Hello.
For some reason I want this fence have green cover from the one side and negative cover from the opposite one. Is any way to do so?
Thanks.
No cover
14 Jun 2015, 23:44 PM
#1
Posts: 15
17 Jun 2015, 01:03 AM
#2
1
Posts: 640
Place barbed wire on the other side?
17 Jun 2015, 12:59 PM
#3
Posts: 15
The point is that I want to create some green covers similar to rock support as on this photo.
The most compatible object that I found was rough wall shown on the image in the first post. But when I use it, green cover areas stay on the opposite side whatever height of land I set.
So the solution so far is to use cliff_16_l_00a objets with invisible ditch_heavy_01 near to the boulder.
I wonder if you could recommend something.
The most compatible object that I found was rough wall shown on the image in the first post. But when I use it, green cover areas stay on the opposite side whatever height of land I set.
So the solution so far is to use cliff_16_l_00a objets with invisible ditch_heavy_01 near to the boulder.
I wonder if you could recommend something.
17 Jun 2015, 15:34 PM
#4
Posts: 559
Your idea sounds interesting. I made some quick tests but on flat terrain.
I placed some stones in front of the stonewall. Result was that infantry standing next to the stonewall got green cover, on the other side infantry got no cover.
Furthermore, infantry was not able to jump over the stone wall blocked with stones on one side.
Here is the stone object I used:
I placed some stones in front of the stonewall. Result was that infantry standing next to the stonewall got green cover, on the other side infantry got no cover.
Furthermore, infantry was not able to jump over the stone wall blocked with stones on one side.
Here is the stone object I used:
ebps/environment/art_nature/cliffs_rocks/stones_s_01
17 Jun 2015, 16:10 PM
#5
Posts: 318
This is what you want?
note: the yellow cover is offered by the scrub-plants.
you want to use a wall spline using:
ebps/environment/art_ambient/objetst/walls/support/trench_concrete_m_01
or:
ebps/environment/art_ambient/objetst/walls/support/trench_concrete_l_01
and hide it under something like the:
ebps/environment/art_ambient/objetst/walls/support/support_medieval_castle
place the castle wall using the object placement tool an set the wall to visual.
note: the yellow cover is offered by the scrub-plants.
you want to use a wall spline using:
ebps/environment/art_ambient/objetst/walls/support/trench_concrete_m_01
or:
ebps/environment/art_ambient/objetst/walls/support/trench_concrete_l_01
and hide it under something like the:
ebps/environment/art_ambient/objetst/walls/support/support_medieval_castle
place the castle wall using the object placement tool an set the wall to visual.
17 Jun 2015, 17:44 PM
#6
Posts: 15
Guys, much appriciate & good luck in mapping!
5 Jul 2015, 14:00 PM
#7
Posts: 32
the other option is that certain splines are negative cover like roads and things like that...so you can put a road spline one one side and then just simply place your wall...the road should overwrite the walls cover.
i could be wrong with this...but when choosing roads i always use roads with negative cover.
but when it comes to cover splines are definatly a good friend to have around.
i could be wrong with this...but when choosing roads i always use roads with negative cover.
but when it comes to cover splines are definatly a good friend to have around.
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