But they came instantly after 10CP, and would be 11CP next patch. I can feasibly see them ebing built at 4/5/6 CP in the next update.
Interesting, i missed that thanks.
Posts: 976
But they came instantly after 10CP, and would be 11CP next patch. I can feasibly see them ebing built at 4/5/6 CP in the next update.
Posts: 1166 | Subs: 1
Do i understand that you think that the Allies should win in 4vs4 more than before the patch ? Because before Axis is dominating in 4vs4.
What 4 allies commanders would you pick for a 4 men Allies team ?
Thanks
Posts: 2053
Do you think that the Soviets will be more powerful after the patch ?
Posts: 976
Axis would be slightly weaker, buts still better than Allies, Allies would be more resource heavy (you need that fuel to spam t34-85s and e8s). Whoever plays without at guns would suffer against rushed m5s and luchs.
Maxims are back and they can suppress blobs.
You can outmaneuver and kill raketen in building no problemo. Just take 1st shot with inf squad, rush m5 and drive circles around, so raketen, which needs window on correct side of building to fire cant catch up and shoot you.
Biggest offender is 330mp ISG so far.
Posts: 1617
So you think now that the Allies should win more after the patch ?
What do you think will compensate for the Katyusha coming now later? (No more T3 skiping for Sov)
Thanks
Posts: 976
Yes. Soviet teching has been redesigned so you can realistically get all necessary vehicles. Before, you were forced to stick with T3 OR T4. Now that a lot of fuel has been shaved off of soviet teching, you now have more fuel to build vehicles or tech further. T3 provides light vehicle support, in which M5 quadmount had been buffed as well as Su-76. T-70 also comes earlier, and the t70 has always been good. T4 has the now more spammable t34/76, the su-85 for more AT power than the su-76, and the always great katyusha. I can certainly vouch that Soviets now play like a working faction instead of an unappealling pile of crap that induced the callin meta.
Posts: 976
If there's communication in the allied team, they should do better.
As for the Katy, applying more pressure on the axis in early-game and spamming fuel caches could do the trick. Because of the tech became more expensive for Ost only OKW can be a problem, but that camping can be countered by smoke and Soviet T2.
Getting to T4 requires 40 more fuel after the patch, it's basically 1-2 min delay of the Katy.
Posts: 2053
I'm wandering if Katyusha coming later will help Axis Hmg42, bunker spam,pack and pack(43) negating any early tanks advantage the allies could have had?
Thanks
Posts: 976
If you know how to play well, a t70 can easily clear all of those. Ive used m5 quadmounts to destroy all of those as well, and su-76 barrage can help a bit to a certain extent.
Katyusha is your LAST counter against all those things.Slightly later katyusha does not help Axis at all as substantially early light armor means Axis has to deal with you instead of you dealing with them.
Posts: 1595 | Subs: 2
Apologies for being so cynical, I can't help myself. I've seen enough of these threads to know how they end. The time and energy isn't worth it. When and if Legends provides some 4v4AT data, we can continue this discussion.
Posts: 2487 | Subs: 21
Posts: 2487 | Subs: 21
Win/loss ratio published by Relic? Why I never thought I'd see the day.
Posts: 1116 | Subs: 1
Permanently BannedPosts: 1042
Posts: 2280 | Subs: 2
Permanently BannedPosts: 1595 | Subs: 2
Could this be Kyle's doing? If so I would like to have a private chat with our new CM commending him.
Posts: 2487 | Subs: 21
Relic has apparently always had a data analytics team. Unsure why it has taken them this long to come forward with the numbers though.
Posts: 3552 | Subs: 2
I think T34/76 spam will be a strong thing in 4v4 games... because it only costs 80 fuel... and yeah just push in with 5 T34/76 and distract your enemy.
Posts: 3552 | Subs: 2
Relic is apparently trying to gather this data on AT vs AT if you caught the last stream. However, it would appear for now that they are at least aware of win/loss ratio and are using is to get a feel on balance. They also made it very clear that this game is for all players including casuals and is not balanced towards just professional players.
66 | |||||
10 | |||||
4 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |