Past midgame everyone is bathing in fuel, cutoffs and harassement are not effective anymore, war is solely on manpower. Wich is meh.
On a sidenote I got the feelings that german struggle a lot more than they should for ammo, and soviet don't at all (free ppsh etc).
Result is: as a game sets up, it get more and more predictable. Only the first few minutes offers the opportunity for rock and roll wtf moments.
I'm certainly not one of those "they will never make anything better than COH1", but please Relic, consider making a total copycat of its economical balance, because it is perfect.
where are my fuel wars ?
9 Jun 2013, 00:08 AM
#1
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Posts: 48
9 Jun 2013, 00:18 AM
#2
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Posts: 928
I agree. Once when I was playing Wehr. I mostly invested in infantry because I didn't have the MP for tanks. Ended up floating 600 fuel which I couldn't use...
enough to build 4 panthers I guess?
enough to build 4 panthers I guess?
9 Jun 2013, 00:30 AM
#3
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The resource system in general is terrible. Strategic points giving fuel + munitions, OPs for extra fuel or munitions, constant manpower income, only a few fuel points to cap per map, fewer cutoffs, no division between low/medium/high resource points... big step backwards from CoH.
9 Jun 2013, 00:47 AM
#4
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Posts: 928
The resource system in general is terrible. Strategic points giving fuel + munitions, OPs for extra fuel or munitions, constant manpower income, only a few fuel points to cap per map, fewer cutoffs, no division between low/medium/high resource points... big step backwards from CoH.
That's not too terrible. As with most things for now, all that needs to be fixed is a few numbers and the game may be better.
The capping system's been much simplified, but in a way which I don't mind too much. There are some cutoff points on some maps though eg Oka River.
Maybe if Relic tied popcap into this, it would make for better games.
9 Jun 2013, 16:23 PM
#5
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Posts: 48
The resource system in general is terrible. Strategic points giving fuel + munitions, OPs for extra fuel or munitions, constant manpower income, only a few fuel points to cap per map, fewer cutoffs, no division between low/medium/high resource points... big step backwards from CoH.
Agree with every point you mention except about OP points, wich are just giving more choice to the player, so ok imho.
At last I presume Relic is aware that floating 250 fuel midgame is just dumb.
Rest of it is just about clever map making, community can't disapoint so there is hope.
Hey, even l/m/h points wouldn't be that hard to implement...
Did Relic expressed their point of view on this subject ?
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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
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Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
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Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Yesterday, 07:03 AM
Yesterday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Yesterday, 00:09 AM
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Willy Pete: It combined well with most slowing abilities, not just ram stuns
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Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
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aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
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Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
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aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
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aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
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