Hi.
I need to put in my Win Condition Pack a max resources limit for manpower, minution and fuel.
I try to use this without any result:
ModID Modify_PlayerResourceCap( PlayerID playerId, Integer resourceType, Real scalefactor[, Integer mathtype] )
Modifies a player's resource cap. Possible resource types are RT_Manpower, RT_Munition, RT_Fuel. Possible math types are MUT_Multiplication, MUT_Addition.
Do you know the function to accomplish this task?
Regards.
Manpower/Munition/Fuel cap limit
29 Jun 2015, 19:03 PM
#1
Posts: 32
29 Jun 2015, 19:19 PM
#2
Posts: 756 | Subs: 8
Keep in mind that most of the caps start out at -1 (meaning infinite), so you might have to either use addition or multiplication using a negative number. I recommend the latter.
You can also change these caps in the new army category in Tuning Packs.
You can also change these caps in the new army category in Tuning Packs.
30 Jun 2015, 16:45 PM
#3
Posts: 32
Keep in mind that most of the caps start out at -1 (meaning infinite), so you might have to either use addition or multiplication using a negative number. I recommend the latter.
You can also change these caps in the new army category in Tuning Packs.
Thanks Elly for the answer.
I find the option resource_max_cap in the new army category!!!
Regards.
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