Did the NDA help or hurt the Hype.
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They said the release date wo.d..dojf--u...b.... *static voice ...eas...e
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*Relic NDA Task Force shuts me down for good.
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Look at the forums or any other source, it´s not realy a hype ,but it surely helped to spread the word...
As a side-effect noone at relic could be blamed for making false promisses or the like. Viral-marketing at it´s best.
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To cut da story short, if you want people to test, don't divide da community with some private alphas. Give open access to everyone and have a few additional volunteers filter out important stuff on da feedback forums.
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TBH What Hype honestly exists? None. So NDA really doesn't add or negate much hype if any.
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I see I am in the majority..
Whenever you find yourself on the side of the majority, it is time to pause and reflect.
Mark Twain
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For the VAST MAJORITY of the players who will purchase the new content, the NDA makes no difference as I believe those folks are completely unaware of the new content at this point.
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For the VAST MAJORITY of the players who will purchase the new content, the NDA makes no difference as I believe those folks are completely unaware of the new content at this point.
This is sadly true.
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On the other hand, you'll find that they never did an NDA for things like the open beta they had last year. It's only natural to hazard a guess that they see a public beta and a private alpha very differently.
As for hype, I think they just want to control the hype and no have it spiral out of control. If I introduce ideas in my videogame and there is high chance of major revision, I wouldn't want potential customers to know and assume those will be in the final product and either buy it and be disappointing, or don't buy it on false information. It's not like everything they're doing in an alpha will go into release product without ANY change.
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Furthermore, #virgin mods of coh2.org can't wait to feed their pretty little self-esteems and hit dat quality ban button and shut down every form of excitement.
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