Cruzz's The More You Know
Posts: 372
Posts: 1221 | Subs: 41
Today I found out that the radio net stacks off of the usf ambulance. Take that as you will.
I don't understand why people have this need to come make up lies like this. Even assuming you weren't just doing this out of malice, you're posting an anecdote that would take literally 1 minute for you to check to be false ingame or in the tools.
EDIT: Misunderstanding.
wait what?
so my sherman will get a bonus from my allies IS-2 or t70 spam?
As long as they're in range of the sherman, yes.
Posts: 2470
As long as they're in range of the sherman, yes.
i just realized that the sherman receives the buff, it doesn't give it. i had always assumed that the sherman gave the buff to the other shermans. that's still silly but it makes more sense.
Posts: 372
I don't understand why people have this need to come make up lies like this. Even assuming you weren't just doing this out of malice, you're posting an anecdote that would take literally 1 minute for you to check to be false ingame or in the tools.
Posts: 862
Either way that is actually a pretty good buff for vet1... equals the fire rate of 1.33 or 1.3 Shermans, thus each vet1 Sherman is 33% more Shermans shooting.
Or is there something I missed?
Posts: 1221 | Subs: 41
Ok, sorry, my mistake. Thought you meant the regular sherman (or bulldozer which has the same aura).
Easy Eight check for the aura is completely different, it will trigger from itself (so as long as you have a vet1 easy eight you straight up get the first level bonus) and it only checks for "vehicle" so it will trigger off any friendly vehicle for the other two levels. But has lower radius than the regular Sherman at 20 vs 35 for the aura.
So is the 3x "stacking buff = to a 30% reduction in fire rate (10 + 10 +10) or a 27% reduction (100x.9x.9x.9)?
Latter, nearly everything in the game is multiplicative, the few instances of additive bonuses are generally screwups that haven't been fixed.
Posts: 862
Latter, nearly everything in the game is multiplicative, the few instances of additive bonuses are generally screwups that haven't been fixed.
So it is still pretty good assuming there are other tanks around, no? And even better on an E8.
Posts: 372
Ok, sorry, my mistake. Thought you meant the regular sherman (or bulldozer which has the same aura).
Easy Eight check for the aura is completely different, it will trigger from itself (so as long as you have a vet1 easy eight you straight up get the first level bonus) and it only checks for "vehicle" so it will trigger off any friendly vehicle for the other two levels. But has lower radius than the regular Sherman at 20 vs 35 for the aura.
No worries, I didn't realize that only applied to Brad Pitt Shermans until I rewatched the replay.
Posts: 372
Posts: 46
Posts: 2470
Does USF rifleman nade work the same vs. cover as described for Gren riflenade? Cover status determined by throwing location and not detonation location?
all abilities that work like that should work the same.
Posts: 1891
Posts: 1116 | Subs: 1
Permanently BannedCruzz, I beg thee: if a pathfinder squad with dual bazookas ambushed a vehicle from cover, what is the increase in damage? (Assuming pen)None? Pathfinders dont get increased damage...or any ambush bonuses for that matter? Not all units that can camo get damage bonuses.
Posts: 1891
Posts: 1221 | Subs: 41
how can ambulance kill own men ?
Crush while out of control
Posts: 4314 | Subs: 7
Crush while out of control
no it was not out of control. It survived until end of game , it was one sided game when he wasnt even abl to attack my base , and my ambulance was only in my base so it was not out of control .
Can it happened somehow else ?
Posts: 424 | Subs: 2
Posts: 1221 | Subs: 41
Can it happened somehow else ?
You crushed some unfinished wire you had started building
Posts: 98
I'm a little curious about how the Conrete piecing round on the ISU-152 functions. Based on its name, I get the impression that its a shot that should pass through all shot blockers, in the same way the PAK43 round does.
More often than not however the piecing round is stopped by terrian or fails to pass through a building. Is this intended and I'm just mistaken with how the round should function?
Given its cost to use what then is the purpose of the ability if it fails to reliably punch through shot blockers or even just terrian?
From the Coh2Stats I noticed its has a much higher peneration compared to the normal armour piecing shot.
Lastly, does the type of ISU-152 round its currently using (armour piecing or explosive) have an affect on the Conrete Piecing round or is it a purely seperate ability?
Thanks!
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