DSHK Viability
Posts: 1890 | Subs: 1
Thanks!
Posts: 2487 | Subs: 21
Posts: 1890 | Subs: 1
Does anyone know offhand if it can suppress/pin more than 1 squad at a time? Do you think it should be used as more of an assault support weapon or can it be used defensively to hold an area like an MG42 with a smaller arc of fire?
Posts: 658
Honestly the Dhsk's suppression buff is quite useful as it has a larger range than the normal maxim
Both HMGs have the same range (45):
http://www.coh2-stats.com/small_arms/dshk_38_sokolov_mp
http://www.coh2-stats.com/small_arms/maxim_m1910_hmg_mp
I think Dshkas are still a bit overpriced. 280MP would be enough IMO.
Posts: 2487 | Subs: 21
Both HMGs have the same range (45):
http://www.coh2-stats.com/small_arms/dshk_38_sokolov_mp
http://www.coh2-stats.com/small_arms/maxim_m1910_hmg_mp
I think Dshkas are still a bit overpriced. 280MP would be enough IMO.
Could have sworn the range for the Dhsk was larger, could've been a recent ninja patch.
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Posts: 354
So does it mean Defense Tactic being viable now?
No, it's still awful. Dshk and 120 only good things in this doctrine and you cant win only with those two.
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Posts: 1605 | Subs: 1
DShK is quite usefull vs light vehicles now with its penetration buff. It can even kill an okw aa halftrack, especially as it shoots short bursts even when pinned, not enough to pin other mg but more than enough to kill a vehicle.
Yeah-yeah...
Posts: 2885
Yeah-yeah...
It kills 222 or aa ht much faster, and okw aa ht must stop to fire, considering how quickly DShK can turn around ht is unable to fire at it without taking damage and since it shoots even when pinned (I know all mgs do but most mg doesnt have such pen) it is pretty impossible to kill it with a ht. Especially if you also get brand new 25% HP main gun destroyed crit that happens very often on light vehicles for some reason.
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It kills 222 or aa ht much faster, and okw aa ht must stop to fire, considering how quickly DShK can turn around ht is unable to fire at it without taking damage and since it shoots even when pinned (I know all mgs do but most mg doesnt have such pen) it is pretty impossible to kill it with a ht. Especially if you also get brand new 25% HP main gun destroyed crit that happens very often on light vehicles for some reason.
I think the point is that the DSHK AP rounds are just terrible compared to incindiary rounds. They cost the same, but AP rounds only have better pen at close, worse at mid and long, and don't increase damage. An ost mg42 w/ incindiaries could kill that ht on 2 bursts, while the DSHK couldn't kill it in 5.
Posts: 1890 | Subs: 1
I think the point is that the DSHK AP rounds are just terrible compared to incindiary rounds. They cost the same, but AP rounds only have better pen at close, worse at mid and long, and don't increase damage. An ost mg42 w/ incindiaries could kill that ht on 2 bursts, while the DSHK couldn't kill it in 5.
So really it's more of a soft counter to light vehicles, though decent enough if you can AT grenade the HT first and then use the DSHK to finish it off faster. Which is a nice secondary perk to have available on a HMG.
I was thinking of using it more as a Gren blob counter and/or in strategic buildings on certain maps to lock down an area. The church on Bastraya Voda comes to mind as an example or that one large building on Rails and Metal near the south fuel point. I suppose the question is how much of an improvement the DSHK is over the Maxim in that role considering that it's doctrinal and costs more MP.
Posts: 1194 | Subs: 1
So really it's more of a soft counter to light vehicles, though decent enough if you can AT grenade the HT first and then use the DSHK to finish it off faster. Which is a nice secondary perk to have available on a HMG.
I was thinking of using it more as a Gren blob counter and/or in strategic buildings on certain maps to lock down an area. The church on Bastraya Voda comes to mind as an example or that one large building on Rails and Metal near the south fuel point. I suppose the question is how much of an improvement the DSHK is over the Maxim in that role considering that it's doctrinal and costs more MP.
In terms of ai, the DSHK is definetly better than the maxim. The DSHK can heavily damage squads and suppress multiple units, unlike it's nondoctrinal counterpart. Of course, part of this is due to the fact that the maxim is a piece of crap.
Take the dshk in lend lease. Its a great supprt unit in a great doctrine. Use it with assault guards to crush enemy opposition.
Don't expect it to beat gren blobs though. Vet2 rnades will wipe or in seconds.
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