XCOM
Posts: 622
Posts: 484
Too much tea-leaf reading, in short.
Posts: 758
Posts: 484
There once was a time video game reviews and word of mouth played the most important part in determining the success of a new title. There'd be a chance for either professional critics or like-minded peers to get their hands on a game and tell you whether it's actually worth your time or money. With games being so expensive, those opinions can be - and to be sure, are still in some way (especially word of mouth) - important!
They can also be bad for business if you're in the business of making or selling video games, though, so removing that roadblock is in both the publisher's and retailer's best interests. The cult of preordering is how this is achieved. By getting your commitment to purchase a game in advance, when all you've got to go on is a marketing campaign, you're signalling that you, as a consumer, are totally cool spending $40-$60 on a game simply on the strength of how it's been marketed.
And it works, with many games tallying up preorder counts in the millions.
Want to know why there aren't any demos anymore? This is why. Want to know why content is withheld from everyone's game and is instead sprinkled across various competing retailers? This is why. Want to know why there's now an accepted norm where those paying more for a game can sometimes gain competitive advantages? This is why. Publishers don't need to sell you on their games, because by slavishly throwing money down before they're even out, you've signalled your intent to take whatever it is they give you.
http://kotaku.com/5909105/stop-preordering-video-games-please
There's an old aphorism that you should never buy a pig in a poke, and that's exactly what pre-ordering tries to get us to do.
Posts: 758
Pre-ordering breaks the relationship supposedly inherent in the transaction, in which you give them money for a working product. It takes pressure off companies to deliver games that live up to their advertising, or even just simply ship in a working state. After all they already have your money, and even in the worst case they can count on a lot of people not being willing to go to the hassle of getting a refund.
http://kotaku.com/5909105/stop-preordering-video-games-please
There's an old aphorism that you should never buy a pig in a poke, and that's exactly what pre-ordering tries to get us to do.
xcom enemy unknown and enemy within did not fail to disappoint you did it?
Posts: 1122
I bought Xcom in release day, it was exactly what i wanted.
Bad companies who does not care about their customers would make bad games and spend half of budget on marketing, good companies would make hight-quality games which would speak for themselves, preordering would not change a thing.
Looking forward to preorder Xcom2.
Posts: 758
I preordered witcher 3 almost year ago and when it was released it exceeded all my super hight expectations.
I bought Xcom in release day, it was exactly what i wanted.
Bad companies who does not care about their customers would make bad games and spend half of budget on marketing, good companies would make hight-quality games which would speak for themselves, preordering would not change a thing.
Looking forward to preorder Xcom2.
witcher 3 is on my wish list i hear good things about it problem is my comp can't run it =(
Posts: 622
witcher 3 is on my wish list i hear good things about it problem is my comp can't run it =(
you can run COH2 then you should be fine to run the witcher 3, my laptop runs both witcher 3 and COH2 on lowest sitting about same FPS borrow your friend's GOG copy and try it out.
Posts: 758
you can run COH2 then you should be fine to run the witcher 3, my laptop runs both witcher 3 and COH2 on lowest sitting about same FPS borrow your friend's GOG copy and try it out.
right now i'm planning on getting/building a new comp since the current comp i have right now is obsolete
Posts: 484
I have not argued that you are automatically going to be disappointed by pre-ordering; I'm saying that you;re encouraging developers to put more effort into marketing than actually making games.
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So how's about that XCOM 2 eh? The different direction was surprising and intriguing to me - I hope it utilizes the change in setting to its fullest, and then things could turn out pretty well for the game.
On a related note, I went back to the previous XCOM playing the Long War mod on it, which is HOLYSHITGODDAMNAMAZING10/10!
Playing long war now!
It's rough, I need better armor and guns but lack resources (alloy). Soon I have two second gen carbines and I have one second gen armor. Hardly enough to go around. Just finished the fishing camp mission and that one I reloaded a few times (I usually live with results) and in the end two survived, 35 aliens killed. It took maximum caution and the trooper that pushed the button went there alone and I returned to extraction with the other two since I had played the game before and knew what was coming. "Run like the wind and our prayers are with your sole soldier" I though. She didn't make it back.
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Posts: 758
Posts: 3103 | Subs: 1
Posts: 3103 | Subs: 1
And then I did it without getting hit
And I turned my friends into soldiers/Dark VIPs first, of course.
Posts: 249
There are few minor/balance/performance issues but I'm enjoying the game greatly. It has everything that made XCOM EU great and improved on those features which were lacking.
Posts: 868 | Subs: 5
Late to the replies, but just wanted to say... OMG... SO MANY MODS FOR THIS GAME OUT ALREADY?
I've completed the campaign three times already, and it's still got such replay value. I adore it.
Money well spent, truly
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