Me and my clan can barely get people to play against us these days be it Axis or Allies in 3's and 4's.
WHOA WHOA WHOA 3v3/4v4 master race, many skill, much wows, so scared of alex' crew
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Me and my clan can barely get people to play against us these days be it Axis or Allies in 3's and 4's.
Posts: 4951 | Subs: 1
WHOA WHOA WHOA 3v3/4v4 master race, many skill, much wows, so scared of alex' crew
my posts reflect my opinion on 1v1 and 2v2 balance
Posts: 728
It depends on which Shrek your talking about. Giving Shreks to Pgrens unless you using Luftwaffe Supply, Close Air Support, or Oustruppen is always a bad idea because Pgrens are very easy to 1 shot and you need to stick them in the range of a tank to shoot the shreks. In that case a very large amount of micro is require to keep the Pgrens alive.
Volk shreks are easy to use by design since OKW doesn't have very plentiful and mobile AT (Volk shreks also cost a lot, with the income reduction accounted for they cost 112 munitions) because they lack of the fuel to get lots of Vehicles and the Rackten only has 50 range. If you opponent is spamming Volks you can do a couple of things:
1. Spam Harder; Volks have pathetic performance versus enemy infantry so get stuff like 1919 Rifles/Para's or Shocks which will tear them apart.
2. Crushing; this is a big thing because OKW lacks any kind of snare so he can't stop you from just crushing all his infantry without retreating. USF has the best vehicles for this but both the T34 variants can do it. Remember to make tight turns without stopping. And even if you don't crush them pushing Volks stops their shreks from firing meaning you can employ this tactic using non-heavy crush armor.
3. Artillery; Katyusha's and other artillery will annihilate Volks blobs, as well as blobs in general.
4. Kiting; Shreks have 35 range so you can kite them with basically any vehicle. This is best done with the USF AA HT since it also suppresses the infantry making them unable to move at top speed. With even better micro you can do with with duel MHC's and wipe squads like there's no tomorrow.
5. Overpower them; A good OKW player will volley fire his Shreks at 1 tank to kill it as fast as possible, a bad one will just let his shreks hit what ever. When facing a good player make sure to focus fire his Volk squads 1 at a time instead of shooting at different ones. Turn his tactics against him.
Or just employ none of those tactics and charge blindly into enemy lines with TD's meant to engage at range.
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because 3v3/4v4 is so complex and skill based
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If the Zook was as good as the Panzershrek you would be balanced
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fixed that for you.
yea lets give axis demos, but when we discuss viable AT for USF. that's unacceptable.
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You can only get 1 Shrek on 1 squad for 90 munitions. If that's what USF players want fine by me.
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u pay extra for the cold immunity, and you now that. shreks cost the same as zook
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Very few maps anymore even have cold weather problems (blizzards that is), but as it still stands if Zooks were just copy pasted Shreks they would need the same restrictions. You can get 1 on a squad for 90 munitions.
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Different strokes for different folks. Bigger games modes open up a lot more room for "fun" stuff. My preferred game mode at the moment would be 2's tho.
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No, if the USF player is willing to pay 120muni for double zooks, he should be able to. You have no right to say USF has to pay 90muni, your argument is very poor, especially since pgrens can get double shreks.
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The shrek is great as soon as equiped, even does good dmg to infantry, and scales on into the game is over. To me it's like giving them a handicap or a head start in a race and if they didn't get a unfair start in the race perhaps I would win more races.
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That my friend, is entirely the point for OKW (or at least Relic has said as much). As a trade off for having less fuel income and thus much less ready access to AT options OKW gets to have it's basic infantry get shreks.
Now, the Shrek blob of today is by and far removed from the Shrek blob of our forefathers. It's accuracy has been nerfed twice, and the Veterancy on Volks that made it a nightmare to deal with once they hit Vet 5 has been dealt with.
non-volks centered strategies are possible for OKW, but normally just replace spamming one thing with spamming something else.
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