Does the sturm offizier buffs actually do anything to things like ISGs or mortars? Ive done it a few times, but i wonder of im just wasting my time
A minor improvement to reload speed which means less than it sounds like because reload itself is only a small portion of the firing delays of these units. Definitely a less than 5% increase no matter what weapon you have, specific number will depend on the ratio of cooldowns and animations to reload.
*1.1 accuracy for infantry, HMG (raketenwerfer does not gain accuracy, but any other atgun will)
*0.91 reload for mortar, atgun (leig will not gain reload because it's not classified as a mortar)
LEIG gets the offizier icon because it's gaining accuracy as it is "infantry". But it does not use accuracy as an artillery piece so all this does is make the crew a bit better at shooting their horrible rifles.
If I equip OKW Sturmpios with minesweepers and deactivate the minesweeper (because it will replace one STG) do they still have the repair speed buff?
And how big is the repair speed buff in numbers btw.?
Doesn't matter whether you have sweeper out or not, the repair buff is applied always after buying upgrade.
Standard repair speed for sturmpioneers is 3 hp/s per model, vet 2 adds +1, minesweeper upgrade adds another +1.
And does spotting scope allow Elephant to aquire targets at max range?
Spotting scope multiplies vision by 2, Elefant has 35 vision (or 35+35 with the cone enabled). Max range on weapon is 70 so yes it will always spot for max range with scope even without the cone enabled.
Random ability explanation:
Airborne Assault
250 munitions
Spawn a slow recon plane to go over target sector
After 3 seconds:
// (Non-functioning part because the target for the strafe is set wrong):
Start Overwatch for 15 seconds for enemy vehicle in targeted sector, if triggered:
Spawn Stuka Ground Antitank plane that is the same as an Ostheer Stuka CAS attack //
Start Overwatch for 15 seconds for Enemy unit in targeted sector, if triggered:
Spawn Stuka Ground Attack plane that is the same as an Ostheer Opel Blitz Strafe except double damage and 100 penetration instead of 2, does up to 3 runs at roughly 9 second intervals, will not swap target even if target dies.
After 6 seconds, spawn a slow plane that will drop a Fallschirmjaeger squad