Cruzz's The More You Know
Posts: 64
Where do you see the received accuracy at vet0 for infantry, i see none in (AttribArchive.sga)?
Also imo they gardened up the aoe supression.
Grenadiers A | HMG >pewpew> |Grenadiers B
Its possible for example Grenadiers 'A' gets suppressed/pinned behind HMG because of the radius of aoe suppression effect on Grenadiers 'B'.
Posts: 1221 | Subs: 41
Where do you see the received accuracy at vet0 for infantry, i see none in (AttribArchive.sga)?
ebps, health, target size.
Posts: 4314 | Subs: 7
Grenadiers A | HMG >pewpew> |Grenadiers B
Its possible for example Grenadiers 'A' gets suppressed/pinned behind HMG because of the radius of aoe suppression effect on Grenadiers 'B'.
I think yes , last game i wa having cons outside of mg 42 firing arc and senod cons near the end of firign arc and both get supressed
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You are wrong, both modifiers are negated.
So grenades will wipe a squad at close range?
Posts: 225 | Subs: 1
So grenades will wipe a squad at close range?
Only small arms but nade will wipe when the squad stands in front of the cover.
Posts: 1221 | Subs: 41
So grenades will wipe a squad at close range?
No, point_blank has to be set to true for a weapon to ignore cover (and vs suppression/pin penalties).
The only non small arms weapon to have this property is ptrs. Whether it will actually function properly on ptrs or not is a different question because I remember spending time messing around with the origin of ptrs rounds to try make it not destroy the cover the ptrs squad was standing behind.
Posts: 4928
The only non small arms weapon to have this property is ptrs. Whether it will actually function properly on ptrs or not is a different question because I remember spending time messing around with the origin of ptrs rounds to try make it not destroy the cover the ptrs squad was standing behind.
I once had a Panzergrenadier squad equipped with Panzerschrecks wipe themselves when they bunched up and fired point-blank at a stone wall
Posts: 424 | Subs: 2
Thank you Gandalf!
Posts: 658
Where can we find out the starting accuracy of a squad? Quite curious to see how good some squads are at shooting of the gate.
This site is what you're looking for: http://www.coh2-stats.com/
Posts: 2470
I once had a Panzergrenadier squad equipped with Panzerschrecks wipe themselves when they bunched up and fired point-blank at a stone wall
i've seen volks and grens do this against walls as well. i've also had volks stand there trying to throw a grenade every 2 seconds and not do it because the wall was apparently too high.
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Posts: 80
If i take Panzergrenadier bulletins i can improve my Osttruppen?
"Panzer Grenadiers & Ostruppen & Stormtroopers & Artillery Officer: (squad type: pz_grenadiers)
Panzer Grenadier Received Accuracy"
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Permanently BannedPosts: 225 | Subs: 1
Cruzzi oh great prophet! I shame you with my presence, So my question is simple. What would the USF mp income/upkeep be after 7 rilfes?
Simple maths.1 Pop cap takes 1.5 of your manpower income which is about -73,5 after 7 rifles.
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Permanently Banned
Simple maths.1 Pop cap takes 1.5 of your manpower income which is about -73,5 after 7 rifles.
Thank you
Posts: 4314 | Subs: 7
Posts: 2470
I have one quedstion . sometimes i want to block enemy tank but they dont bash to each other they just blick thought each other and it get away . Why this happens ?
pathing
giving vehicles movement orders causes them to ignore other vehicles (and possible team weapons, objects, etc) for a moment and if they end up clipping they no longer block each other.
Posts: 80
ps.: pls confirm me that this recieved accuracy is the bulletin with "3% ahrder to hit"
Thank you
Posts: 225 | Subs: 1
can someone try to answer my question as well?
ps.: pls confirm me that this recieved accuracy is the bulletin with "3% ahrder to hit"
Thank you
Yeah its 3 % received accuracy
Posts: 80
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