At the moment I feel like Volks are just kinda there without a real purpose besides meat shield/panzerschreck mule in the OKW lineup. I've come up with a teching-tied system to diversify their purpose.
1. All Volks will be equipped with MP44's on semi auto at the start of the game, replacing their 98k's. This makes them similar to USF rifles, but the smaller caliber of the 44 will give them less DPS, allowing rifles to still win at every range.
2. The first truck emplaced will unlock the panzerschreck and a squad-level or global upgrade (not sure what either variant would cost yet) that allows the MP44's to go to 4-5 round bursts for volks without shrecks ONLY. Volks with shreck receive an AT grenade snare ability.
3. The Panzer HQ unlocks the ability for burst fire volks to go full auto (again not sure if it should be global or squad based or the price) and the shreck volks receive the ability to purchase another shreck at a reduced price (~60 muni maybe?).
With this system the volks will proabably be due a MP price hike, but MP isn't really a problem OKW has anyway. Let me know what you guys think.
Volksgrenadier Ideas
8 Jun 2015, 17:57 PM
#1
Posts: 372
9 Jun 2015, 14:20 PM
#2
Posts: 1605 | Subs: 1
At the moment I feel like Volks are just kinda there without a real purpose besides meat shield/panzerschreck mule in the OKW lineup.
Isn't that a "real purpose" by itself?
1. All Volks will be equipped with MP44's on semi auto at the start of the game, replacing their 98k's. This makes them similar to USF rifles, but the smaller caliber of the 44 will give them less DPS, allowing rifles to still win at every range.
Assgrens are crap (generally) even without muni upgrades. What makes you think that volks with SMG would be better?
Does OKW lacks close range DPS?
2. The first truck emplaced will unlock the panzerschreck and a squad-level or global upgrade (not sure what either variant would cost yet) that allows the MP44's to go to 4-5 round bursts for volks without shrecks ONLY. Volks with shreck receive an AT grenade snare ability.
Armor units that they face are easily penetrated by both snare and schrek (unlike USF riflenade and zooks).
Don't you think that both snare and schrek on same squad would be OP at worst and against combined arms approach at best?
3. The Panzer HQ unlocks the ability for burst fire volks to go full auto (again not sure if it should be global or squad based or the price) and the shreck volks receive the ability to purchase another shreck at a reduced price (~60 muni maybe?).
Same thing, but double schrek on 5 ppl squad?
What exact problem you are trying to address?
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