Vet 1 should be replaced with an "Area Denial Barrage". Fast rate of fire, long duration, low damage, high area of effect with powerful suppression.
very interesting. gonna be great.
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Vet 1 should be replaced with an "Area Denial Barrage". Fast rate of fire, long duration, low damage, high area of effect with powerful suppression.
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Permanently BannedPosts: 587
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I'm starting to get a little worried about the changes for arty this upcoming patch. It might be better to set it at 7 salvos for both Sov and Wehr, or 6 salvos for Sov until vet 1 then 7 as well. Even if this is done I still think it'll be a little OP.
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Posts: 366
USF
Sherman Easy Eight
Cosidering the cost of teching we felt the Sherman Easy Eight needed a slight cost adjustment.
Cost decreased from 400/145 to 380/140
Still, why would anyone go Rifle Company for a tank that needs the Major to be built, is worse than a Sherman at AI and is worse than a Jackson at AT?
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Max CP Counter now caps 32
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The Captain needs an urgent fix. The constant jumping, searching for cover, jumping, running into a tank, jumping outside of bazooka range before actually firing a single bazooka shot is really really annoying. It didn't happen to me once that i flanked a scout car or a PIV or flak HT and i lost the whole squad because the Captain wasn't able to shot a single shot in like an eternity. I also love when they suicide jump into a PIV before firing a shot.
Solution: Just make them shot the bazooka like the Volks do. The volks just stop and shot instantly.
I so want to go captain first tech, i love the pack and the stuart now, but i always think what should i do with the captain?
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thats because you need to spend 110 feul for AI and 125 feul for AT. Instead now you can get a tank for 140 feul that is decent at both and has excellent vet, so preservation will also pay off too.
the easy 8 does not need another tank nearby to use radio net. it activates automatically upon reaching vet1.
2 easy8s on vet1 are insane tanks to deal with as they will unlock radio net II.
i dont even wanna talk about 3 easy 8s with vet1 and radio net III
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yeah, I also feel like the captain is the biggest goddam noob on the battlefield everytime I order him to attack armor. How often I found myself staring at the screen in despair screaming "shoot ffs just shoot!!!"
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I believe all (I could be mistaken) NCO's(if that's the right term) find cover before they actually shoot resulting in this god awful situation.
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Time for you to actually start playing the game
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Guys, we are ignoring one of the biggest changes relic is rolling out!
Why is it necessary?
Why so specific?
Maus confirmed?
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Posts: 64
Isn't the 222 buff simply too much vs USF (not talking about Sov).
-1_ Sniper still have his incredibly RoF. As USF unless a lucking flank you are most likely going to hurt him a bit only.
-2_ 222 doesn't cost anymore ammo for its upgrade. the time to get the 5 more fuel is lower than the time to upgrade the 221 to 222. So the only difference is in the ammo cost + faster on the field = lowest m20 dominance on the field.
-3_ instead of saving your ammo for an early 222, you can safely build a medic bunker really fast early game.
-4_ Sniper has now access to a faster healing bunker + a stronger and faster 222 to cover him from m20.
-5_ You can replace the medic bunker by faust if you don't need it that early.
I'm planing to play Ostheer this next patch and this is clearly the idea I have in mind for a BO vs USF.
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