again multiple m3
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i m having porblem with 5 clow cars as ostheer.
I can easily defeat 1 of 2 but 5 were to much because i haven muny to pfaust then and destroy them all.
i know i should have go really fast to tier 2 and go scout car with upgrade but i havent got any fuel because he attacked my cut off (near it were 2 cars and caping everything , 3 i managed to kill)
I know mg was not good option agains it but he build first 2 cosnc so i havent seen tier 1 tracks so i pull mg 42 out because it is best ostheer unit (i think) but no agains this build of course.
In the end i manage to send there scout car but it was over duel 2 guards , he also mined all crutioal points.
EDIT: it was kholodny so he manage to wipe 1 grens and 1 pioneer with flamer clow car becuase they stuck in deep snow and i havent got muny for faust (every time i faust i destroyed 1 car, ) . Sorry i dont have replay because i havent saved it and played more game.
Any Thoughts ?
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Captain molo is tricky to beat but his strat got significantly easier do deal with now that flamers won't insta-crit full health models. Whether you beat him or not depends on how well you manage to keep his scout car population under control. If he manages to save them up to 5, you are in for a bad time.
Here are some tips to help deal with it.
- Grenspam early on
- Keep grens in pairs of 2 early on so you can double faust his early scout cars to prevent the pest from groing.
- do not waste munitions on early LMGs or rifle grenades
- Early tellermine on a good spot works
- Try not to engange his scout cars on open fields, try to ambush or fight in spaces where he has to close in on your grens. If you have to fight in open spaces, use green cover. A gren pair in green cover will easily force off a scout car unless he closes in to use the flamer, in which case he is going to get 2x fausted
- Add in MG42 once the guard spam begins
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In the end i tried stug e from mech assault it did some damage but it was close to t 34 /85 call in and also he mined everything and have 2 zis + 3 guards.
My question is how to deal with those pesky cars before i menage to get scout car without loosing too much map control (i know how to play agains guards when map is near 50 /50 but not when he got 80 % of map with his pesky cars and then mine everything)
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Posts: 1890 | Subs: 1
Other than that don't spread out too much and don't wait too long to retreat if its a losing engagement (so he doesn't run you down). If you can hold enough territory to get a 222 out fast-ish the Autocannon makes short work of clown cars.
Only a sides note; I've always wondered why people call this strategy Captain Molo... I assume a player infamous for using clown cars this way?
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Btw molo strat will be significantly weaker next patch as it always relied on massed double 85 callin in the late game.
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5 M3s? Sounds like Captain molo.
Captain molo is tricky to beat but his strat got significantly easier do deal with now that flamers won't insta-crit full health models. Whether you beat him or not depends on how well you manage to keep his scout car population under control. If he manages to save them up to 5, you are in for a bad time.
Here are some tips to help deal with it.
- Grenspam early on
- Keep grens in pairs of 2 early on so you can double faust his early scout cars to prevent the pest from groing.
- do not waste munitions on early LMGs or rifle grenades
- Early tellermine on a good spot works
- Try not to engange his scout cars on open fields, try to ambush or fight in spaces where he has to close in on your grens. If you have to fight in open spaces, use green cover. A gren pair in green cover will easily force off a scout car unless he closes in to use the flamer, in which case he is going to get 2x fausted
- Add in MG42 once the guard spam begins
This. Plus it is recommendable to place one PaK40 behind your Grenadiers once you push forward.
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