Login

russian armor

Why No Maxim Buff?

PAGES (9)down
26 Jun 2015, 15:44 PM
#1
avatar of Mittens
Donator 11

Posts: 1276

Why is it so hard to buff this unit to be a viable suppression platform? Its a terrible unit, its 6 man squad often times makes the unit get stuck trying to run away, the gun gets stuck on retreat while other factions guns teleport to next man, it has a small firing arc, can only suppress/pin one squad at a time, and it costs relatively the same MP as other mgs.

So why must this unit continue to be useless/ called an op unit when in reality its simply not worth building or even stealing. Now more than ever soviets and allies in general need more anti blob options rather than just counter blobing so why not buff the maxim.
While it may sound like crazy why not reduce the squad size of the maxim and for once make it not get stuck on retreat, keep its fire arc small and narrow as usual but increase pack up time to compensate for suppression of multiple units inside the arc.

seriously all factions deserve an early antiblob option

26 Jun 2015, 15:47 PM
#2
avatar of AchtAchter

Posts: 1604 | Subs: 3

All it needs is an aoe suppression buff. It feel stupid when a blob walks through the arc of fire and only one squad is suppressed.
26 Jun 2015, 15:55 PM
#3
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Official response from JLee:

"Its because we really didnt want the Maxim HMG to be an attack-move and suppress everything unit. Because of its fast setup and teardown, being able to lockdown a bigger area felt like it could be a little scary. I'm not saying excluding the Maxim was the right decision but we wanted to leave the possibility of that issue out for now and see how this improves all other HMG teams and come back to seeing if the Maxim also could use this. "
26 Jun 2015, 15:57 PM
#4
avatar of spajn
Donator 11

Posts: 927

All problems comes from the riflegrenade. Due to the riflegrenade soviet need 6 man support weapon crews which in turn forces them to not be really powerful or we will see maxim spam everywhere.
26 Jun 2015, 15:59 PM
#5
avatar of BlackKorp

Posts: 974 | Subs: 2

All it needs is an aoe suppression buff. It feel stupid when a blob walks through the arc of fire and only one squad is suppressed.


have to agree here bro, had the exprince that 2 Grens approching together and they look like a 8 men squad but only one gets supressed and is able to fire a rifle granade with ease and wipes!

I know the right movement and doge manovers are advised vs. them but sometimes its just kind of stupid. :unsure:
26 Jun 2015, 16:14 PM
#6
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Just change the increased range with vet for riflenade. Their fixed.
26 Jun 2015, 16:25 PM
#7
avatar of Switzerland
Donator 33

Posts: 545

Lol how does that fix anything Poulos, it needs the suppression and not with giving the most ranged grenade in the game a buff. Still easy to flank the Maxim especially in latest version.
26 Jun 2015, 16:30 PM
#8
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

Frag nades shouldn't work when suppressed.

Right now, the best way to reduce the effectiveness of rifle nades is to avoid yellow cover with HMGs and, if possible, spread the crew manually with vehicles (push them away).
26 Jun 2015, 16:33 PM
#9
avatar of IronMedic

Posts: 318

According to the change-log the maxim got all of the buffs the other hmg got, whit one exception.
All HMGs
We felt blob counter units weren’t performing as well as we wanted and needed a performance boost to deal with Blobs of units better.

Incremental accuracy multiplier changed to 1.15
Incremental search radius changed to 10/12.5/15
Nearby suppression radius changed to 13 (except maxim HMG)
Min / Max Bursts unified
26 Jun 2015, 16:39 PM
#10
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

According to the change-log the maxim got all of the buffs the other hmg got, whit one exception.
All HMGs
We felt blob counter units weren’t performing as well as we wanted and needed a performance boost to deal with Blobs of units better.

Incremental accuracy multiplier changed to 1.15
Incremental search radius changed to 10/12.5/15
Nearby suppression radius changed to 13 (except maxim HMG)
Min / Max Bursts unified


Cruzz already confirmed that the PM1910 (Maxim) did not receive any changes.
26 Jun 2015, 16:40 PM
#11
avatar of Mittens
Donator 11

Posts: 1276

According to the change-log the maxim got all of the buffs the other hmg got, whit one exception.
All HMGs
We felt blob counter units weren’t performing as well as we wanted and needed a performance boost to deal with Blobs of units better.

Incremental accuracy multiplier changed to 1.15
Incremental search radius changed to 10/12.5/15
Nearby suppression radius changed to 13 (except maxim HMG)
Min / Max Bursts unified


Yes except the suppression radius which is what I'm on about. I even suggested an increase in pack up time if that would make the unit more balanced, its just silly that a blob can walk thru the maxim and only one unit gets suppressed.

-Snip- Maxim did not receive any buffs. Thats so stupid that it even costs the same as an mg42. The mg42 = twice the suppression, damage, and arc but the only downside is it has a 4 man squad and takes like a second or two longer to set up.

Meanwhile the maxim gets charged head on by blob, riflenaded into oblivion, and then dies on retreat due to the gun having to be re-crewed. How is that fair or a l2p issue? =(
26 Jun 2015, 16:45 PM
#12
avatar of Jadame!

Posts: 1122

Official response from JLee:

"Its because we really didnt want the Maxim HMG to be an attack-move and suppress everything unit. Because of its fast setup and teardown, being able to lockdown a bigger area felt like it could be a little scary. I'm not saying excluding the Maxim was the right decision but we wanted to leave the possibility of that issue out for now and see how this improves all other HMG teams and come back to seeing if the Maxim also could use this. "


They should decide either they want maxim to be decent suppression platform with longer set-up time, but wider arc of fire and decent suppression or aggressive unit with hight damage and single-suppression. Currently it sucks and overshadowed by hmg42 in both. I am outraged by realization how bad it in this patch. Hell, even mg34 are better.
26 Jun 2015, 16:59 PM
#13
avatar of Jaedrik

Posts: 446 | Subs: 2

Relic states that the problems come from the set up and tear down time being incredibly fast, not 6 man squads, not riflegrenades, not anything else. And they're dang right.
Suppressing one or two squads is far enough with the Maxim. The Maxim, if it was a more effective suppression platform, would be able to deny large areas of space with its insane mobility and longevity, as Relic stated.
Therefore, the buff should be something other than suppressing ability, if necessary.
How about making the weapon crew entities standing around waiting to hop on the MG not hot garbage? That way, the damage is spread out more, and not directly attached to the Maxim. This counters rifle grenades and flanking to some extend in itself, since the entities can turn around and fire anywhere, and, the damage being more spread out, the rifle nades might want to thing twice about targeting the main DPS dealer.
But, at that point there's less micro that the Germans can do to counter it, which makes me a sad. Then again, there was little micro they could do other than rifle nade and rush while the crew is changing anyways, or the standard flank maneuver.
26 Jun 2015, 17:03 PM
#14
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post26 Jun 2015, 16:59 PMJaedrik
Relic states that the problems come from the set up and tear down time being incredibly fast, not 6 man squads, not riflegrenades, not anything else. And they're dang right.


Well, that didn't stopped kubel from being incredibly mobile, self spotting and effective at aoe suppression.
Sets up faster, tears down faster(instant duh), limited suppression on the move.

If they think that is fine, there really isn't an excuse for maxim performing so poorly or being equal in cost to MG42.

You can't have 2 units of same category and same cost, where one performs awesomely and another one is steaming crap in comparison, yet relic does it all the time, with main inf, with mortars, previously with ATGs now with HMGs.
26 Jun 2015, 17:33 PM
#15
avatar of Rasputin

Posts: 57

jump backJump back to quoted post26 Jun 2015, 17:03 PMKatitof


Well, that didn't stopped kubel from being incredibly mobile, self spotting and effective at aoe suppression.
Sets up faster, tears down faster(instant duh), limited suppression on the move.


Yeah, except the kubel continues to take damage from rifles and cons after theyve been suppressed because of its large target size(relative to other suppression platforms). You can have 2 rifle squads in front of you push you off, despite them being already suppressed - unless you constantly babysit the kubel with a repair squad. This issue plagues absolutely none of the other mgs.

After playing this patch a bit more, I do agree the maxim could use some love, but your arguments are as always dull as shit.
26 Jun 2015, 17:57 PM
#16
avatar of The_rEd_bEar

Posts: 760

Biggest bullshit i ever read, the unit clearly states it is effective against massed infantry and it can barley supress one squad. Relics excuse makes no since just nerf its set up time and make it a proper hmg.
26 Jun 2015, 18:05 PM
#17
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Just give it and the Dhsk .8 near suppression like the 42, and bam done.

EDIT: Also remove the 25% received accuracy for all MG's, it's incredibly dumb how vulnerable it make's HMG's to LMG's.
26 Jun 2015, 18:21 PM
#18
avatar of ATCF
Donator 33

Posts: 587

Well now that we have the Wehrmacht and Soviet unit chatter back, you can now hear the old jokes about Maxim :D

"Get a real machine gun you primitive,Bastards!"
"You actually think you can kill something, with that ancient piece of shit"

So the best thing to do if you see 2 grens coming is to retreat immediately or get grenaded
26 Jun 2015, 18:28 PM
#19
avatar of jellyd0nut

Posts: 171

They nerfed the fuck out of the maxims because I use to be in the top 30 1v1 spamming 6 of them to start with. There's a couple of casts of it out there. That's why they were not included in this MG buff too. Bastards!
26 Jun 2015, 18:37 PM
#20
avatar of WingZero

Posts: 1484

jump backJump back to quoted post26 Jun 2015, 16:45 PMJadame!

Text


Btw, I like your Steam icon. Yuri's revenge was on of the best RTS games out there. I hope they remake RA2 someday.
PAGES (9)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

890 users are online: 890 guests
1 post in the last 24h
9 posts in the last week
27 posts in the last month
Registered members: 50004
Welcome our newest member, Abtik Services
Most online: 2043 users on 29 Oct 2023, 01:04 AM