
- 2.655231.739+15
- 3.943411.696-1
- 4.715.934+12
- 5.35659.858+2
- 6.274144.656+1
- 7.307114.729+3
- 8.10629.785+7
- 9.527.881+18
- 10.19365.748+6
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
9 posts in the last week
33 posts in the last month
Welcome our newest member, makoonspreschool
Most online: 2043 users on 29 Oct 2023, 01:04 AM