Sherman smoke requires more micro, then OST.
Using shift click is very micro intensive yes.
Posts: 4951 | Subs: 1
Sherman smoke requires more micro, then OST.
Posts: 2396 | Subs: 1
If not for the smoke abuse i would have +15 streak now.
Posts: 1194 | Subs: 1
Using shift click is very micro intensive yes.
Posts: 551
Posts: 4951 | Subs: 1
Shift + ability + target still more micro than "hotkey" -> living tank. Especially since the USF ability takes time to pop and thus needs to be thought of ahead of time.
Posts: 1194 | Subs: 1
Except the USF smoke can be used more offensively by the nature of it being fired at something instead of just popping around the tank. If Axis smoke launchers worked the same was even with the "micro tax" it would be retardly OP as the battlefield would drown in smoke being launched from literally every Ostheer vehicle.
Would much rather just remove blitzkrieg and replace it with something more useful/creative instead of "gotta go fast" and keep smoke just the way it is.
Posts: 4301 | Subs: 2
Posts: 4951 | Subs: 1
Posts: 412
All vehicle smoke should be of USF type like shermans. You hit the key and selecta area/direction in which smoke goes and there has to be a delay as well.
Posts: 1108
Attack ground is not enough to counter tank smoke. It can miss, tank could change position, out of range etc. Axis player just push button and rolling out of combat, saving his unit. This smoke must be reworked, it must required more micro, then just pressing one button and getting out of combat. It just a "out of jail card".
Posts: 551
No. I can already here the next wave of complaints of how this would make Axis even more OP (for the record I don't think Axis is OP, USF is just poop).
Instead just fix blitzing in reverse.
Posts: 2779
Good point. Delay the axis smoke then. One or two seconds delay could work.
95 | |||||
854 | |||||
46 | |||||
8 | |||||
3 | |||||
2 | |||||
2 | |||||
1 |