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russian armor

Patch Analysis (Hidden Changes)

24 Jun 2015, 08:47 AM
#21
avatar of TensaiOni

Posts: 198

For mother russia accuracy bonus was changed from 1.5 to 1.25.

Nevermind, I'm blind :P

Some accuracy value was changed from 1.25 to 1.5, but it looks like something that's completely unused.
24 Jun 2015, 08:48 AM
#22
avatar of JohnnyB

Posts: 2396 | Subs: 1

"OKW flak emplacement deflection chance increased from 124 to 200"

Can someone explain how this will reflect ingame?

"Stumtiger Saturation" - it was before patch, one friend got it 2-3 months ago.
24 Jun 2015, 09:06 AM
#23
avatar of AndyScarbs

Posts: 10

Forgive me if this isn't new, but has anyone else noticed in the description for one of the USF skin packs regarding heavy vehicles, something like "US forces do not currently have heavy vehicles but these may be added at a later date"
24 Jun 2015, 10:02 AM
#24
avatar of wandererraven

Posts: 353

i open mod builder
I see small arms weapon got acc buff Example RET M1 Carbine or pioneer Mp40 got close range acc 0.403
I remember before this patch it weapon 0.300 it that right?
24 Jun 2015, 11:39 AM
#25
avatar of SwonVIP
Donator 11

Posts: 640

jump backJump back to quoted post24 Jun 2015, 01:08 AMRazh
Here is a list of data-mined changes since last patch.
  • alphatest_2 faceplate added


Alpha faceplate
PogChamp

When will we get it?
24 Jun 2015, 13:24 PM
#26
avatar of Razh

Posts: 166

Permanently Banned
i open mod builder
I see small arms weapon got acc buff Example RET M1 Carbine or pioneer Mp40 got close range acc 0.403
I remember before this patch it weapon 0.300 it that right?


The previous accuracy was 0.3 + 15% global tuning for lethality + 20% global tuning for assault weapons. All of these never modified the base accuracy, but were added patch over patch as modifiers to create a huge mess. This release merged all of these modifiers back into the base value. So now if it says 0.403, its actually 0.403. Its part of the reason why it was so hard to see what actually changed this patch.
24 Jun 2015, 13:26 PM
#27
avatar of BartonPL

Posts: 2807 | Subs: 6

if this wasn't mentioned yet: infantry now magically teleports to buildings :snfBarton:
24 Jun 2015, 13:44 PM
#28
avatar of Burts

Posts: 1702

jump backJump back to quoted post24 Jun 2015, 13:24 PMRazh


The previous accuracy was 0.3 + 15% global tuning for lethality + 20% global tuning for assault weapons. All of these never modified the base accuracy, but were added patch over patch as modifiers to create a huge mess. This release merged all of these modifiers back into the base value. So now if it says 0.403, its actually 0.403. Its part of the reason why it was so hard to see what actually changed this patch.



However,i believe that REs previously did not have the 15% bonus like all other squads. Which means they got a nice buff this patch.
24 Jun 2015, 14:05 PM
#29
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post24 Jun 2015, 07:37 AMFrost


Could you make some screens, where you find it? Cause I couldn't find it






24 Jun 2015, 14:38 PM
#30
avatar of B.Lastbar

Posts: 41

Do we have any data concerning performance fixes in this patch? Playing the game feels much smoother for me now, like the framrate has gone up, and when I leave the game after the game ends, I get to the statistics screen immediately. In the patch before I got a black screen that lastet up to several minutes.

Also, they did some design changes to the screen where you can veto maps.
24 Jun 2015, 14:45 PM
#31
avatar of Array
Donator 11

Posts: 609

The patch notes refers to fixes for hangs after the game ends. Haven't seen a performance increase. The in game 'test' actually shows me a couple of fps down. I also had some frezzes in last nights games which never normally happens to me
24 Jun 2015, 16:55 PM
#32
avatar of Frost

Posts: 1024 | Subs: 1

jump backJump back to quoted post24 Jun 2015, 14:05 PMpigsoup








Thanks, i didn't noticed it then.
24 Jun 2015, 17:33 PM
#33
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

Interesting fact: You can now follow the camera of players when observing Live Games. :snfMarcus:
24 Jun 2015, 18:51 PM
#34
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Interesting fact: You can now follow the camera of players when observing Live Games. :snfMarcus:

Really?
Thats awesome
24 Jun 2015, 18:58 PM
#35
avatar of Unshavenbackman

Posts: 680

A minor change is the T34>Su76 swap.
24 Jun 2015, 19:02 PM
#36
avatar of Highfiveeeee

Posts: 1740

Interesting fact: You can now follow the camera of players when observing Live Games. :snfMarcus:


Fun fact: This was only implemented to keep the mouse tracking in hope to fix the sound bug this way.
I don't know if it's fixed but this is somehow my favourite new feature.
24 Jun 2015, 19:09 PM
#37
avatar of Razh

Posts: 166

Permanently Banned


Fun fact: This was only implemented to keep the mouse tracking in hope to fix the sound bug this way.
I don't know if it's fixed but this is somehow my favourite new feature.


What is the relationship between the two?
24 Jun 2015, 19:26 PM
#38
avatar of Jaedrik

Posts: 446 | Subs: 2

ty very much for these notes
24 Jun 2015, 19:27 PM
#39
avatar of Array
Donator 11

Posts: 609

jump backJump back to quoted post24 Jun 2015, 19:09 PMRazh


What is the relationship between the two?



If we knew the sound bug could be fixed! (Relic believe the sound bug occurs when the screen is being scrolled rapidly and anecdotal evidence from players supports this. When trying to fix the bug they added camera tracking to replays to try and establish if this link was correct.However the sound bug refused to play ball and show up in replays with the same camera movements as the live games in which it occured so back to the drawing board...)
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