XCOM
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On a related note, I went back to the previous XCOM playing the Long War mod on it, which is HOLYSHITGODDAMNAMAZING10/10!
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XCOM was awesome!
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I hope there will be more maps. In the first XCOM they play upon different starting points, that was somewhat annoying.
They'll be using procedurally-generated maps for 2, so that will be fixed for ya.
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On a related note, I went back to the previous XCOM playing the Long War mod on it, which is HOLYSHITGODDAMNAMAZING10/10!
Long war seems really awesome, but the new classes, squad combinations etc just seem to make it a bit overwhelming. I haven't even played through the Enemy Within yet but I'll probably give it a go after that.
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Long war seems really awesome, but the new classes, squad combinations etc just seem to make it a bit overwhelming. I haven't even played through the Enemy Within yet but I'll probably give it a go after that.
Long War is a different beast and truly seems overwhelming, but after reading the wiki a bit its really manageable and almost ruins Vanilla for you.
8 man squads with 8 different classes (+ MECs and Psionics) give a lot more combinations of troop deployment that vanilla.
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Long War is a different beast and truly seems overwhelming, but after reading the wiki a bit its really manageable and almost ruins Vanilla for you.
8 man squads with 8 different classes (+ MECs and Psionics) give a lot more combinations of troop deployment that vanilla.
Well the squad size is one of the main things actually, I really feel like you lack the attachment to your squad members when you have that many members and such a long recovery times. One of my favourite things in XCOM is the fact you grow such fond of your team after a few missions. I'd much rather have this mod with 6 members max and shorter recovery times without this fatiqued nonsense.
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Long war seems really awesome, but the new classes, squad combinations etc just seem to make it a bit overwhelming. I haven't even played through the Enemy Within yet but I'll probably give it a go after that.
Well, rookie-fights aren't overwhelming, they just actually have options in LW.
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Grenades are definitely a lot tougher to get used though.
If you're interested, I'd say to start like me by reading through its wiki heavily first.
But yes, the game certainly emphasizes the "war" part - one where things are too big to put a face on everything. I got through the first two missions without losses, but then they started to pile on after...
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One thing I hate about LW (and a lesser extent vanilla) is they balance out stronger classes/weapons and larger squads by making the late game aliens ridiculous HP/perk/dmg wise. Flanking and aggressive play goes out the window when you're fighting enemies with 30+ health and an insane amount of DR. I guess it's a limitation to the game engine and the way pod activations work (and something they are thankfully changing in XCOM2) but camping and extremely slow play really seems like the only way to beat the higher difficulties.
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On the whole, it's no more than serviceable, but if you're really jonesing for some XCOM style action, it may hold you over.
LP found here: https://www.youtube.com/watch?v=EYhsJLxIzlg
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XCOM2 screenies:
http://www.allgamesbeta.com/2015/08/xcom-2-screenshots.html
lol saw vids of the base "gameplay" today it was amazing =) note to self: preorder XCOM 2 as well as Fallout 4 (oh w8 i alreadly did that XD)
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lol saw vids of the base "gameplay" today it was amazing =) note to self: preorder XCOM 2 as well as Fallout 4 (oh w8 i alreadly did that XD)
Never pre-order. It only encourages them.
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xcom enemy unknown was great... really looking forward to xcom2
same here bro same here, it has that contra 3 feel to it
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