No, but it has other abilities that compensate. Tracking, light artillery barage. I thought everybody agreed that having different abilities it's ok and we love diversity. If you remove TWP from axis antitanc units, what they will have then? Nothing?! They cost resources, as all units in this game do, and they need to have special abilities too. Special abilities that are useful. Every ability on soviet TD or AT guns is useful. You guys wanna remove TWP and replace it with something totaly useless? Well, I don't think it would be fair, that's all.
Noone is saying that removing and replacing with a shit abilty is fine. You are seeing ghosts where there are none. I'm not some fanboy, who just wants to nerf OST, I play all factions and enjoy myself (except with soviets, seriously, fuck them).
Yet, at the same time, all soviet AT has "tracking" for vet1, which shows infantry on the minimap, and doesn't increase sight range. According to you, that is useful, therfore:
TWP can easily be replaced by an ability that increases utility without directly influencing combat to such an extent. Like maybe defensive grenade, armor piercing round, or aimed shot like the puma has. Hell, according to you tracking is useful, so you can have something that increases vehicle detection on minimap (like infantry awareness).
TWP simply gives you too much power that multiplies with the strength of the unit using it, and as I have shown before, HAS NO COUNTERPLAY.
Also, in terms of allies being faster, you do realize that you have the p4, right? It's only .2 slower than a t34/76, and has a much faster reload rate, so shouldn't the ZIs need TWP more than the pak due to its horrendous ROF? Axis armor also has blitz to help flank, while soviet tanks have secure mode.
Do you play the same game we do?